Arngrim

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Viewing 20 posts - 161 through 180 (of 187 total)
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  • in reply to: Cactus Jack's VPX WIP #24780
    Arngrim
    Participant
      @arngrim

      great news about this one in vpx mint, looking forward to it :)

      in reply to: Embryon(Bally 1980)BETA #24551
      Arngrim
      Participant
        @arngrim

        damn..

        https://mega.nz/#!UskiEZyL!7WEJi9ZkQ448DnNQ-A51s853jpOLxMgn_Kj9UzbPRrw

        thanks chief, i’ll try to attach next time ;)

        in reply to: Embryon(Bally 1980)BETA #23520
        Arngrim
        Participant
          @arngrim

          this one is fine

          <span style=”font-family: source_sans_proregular, Arial; font-size: 13px; line-height: 15px;”>https://mega.nz/#!UskiEZyL!7WEJi9ZkQ448DnNQ-A51s853jpOLxMgn_Kj9UzbPRrw</span&gt;

          in reply to: Twilight Zone (Bally 1993) #23500
          Arngrim
          Participant
            @arngrim

            oups, i don’t come here often, wait for the tapatalk fix :)

            thanks, i fixed it, i put I28 for shaker effects without duration, because we don’t know how much the effect can last, so it’s a little bit less powerful

            1 user thanked author for this post.
            in reply to: Embryon(Bally 1980)BETA #23118
            Arngrim
            Participant
              @arngrim

              damn dropbox,  i can’t share links…

              here is a mega link, would be good to send txt attachments here, here’s the updated script

              in reply to: Embryon(Bally 1980)BETA #23116
              Arngrim
              Participant
                @arngrim

                thanks for the vpx version, it’s beautiful :)

                here’s the controller.vbs version that i made by reviewing the dof config ;)

                https://www.dropbox.com/s/cai8vdd7ngp4f97/embryon.txt?dl=0

                sound coin would be great to add too :)

                 

                in reply to: Twilight Zone (Bally 1993) #20506
                Arngrim
                Participant
                  @arngrim

                  super version ninuzzu,beautiful and really enjoyable to play :)

                  for having the gear to the clock turning, here’s the fix

                   

                  Sub UpdateClock

                  Dim Time, Min, Hour, temp

                  Time = CInt(Controller.GetMech(0) )

                  If Time <> LastTime Then

                  Min = (Time Mod 60)

                  Hour = Int(Time / 2)

                  ClockShort.RotY = Hour – 45

                  ClockLarge.RotY = min * 6

                  Clock_mech.RotY = min * 6

                  LastTime = Time

                  PlaySound SoundFXDOF(“fx_motor”,101,DOFPulse,DOFGear), -1, 1, 0.05, 0, 0, 1, 0

                  Else Stopsound “fx_motor”

                  End If

                  End Sub

                  because mapping the solenoid directly isn’t accurate enough, it’s like the drac of monster bash just to take another example, almost everytime we have custom code involved to a solenoid and a toy that is moving we need this kind of dof workaround just like we need the custom script to make the movement of the toy accurate

                  and another thing that could be improved, the ball rolling sound is too loud compared to all other tables, even at high volume of the cab, i can hear the rolling sound easily, i encounter the same with your big bang bar (any plan for an official release? :) )

                  3 users thanked author for this post.
                  in reply to: Star Trek (Bally 1979) VPX #20358
                  Arngrim
                  Participant
                    @arngrim

                    you mean a dof effect is there when the ball enter the kicker??

                    in reply to: Star Trek (Bally 1979) VPX #20289
                    Arngrim
                    Participant
                      @arngrim

                      hey randr, did you choose the right rom in the config page of the table in the configtool?

                      in reply to: My Wife has lost her BOSE Mini Sound Dock… #19552
                      Arngrim
                      Participant
                        @arngrim

                        a second set of speakers has become quite common currently, this with a combination of force feedback is the perfect match for great simulation of a real pin :)

                        i have a bose stero system inside the cab, around the subwoofer of the main speaker system:

                         

                        in reply to: Road Kings (Williams 1986) #19345
                        Arngrim
                        Participant
                          @arngrim

