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great news about this one in vpx mint, looking forward to it :)
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damn..
https://mega.nz/#!UskiEZyL!7WEJi9ZkQ448DnNQ-A51s853jpOLxMgn_Kj9UzbPRrw
thanks chief, i’ll try to attach next time ;)
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this one is fine
<span style=”font-family: source_sans_proregular, Arial; font-size: 13px; line-height: 15px;”>https://mega.nz/#!UskiEZyL!7WEJi9ZkQ448DnNQ-A51s853jpOLxMgn_Kj9UzbPRrw</span>
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oups, i don’t come here often, wait for the tapatalk fix :)
thanks, i fixed it, i put I28 for shaker effects without duration, because we don’t know how much the effect can last, so it’s a little bit less powerful
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damn dropbox, i can’t share links…
here is a mega link, would be good to send txt attachments here, here’s the updated script
<span class=”file-link-info-wrapper” style=”outline: none; resize: none; display: inline-block; vertical-align: top; margin-left: 3px;”><span class=”file-link-info url” style=”outline: none; resize: none; -webkit-user-select: text !important;”>https://mega.nz/#!UskiEZyL</span><span class=”file-link-info key” style=”outline: none; resize: none; -webkit-user-select: text !important; color: #d90007;”>!7WEJi9ZkQ448DnNQ-A51s853jpOLxMgn_Kj9UzbPRrw</span></span>You need to login in order to like this post: click here
thanks for the vpx version, it’s beautiful :)
here’s the controller.vbs version that i made by reviewing the dof config ;)
https://www.dropbox.com/s/cai8vdd7ngp4f97/embryon.txt?dl=0
sound coin would be great to add too :)
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super version ninuzzu,beautiful and really enjoyable to play :)
for having the gear to the clock turning, here’s the fix
Sub UpdateClock
Dim Time, Min, Hour, temp
Time = CInt(Controller.GetMech(0) )
If Time <> LastTime Then
Min = (Time Mod 60)
Hour = Int(Time / 2)
ClockShort.RotY = Hour – 45
ClockLarge.RotY = min * 6
Clock_mech.RotY = min * 6
LastTime = Time
PlaySound SoundFXDOF(“fx_motor”,101,DOFPulse,DOFGear), -1, 1, 0.05, 0, 0, 1, 0
Else Stopsound “fx_motor”
End If
End Sub
because mapping the solenoid directly isn’t accurate enough, it’s like the drac of monster bash just to take another example, almost everytime we have custom code involved to a solenoid and a toy that is moving we need this kind of dof workaround just like we need the custom script to make the movement of the toy accurate
and another thing that could be improved, the ball rolling sound is too loud compared to all other tables, even at high volume of the cab, i can hear the rolling sound easily, i encounter the same with your big bang bar (any plan for an official release? :) )
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you mean a dof effect is there when the ball enter the kicker??
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hey randr, did you choose the right rom in the config page of the table in the configtool?
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a second set of speakers has become quite common currently, this with a combination of force feedback is the perfect match for great simulation of a real pin :)
i have a bose stero system inside the cab, around the subwoofer of the main speaker system:
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hehe, i can’t play a table that i checked if the dof config is recent enough and that the sounds are muted according to the dof config, for the benefit of everybody ;)
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yep, i implemented controller.vbs as well as changing the backdrop for the usual fs
also fixed the bumper switches which were wrongly mapped, here it is
https://www.dropbox.com/s/imvcla6smlm0yo9/Road%20Kings%20%28Williams%201986%29.vpx?dl=0
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and i also forgot one E call, here’s the script fixed for both miss
https://www.dropbox.com/s/zpyvn0hov33uesd/pinball%20magic%20wip5.txt?dl=0
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oups, sorry i fixed it in my cab and forgot to update back on my laptop before sending
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here’s the updated script:
https://www.dropbox.com/s/zpyvn0hov33uesd/pinball%20magic%20wip5.txt?dl=0
i didn’t change outside the script except the plunger speed, 1 is too much, something like 0,3 or 0,4 is fine
i was confused by the solelevator which goes on for no reason i thought, but now i get it, it goes down to prepare the ball to arrive when we start the mode that will raise the evelator with the ball, so before that and at the launch of the table, we hear the gear, it’s the elevator preparation ;)
i have quite some stutters, it is highly noticeable when we launch the ball and it does to loop of the ramp, and the ball goes down the right ramp from the up right of the playfield, and sometimes the ball goes off and is stucknear the hat
love these “recent” tables, i’m wondering if there are other recent like this that we never done before, they are fun to work on and to enjoy in the end
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i’m working on the dof and updating the script for it, it’s almost done, i have some issues with putting the gear motor to the elevator, wand, and door, i’ll share it soon ;)
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i saw that the other day on a table, i didn’t test myself but it should work fine, no need to assign a special key or whatever
Sub Table_Exit()
Dim WshShell
Set WshShell = CreateObject(“WScript.Shell”)
WshShell.Run “taskkill /F /IM “”Fireball_B2S.exe”””,0,trueEnd Sub
put that at the bottom of the script, if the init of the table is sub table1_init for example, it must be sub table1_exit , and you need the right name of your exe in the “” , and vp must be in admin mode i guess
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take the vpx version again from vpforums, and you can let the forcedisableb2s to 0, it will ignore b2s if you don’t have it
I don’t know, it’s just a different way of writing code. Fren or whoever wrote the code used the controller.vbs instead of core.vbs, which makes the pin launch a script looking for the backglass/controller. If you don’t have the backglass/b2s, it throws you an error that tables/metallica/122315b.directb2s not found. I never answered yes when I launched the table, which may have fixed it but who knows. So I just went into the VP/user/controller/forcedisableB2S= (change to whatever the other number would be 1 or 0) and changed it myself. The thing is, on my old machine that I use for pinball, I can’t run b2s because it makes the table run slow/frame drops/ lag, whatever you want to call the issue. If I turn off the b2s the pin will run smooth as glass.
LMAO (I’m poor), I use a:
Dell Optiplex 760 Core2 Duo E8400@3.00
4GB Ram
120GB SSD
GT 430/1GB
Windows 8.1 64bit
32″ Magnavox TV FS for VP, FP and Pinball Arcade
and a old stereo for the sound
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ok, take the updated version of vpx in vpforums, that fix the issue if you don’t have b2s.server, so you don’t need to play with the value of the forcedisableb2s, the controller.vbs autodetects b2s and if you don’t have it, it will not launch it, but will launch vpinmame.controller, or no controller for EM tables
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tnt2 can you show me the error that you have?
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