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One of my favorite VPX tables. Your backglass wizardry is greatly appreciated!
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Congrats, @Danazo !! Also, thanks for confirming that the reels work for someone other than me
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I made reels. Should pop up only if you get the required animals and the skill shot. Do you get nothing or do you get numbers when you hit the necessary shots? Also possible that the file in the newest download isn’t correct – I grabbed a different one than I have in the SV version. (I’ve had a few copies of the original floating around my computer. I’m pretty sure that file should be the same, though. Could be wrong).
EDIT – @stefanaustria I read your comment again and think there’s probably just a misunderstanding. I don’t have the reels count hits. The number shown is the amount of free plays you would win. The reel just shows up if you actually get the full “payout” (all necessary animals AND the skill shot). Possibly the real machine would spin the reel if you got all the animals, whether you hit the skill shot or not. But then you’d have to check the reel *and* the lights to see if you’d won free plays or whatever. (I honestly don’t know – I was working from a limited number of reference pictures). I just wanted the player to know they’ve done something when the reel pops up.
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Version 0.52 is up (thanks once again to STAT for your help)
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EDIT – @stefanaustria in light of further reported issues from some users, I’d appreciate you sending me a copy of the VPX file with smaller images. Do me a favor and include a comment in the code that you made the changes. I’ll put it up alongside the current version and give you a shout out in the table description.
Once that’s up, I’m done updating this table. Sorry if that’s selfish, but after the last few days spent trying to troubleshoot problems on other people’s set-ups, I’m reaching the end of my rope.
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Bad News: My version 0.51a stopped working after I tried to put the file on a fitness program and get it to trim down. I kept having the same issues people were reporting all of a sudden.
Good News: I got a back-up of the file to cooperate and I have now uploaded the new, svelte, half-as-big file available for download! I also removed the collision sound when the ball hits the bumper (that I barely noticed when playing anyway) and I think that helped cut the stutter. (That’s what I’ve convinced myself of, anyway. Your experience may vary). Still takes a good 30 seconds or so to open for me, but when I re-recorded the popper video, I set a new high score and got the Squirrel payout, so I don’t mind waiting and watching . Thanks to @jfr1 for suggesting the image reduction – I had been worried about making the playfield blurry after spending all that time redrawing it, but I think it still looks nice.
Other Good News: @impatientoverlord made a nice media package of DMD & Topper options for the table! Be sure to check it out so you don’t just have a blank DMD staring back at you : https://vpinball.com/VPBdownloads/jennings-company-logohunter-logo/#bbpress
Hopefully this file gets things working for everyone. If not, I am officially out of ideas. Thanks for bearing through the rocky first few days, folks. I know, I know, it happens. Still frustrating to put something out and then have it not work for people. Fingers crossed that it’s better now.
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@jogrady7 – That sounds like the issue johnbymy is having. I’m not sure what the problem is, because it loads for me. Both through popper on the cabinet and by double clicking the file on my laptop (which isn’t a high performance machine by any means). Also, yeah, it does take longer to load than a lot of tables. The file is on the larger side. I even trimmed it down to get to this size – it was way worse before I reduced the resolution of the playfield and apron images.
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@giovanni1966 – thanks for the catch. I have now updated the table and that version can be downloaded. I tweaked that spot and a couple others that had issues, too. (The top pheasant and bottom rabbit had both of their wires lowered. Pheasant kept trapping balls if the 100 was filled. And it was impossible for ball to get into the Rabbit. I mention these in case someone would rather edit their table than download for a relatively quick fix. But like I said, version 0.51a should be up now as the download).
@johnbymy – Je ne parle français. However, Google Translate exists, so I think I understand your question. Short answer, no, that’s not normal. I can open the table directly. However, it does seem to take a bit longer than the average table to open. I think the file is quite big, so it has a lot to load. I’m not sure what you mean by saying “plante.” If VP crashes, I’m not sure what’s causing that. If it just seems to take longer than expected to load, everything is probably normal. Sorry if that’s not helpful.You need to login in order to like this post: click here
Sorry, guess I should’ve explained, @danazo – there’s no “score” on the backglass. The reels back there are to tell you if you’ve hit the skill shot and enough of the animals to win free plays. I should also mention that the table doesn’t keep track of how many free plays you’ve managed to rack up, since the real machine certainly didn’t do that, and you just won nickels or free play tokens to use, so you’d have to feed them in anyway.
Here’s a picture for a Duck/Squirrel payout as an example:
As a side note, I have managed to do get this specific payout ‘once’ while actually playing, but I cheated to get this screenshot. I’m curious to hear if anyone actually manages to trigger one of the higher reels while playing.
