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Viewing 20 posts - 1 through 20 (of 96 total)
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  • #71528
    nFozzy
    Participant
    @nfozzy

    This table requires Visual Pinball 10.4 or above Press KeyRules (Default R) to view the rulecard left magnasave changes GI color. Holding the right magnasave changes strings independently

    Credits - Derived from 'red mod' of T2 by 32Assassin PF redraw, ramp sticker and some plastics by nfozzy - Some plastic images may be derived from 32Assassin, Tipito or UncleReamus's redraws Low poly locknut derived from Dark's hipoly one Hunter killer ship by Lio sfx by knorr

    Total of 40 users thanked author for this post. Here are last 20 listed.
    #71530
    randr
    Keymaster
    @randr
    ModeratorMember

    GREAT table! thanks @nfozzy

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #71532
    STAT
    Participant
    @stefanaustria
    MemberContributor

    OMG, what the … Download … :yahoo:

    #71538
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Yay! Always love seeing a new Fozzy table. Great choice too!

    Current Project: Perpetual updates of VPX physics.

    #71540
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Ahh. There it is. I must have 5 or 6 different “T2 Red WIP” in my cab. Since 32a made his version I’ve jumped back and forth between these. I like them both very much. Curious how this plays compared to your previous WIP. With your previous releases, the bar is set VERY HIGH.

    Thank you so much nFozzy. I was planning to do maintenance to the Pin today, now, it is put on hold until tomorrow.

    #71543
    the_greeze
    Participant
    @thegreeze

    Thank you! :)

    #71547
    STAT
    Participant
    @stefanaustria
    MemberContributor

    OMG Part 2: Nice Idea with the Instruction Card :yes:
    And an awesome Plus for the GI Changer, first i thought “neah what will be this” but it’s great when you try it :good:
    Physics are fine too – i have to say, i also love 32assassins Version, i keept both ! Thank you nFozzy & Team !
    But for this i use “t2_p2f” ROM :whistle:

    #71552
    vogliadicane
    Participant
    @vogliadicane
    Member

    cool stuff here! seems like a “best of” since Tipoto’s always loved a lot by me version. I love the purple (95% sat Violet) GI here, so I set it as default :)

    #71553
    Ben Logan2
    Participant
    @benlogan2
    Member

    Can’t wait to load this up after work. Thanks, nfozzy!

    #71554
    Pinbolt
    Participant
    @pinbolt
    Member

    Thank you very much for the table.

    I got a script error if I use the right nudge key.

    Script error in line 1

    … nfDoNudge

     

    Can you help, please.

    #71555
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    @STAT … Press ‘R’ on Star Trek ;-)

    Oh boy. T2 and Funhouse must be the tables that I’ve played the most as a youngster. And this is just a amazing release. After a while I felt like I was standing there with my weekly allowance in my pocket swearing at exactly the same shots back then. For me, this is so damn close to what I remember the machine use to play I almost forgot I’m playing virtually. If there is one little thing that I feel is slightly off it would be the canon. Here I kind of need to shoot just a bit before what I expect. But, hey … it’s been 20++ year since I played this daily so who says I’m correct.

    Super fun and it is so nice to be able to able to be able to change the GI color on the fly. Thank you once again nFozzy. My cab is now a very expensive item in my eyes !

    #71584
    nFozzy
    Participant
    @nfozzy

    Thank you very much for the table. I got a script error if I use the right nudge key. Script error in line 1 … nfDoNudge Can you help, please.

    Sounds like maybe vpmtimer is getting stuck in a loop or something. Could you try changing vpmtimer.addtimer to nfTimer.addtimer on these lines in the script?

    line 138 : vpmtimer.addtimer 250, “nfDoNudge ” & dir & “, “& strength/2 & “, ” & “-1,” & steps & “‘” ‘ ‘Step 2: reverse direction with half strength

    147:  if step > 0 then vpmtimer.addtimer 32, “nfDoNudge ” & dir & “, “& strength & “, ” & invert & “,” & step-1 & “‘”

    #71585
    Shannon
    Participant
    @shannon1
    Member

    Fantastic table.  Is there any way in VPX to create the lightning effect when the ball enters the playfield or the explosion effect when the hunter ship is hit?  I thought these were cool options in the future pinball table.

    #71590
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Fantastic A+ build!

    Current Project: Perpetual updates of VPX physics.

    #71591
    randr
    Keymaster
    @randr
    ModeratorMember

    Just gave this a try and looks great! wow. thanks again its a keeper :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #71595
    Ben Logan2
    Participant
    @benlogan2
    Member

    Really like the physics, nFozzy. Great sound implementation (rubbers, rails, etc.). The sidewalls add tons of depth. Always a great addition, IMO. I’d love to see the pop bumpers flashers light up sidewalls, but this is just a minor thing.

    I agree with Thalamus that the cannon shot might use a little adjustment (maybe this is a cab vs desktop view related thing). Seems to register shots a little lower on playfield (?)

    Most importantly, this one plays great like all nfozzy builds. I couldn’t stop playing this tonight. Super fun! Don’t change a thing, and it’s still a stellar build. Love it!

     

    #71597
    kds70
    Participant
    @kds70
    Member

    20171219_084013

    Hey ya NFozzy. Thanks for this nice table modification; i could play it for some seconds till nudging ends up playing with the same error like pinbolt (see picture).

    Your solution you posted above to make changes in line 138 / 147 didn´t work for me :cry:   – i get the same error. btw it´s not needed to play the table; simply nudging the table / hitting the cab will do this error.

    I´m using digital nudging via “pincontrol1” board.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    Attachments:
    #71604
    Pinbolt
    Participant
    @pinbolt
    Member

    @nfozzy

    I changed vpmtimer.addtimer to nfTimer.addtimer

     

    the same script error at line 1

    #71618
    NetzZwerg
    Participant
    @netzzwerg

    Thank you very much for this great table :good: ! Sadly I am getting the same error still after changing the above. :scratch:

    #71620
    Dark
    Moderator
    @dark
    vipMemberContributor

    Firstly thanks for all the hard work.

    Hey @nFozzy can I request that you please upload your low poly version of the locknut I made so that future generations can use it when we no longer use ‘static’ rendering.

    It’s something I had meant to do but never got around to.

    3dcreation

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