- This topic has 95 replies, 1 voice, and was last updated 3 years, 6 months ago by nikolafeve.
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December 18, 2017 at 9:04 am #71528
This table requires Visual Pinball 10.4 or above
Press KeyRules (Default R) to view the rulecard
left magnasave changes GI color. Holding the right magnasave changes strings independentlyCredits –
Derived from ‘red mod’ of T2 by 32Assassin
PF redraw, ramp sticker and some plastics by nfozzy
– Some plastic images may be derived from 32Assassin, Tipito or UncleReamus’s redraws
Low poly locknut derived from Dark’s hipoly one
Hunter killer ship by Lio
sfx by knorrYou need to login in order to like this post: click here
Total of 42 users thanked author for this post. Here are last 20 listed.
December 18, 2017 at 9:15 am #71530GREAT table! thanks @nfozzy
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 18, 2017 at 9:46 am #71532OMG, what the … Download …
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December 18, 2017 at 10:26 am #71538Yay! Always love seeing a new Fozzy table. Great choice too!
Current Project: Perpetual updates of VPX physics.
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December 18, 2017 at 10:38 am #71540Ahh. There it is. I must have 5 or 6 different “T2 Red WIP” in my cab. Since 32a made his version I’ve jumped back and forth between these. I like them both very much. Curious how this plays compared to your previous WIP. With your previous releases, the bar is set VERY HIGH.
Thank you so much nFozzy. I was planning to do maintenance to the Pin today, now, it is put on hold until tomorrow.
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December 18, 2017 at 11:21 am #71543Thank you! :)
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December 18, 2017 at 11:59 am #71547OMG Part 2: Nice Idea with the Instruction Card
And an awesome Plus for the GI Changer, first i thought “neah what will be this” but it’s great when you try it
Physics are fine too – i have to say, i also love 32assassins Version, i keept both ! Thank you nFozzy & Team !
But for this i use “t2_p2f” ROMYou need to login in order to like this post: click here
December 18, 2017 at 3:26 pm #71552cool stuff here! seems like a “best of” since Tipoto’s always loved a lot by me version. I love the purple (95% sat Violet) GI here, so I set it as default :)
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December 18, 2017 at 3:36 pm #71553Can’t wait to load this up after work. Thanks, nfozzy!
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December 18, 2017 at 4:03 pm #71554Thank you very much for the table.
I got a script error if I use the right nudge key.
Script error in line 1
… nfDoNudge
Can you help, please.
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December 18, 2017 at 6:10 pm #71555@STAT … Press ‘R’ on Star Trek
Oh boy. T2 and Funhouse must be the tables that I’ve played the most as a youngster. And this is just a amazing release. After a while I felt like I was standing there with my weekly allowance in my pocket swearing at exactly the same shots back then. For me, this is so damn close to what I remember the machine use to play I almost forgot I’m playing virtually. If there is one little thing that I feel is slightly off it would be the canon. Here I kind of need to shoot just a bit before what I expect. But, hey … it’s been 20++ year since I played this daily so who says I’m correct.
Super fun and it is so nice to be able to able to be able to change the GI color on the fly. Thank you once again nFozzy. My cab is now a very expensive item in my eyes !
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December 18, 2017 at 9:03 pm #71584Thank you very much for the table. I got a script error if I use the right nudge key. Script error in line 1 … nfDoNudge Can you help, please.
Sounds like maybe vpmtimer is getting stuck in a loop or something. Could you try changing vpmtimer.addtimer to nfTimer.addtimer on these lines in the script?
line 138 : vpmtimer.addtimer 250, “nfDoNudge ” & dir & “, “& strength/2 & “, ” & “-1,” & steps & “‘” ‘ ‘Step 2: reverse direction with half strength
147:Â if step > 0 then vpmtimer.addtimer 32, “nfDoNudge ” & dir & “, “& strength & “, ” & invert & “,” & step-1 & “‘”
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December 18, 2017 at 9:06 pm #71585Fantastic table. Is there any way in VPX to create the lightning effect when the ball enters the playfield or the explosion effect when the hunter ship is hit? I thought these were cool options in the future pinball table.
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December 18, 2017 at 9:25 pm #71590Fantastic A+ build!
Current Project: Perpetual updates of VPX physics.
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December 18, 2017 at 9:35 pm #71591Just gave this a try and looks great! wow. thanks again its a keeper
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
December 18, 2017 at 11:17 pm #71595Really like the physics, nFozzy. Great sound implementation (rubbers, rails, etc.). The sidewalls add tons of depth. Always a great addition, IMO. I’d love to see the pop bumpers flashers light up sidewalls, but this is just a minor thing.
I agree with Thalamus that the cannon shot might use a little adjustment (maybe this is a cab vs desktop view related thing). Seems to register shots a little lower on playfield (?)
Most importantly, this one plays great like all nfozzy builds. I couldn’t stop playing this tonight. Super fun! Don’t change a thing, and it’s still a stellar build. Love it!
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December 19, 2017 at 2:02 am #71597Hey ya NFozzy. Thanks for this nice table modification; i could play it for some seconds till nudging ends up playing with the same error like pinbolt (see picture).
Your solution you posted above to make changes in line 138 / 147 didn´t work for me  – i get the same error. btw it´s not needed to play the table; simply nudging the table / hitting the cab will do this error.
I´m using digital nudging via “pincontrol1” board.
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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December 19, 2017 at 2:09 am #71604I changed vpmtimer.addtimer to nfTimer.addtimer
the same script error at line 1
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December 19, 2017 at 8:55 am #71618Thank you very much for this great table ! Sadly I am getting the same error still after changing the above.
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December 19, 2017 at 10:28 am #71620Firstly thanks for all the hard work.
Hey @nFozzy can I request that you please upload your low poly version of the locknut I made so that future generations can use it when we no longer use ‘static’ rendering.
It’s something I had meant to do but never got around to.
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