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Thanks to stefanaustria’s help on the code and J4miePlayer’s other tweaks, I’ve got the table working nicely now!
Also, really nice job on that ball loading animation, Jamie – I like how it rolls over the plunger into the shooter lane instead of popping in from the side like a coin-op game would.
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I’m getting a SetDefaultHSTD undefined error on line 397, any help with this? thank you
I’m also getting that error. Looking forward to the fix – this table looks great and I’m excited to give it a whirl!
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Ha – somehow I knew you were going to see that, @jfr1 Â . I don’t want to hijack j4mieplayer’s thread, so all I can say right now is that I do have a project in the works.
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I’m glad to hear things are going along well!
In response to your question, I’m not sure how much help I can be. But it also might help if you show some of the code in question. There are probably a lot of ways to achieve what you’re trying to do and I’m not sure someone can give a clear answer without more information.
Like, personally, I’m not sure what “Trigger.DestroyBall” does on your table. I’ve only used “.DestroyBall” with kickers. And in Ballyhoo, I adapted Cavalcade’s ability to let the balls drop though the playfield to a hidden ball drain to clear most of the board.
I’m working on my next table on-and-off at the moment. On that, I was sometimes getting balls trapped in such a way that once I cleared out all the kickers to reset the game, the trapped ones could fall into the now empty kickers. So I set up a sub that basically just deletes all the balls in all the kickers. So now I set up my code to run that sub at the beginning of the game AND can now be triggered if you nudge the table before you launch the first ball of the game. Also, I sometimes put things in the code in a place where it doesn’t get triggered when I want. For example, perhaps there’s a Sub set up to clear the board at the end of the game that’s perfectly written. But if that isn’t referenced in the sub for resetting the game (as in, the code for when you hit the credit key after all the balls are played, etc.) then the code doesn’t know it should do the thing you put elsewhere.
Hopefully some part of that makes sense. What I’m basically trying to get across is that it’s hard to answer questions about problems with code without seeing at least part of the code in question. It’s possible there’s something simple like a trigger on the wrong surface of the table, or the code needs another line of something somewhere, or maybe there’s a really complex issue going on and it’ll require a clever solution.
Anyway, I hope you’re able to get things figured out – either by breaking and re-fixing it on your own or after getting advice from one of the many helpful people
around here. I’m looking forward to seeing the finished table!(EDIT – fixed a couple typos and made a few sentences more clear)
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Good luck on your first project!
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I have an Abbey Corinthian Bagatelle table which I might have a go at recreating as my first attempt as I don’t think it has been done yet
It’d be cool to see that in VPX! I hope you give it a shot
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Very cool!! I look forward to trying this out later
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I just uploaded version 1.3. I plan for this to be my last update to the table (assuming nobody finds any glitches I need to address). I had zero expectations for how my first table recreation was going to go, so I’m very happy to say that it feels like a complete success! So thanks once again to everyone for your downloads and nice comments. I’m not sure if/when I’ll have another project to share, but I hope you continue to enjoy Ballyhoo!
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Thanks for the picture, @jfr1 ! It’s fun to see my table on someone else’s setup and that Gold Star sure looks cool! As for your praise of the counter/highscore pieces – I wish I could take credit. Those were parts of the “Cavalcade” visual table I gutted to make Ballyhoo. (I definitely recommend that table to everyone who’s enjoying mine! I think it’s over at vpforums). And shadows, you say? I’d be happy to look into it! No promises how long it’ll take to get an updated file posted, though. I got version 1.2 out quickly because the pin sounds seemed like a popular request and Jopp laid out the instructions so clearly that it was a snap to add. Also, if I make a change as significant as shadows, I might want to revisit a few other things on the table.
And once again, let me just say thank you to everyone downloading the table and telling me how much you’re enjoying it. As joeplainfield mentioned, there was an older version of this table online, but I didn’t think it was really cutting it anymore. (Understandably! Visual Pinball seems to have advanced quite a bit between then and now). I’m glad to know people are enjoying my updated version. That was really the goal all along.
Hopefully I’ll be able to share an even better updated version one of these days. But, until then, thanks again for all of your support on my first release! It means a lot.
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Thank you for such clear and well laid out instructions, @joppnl !! You inspired me to go back and tweak some other sounds effects as well. I’ll try to get an update added shortly for anyone interested in having a few more/new sound effects. But thanks again to Jopp – it was very nice of you to take time and explain how to do that
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