3rdaxis

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Viewing 20 posts - 81 through 100 (of 114 total)
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  • in reply to: The Flintstones #147180
    3rdaxis
    Participant
      @3rdaxis

      What a beauty. Thank you so much for this great table. On multiball i got the ball stuck. vpx 10.6 installed.fs

      I will make a note of this. Thank you.

      in reply to: The Flintstones #147178
      3rdaxis
      Participant
        @3rdaxis

        this is brilliant, Thank you so much!!

        Thank you.

        in reply to: Grand Lizard (Williams 1986) 2 & 3 screens directb2s b2s db2s #145070
        3rdaxis
        Participant
          @3rdaxis

          Can’t wait to check it out!! Thanks man.  :good:

          in reply to: Firepower (Vs A.I.) #140824
          3rdaxis
          Participant
            @3rdaxis

            Absolutely fantastic table. The sounds, visuals and gameplay are all awesome.

            I checked the notes and the script, but have not been able to turn off AI. Ideally, I would like to leave AI off and then turn it back on occasion when I want to get my butt whooped for a game or two.

            I changed the lines in the script so all players should be human, but players 2-4 are always the AI. What else can I do to turn off AI for all players?

            Thanks brother it was a labor of love.

            If you want to turn off the AI completely you can do it in-game by simply hitting the right flipper and changing the player status lights to all green.

            If you do go into the script to over-ride this it should look like this…

            Change_PlayerSetup = 1    ‘0=Off 1=On (This will override and lockout the option to change in-Game)
            myPrefs_Player1Setup = 0 ‘0=Human 1=Computer
            myPrefs_Player2Setup = 0 ‘0=Human 1=Computer
            myPrefs_Player3Setup = 0 ‘0=Human 1=Computer
            myPrefs_Player4Setup = 0 ‘0=Human 1=Computer

            This will change all the players to human and lock out the ability to change it in-game.

            in reply to: An update from Dozer. #138605
            3rdaxis
            Participant
              @3rdaxis

              Sorry to see you go brother. You are one of the greats, one of a few that has inspired me to get into this hobby. Your work and contributions will always be treasured.

              in reply to: Cross Town (Gottlieb 1966) #132378
              3rdaxis
              Participant
                @3rdaxis

                Is this right? https://www.youtube.com/watch?v=nWZiOqRfHAo&feature=youtu.be

                in reply to: Cross Town (Gottlieb 1966) #132377
                3rdaxis
                Participant
                  @3rdaxis

                  Beautiful table guys. I can’t want to give this table a go. Top shelf.  :good:

                  in reply to: Deadly Weapon by Gottlieb (1990) #131469
                  3rdaxis
                  Participant
                    @3rdaxis

                    I can’t stop playing this table. Thanks for the update;)

                    in reply to: Grand Lizard (Williams 1986) #131097
                    3rdaxis
                    Participant
                      @3rdaxis

                      Great table, I’ve upgraded to this version and I noticed I have no ball rolling sound, so I put the older version back on and noticed no ball sound on that one either. I can’t figure out how to make ball rolling sound. Please help.

                      Never put the sound in because you can’t hear it on the real table either. Even with the glass off it was just barely audible. Maybe I’ll put one in with an option to turn it on in the next version for the hell of it :good: .

                      in reply to: Grand Lizard (Williams 1986) #131040
                      3rdaxis
                      Participant
                        @3rdaxis

                        Yea that would be fantastic. I’ll update it immediately if you send me a scanned set of the plastics for sure.  :good:

                        in reply to: Deadly Weapon by Gottlieb (1990) #130667
                        3rdaxis
                        Participant
                          @3rdaxis

                          SHOTS FIRED SHOTS FIRED!! This table is fantastic!! Plays like a dream guys, great work. Bug is gone.

                          in reply to: Deadly Weapon by Gottlieb (1990) #130629
                          3rdaxis
                          Participant
                            @3rdaxis

                            Hey brother, not sure if I’m the first to stumble on this but it looks like you’re getting an error during the 3-ball multiball. I was able to replicate it several times. Great job on the table btw, this game is fun as hell. DWError

                            2 users thanked author for this post.
                            in reply to: Firepower (Vs A.I.) #129731
                            3rdaxis
                            Participant
                              @3rdaxis

                              Beautiful 3D render of full cabinet. Hope I can afford a VR rig someday.

                              It’s incredible. If I could I would send you one.

                              in reply to: Firepower (Vs A.I.) #126688
                              3rdaxis
                              Participant
                                @3rdaxis

                                I’ll ask around, I know someone figured it out.

                                in reply to: Firepower (Vs A.I.) #126680
                                3rdaxis
                                Participant
                                  @3rdaxis

                                  What a fantastic table!  The only thing that I’ve seen like it is the Phantom Flip in MB which always amazes me so this is like that on steroids.  :yahoo:   :yahoo:   :yahoo:

                                  One suggestion is that not everyone uses the standard VP key assignments and I see you put in a key recognition line in the code so you were probably preparing for this.  Another way to handle this would be to assign the keys in the script by key name rather than KeyCode number.  This would require changing the key codes as follows:

                                  54 -> RightFlipperKey

                                  42 -> LeftFlipperKey

                                  29 -> LeftMagnaSave

                                  157 -> RightMagnaSave

                                  This would make the table work for the player regardless of their key assignments.

                                  Good idea. That would really round out the script nicely. I’ll definitely make a note of this. Thanks. Have you tried changing the language at the start with the “L” key yet? lol. Too fun.

                                  in reply to: Firepower (Vs A.I.) #126679
                                  3rdaxis
                                  Participant
                                    @3rdaxis

                                    Great updates!  I love the ability to select difficulty and computer/human with the flippers.  And the little LED’s on the left to tell what difficulty level and player/computer for each player!

                                    One note, I used to be able to get both lights for FIRE and POWER to light up by enabling playfield reflections.  That doesn’t seem to work with this version, I’m only getting the inside light on each.  Was there another trick to get those to work?

                                    Current Project: Perpetual updates of VPX physics.

                                    Thanks man, and thank you again for all the help on this.

                                    Yea as far as the playfield issue i’m not sure. Was never able to recreate the condition here. Maybe try turning off Brute Force 4X SSAA.

                                    in reply to: Cirqus Voltaire (Bally 1997) #125406
                                    3rdaxis
                                    Participant
                                      @3rdaxis

                                      Wow, simply breathtaking work. Incredible man.  :heart:

                                      3rdaxis
                                      Participant
                                        @3rdaxis

                                        He pulled the lists down, Jesus it’s like a cockroach, turn the lights on and they all scurry and hide. I’m sure he is still selling his cab’s with VP games and rom’s installed and there’s not much too do about that.

                                        3rdaxis
                                        Participant
                                          @3rdaxis

                                          Case in point: these posts are still available on his site so taking down this one post isn’t enough

                                          3DADBCD1-48B3-42B0-A85F-FBA98BA5B1E7

                                          Can you send me a link to that page.

                                          3rdaxis
                                          Participant
                                            @3rdaxis

                                            Thanks for the whirlwind of support guys, I posted before clocking off for the night. At the very least anyone doing some google due diligence on David Gillmore and http://retro-play.com.au and https://www.dave-techguy.com will get to read some of this and his shady business ethics. I had been working toward an idea for tying a download to a machine ID to help prevent this sort of activity of writing out image files to bulk builds but now the save as protected is no longer a part of the VPX export options makes it a bit difficult.

                                            I’ll have to look into this too. Pain in the ass.

                                          Viewing 20 posts - 81 through 100 (of 114 total)

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