                          hehe, i can’t play a table that i checked if the dof config is recent enough and that the sounds are muted according to the dof config, for the benefit of everybody ;)

                          in reply to: Road Kings (Williams 1986) #19109
                          Arngrim
                          Participant
                            @arngrim

                            yep, i implemented  controller.vbs as well as changing the backdrop for the usual fs

                            also fixed the bumper switches which were wrongly mapped, here it is

                            https://www.dropbox.com/s/imvcla6smlm0yo9/Road%20Kings%20%28Williams%201986%29.vpx?dl=0

                            3 users thanked author for this post.
                            in reply to: Pinball Magic vpx #19103
                            Arngrim
                            Participant
                              @arngrim

                              and i also forgot one E call, here’s the script fixed for both miss

                               

                              https://www.dropbox.com/s/zpyvn0hov33uesd/pinball%20magic%20wip5.txt?dl=0

                              in reply to: Pinball Magic vpx #19101
                              Arngrim
                              Participant
                                @arngrim

                                oups, sorry i fixed it in my cab and forgot to update back on my laptop before sending

                                in reply to: Pinball Magic vpx #19068
                                Arngrim
                                Participant
                                  @arngrim

                                  here’s the updated script:

                                  https://www.dropbox.com/s/zpyvn0hov33uesd/pinball%20magic%20wip5.txt?dl=0

                                  i didn’t change outside the script except the plunger speed, 1 is too much, something like 0,3 or 0,4 is fine

                                  i was confused by the solelevator which goes on for no reason i thought, but now i get it, it goes down to prepare the ball to arrive when we start the mode that will raise the evelator with the ball, so before that and at the launch of the table, we hear the gear, it’s the elevator preparation ;)

                                  i have quite some stutters, it is highly noticeable when we launch the ball and it does to loop of the ramp, and the ball goes down the right ramp from the up right of the playfield, and sometimes the ball goes off and is stucknear the hat

                                  love these “recent” tables, i’m wondering if there are other recent like this that we never done before, they are fun to work on and to enjoy in the end

                                  in reply to: Pinball Magic vpx #18925
                                  Arngrim
                                  Participant
                                    @arngrim

                                    i’m working on the dof and updating the script for it, it’s almost done, i have some issues with putting the gear motor to the elevator, wand, and door, i’ll share it soon ;)

                                    3 users thanked author for this post.
                                    in reply to: Exiting Older B2S EXE Backglasses #13467
                                    Arngrim
                                    Participant
                                      @arngrim

                                      i saw that the other day on a table, i didn’t test myself but it should work fine, no need to assign a special key or whatever

                                      Sub Table_Exit()

                                      Dim WshShell
                                      Set WshShell = CreateObject(“WScript.Shell”)
                                      WshShell.Run “taskkill /F /IM “”Fireball_B2S.exe”””,0,true

                                      End Sub

                                      put that at the bottom of the script, if the init of the table is sub table1_init for example, it must be sub table1_exit , and you need the right name of your exe in the “” , and vp must be in admin mode i guess

                                      in reply to: Metallica Pro (Stern 2013) #9339
                                      Arngrim
                                      Participant
                                        @arngrim

                                        take the vpx version again from vpforums, and you can let the forcedisableb2s to 0, it will ignore b2s if you don’t have it

                                        I don’t know, it’s just a different way of writing code. Fren or whoever wrote the code used the controller.vbs instead of core.vbs, which makes the pin launch a script looking for the backglass/controller. If you don’t have the backglass/b2s, it throws you an error that tables/metallica/122315b.directb2s not found. I never answered yes when I launched the table, which may have fixed it but who knows. So I just went into the VP/user/controller/forcedisableB2S= (change to whatever the other number would be 1 or 0) and changed it myself. The thing is, on my old machine that I use for pinball, I can’t run b2s because it makes the table run slow/frame drops/ lag, whatever you want to call the issue. If I turn off the b2s the pin will run smooth as glass.

                                        LMAO (I’m poor), I use a:
                                        Dell Optiplex 760 Core2 Duo E8400@3.00
                                        4GB Ram
                                        120GB SSD
                                        GT 430/1GB
                                        Windows 8.1 64bit
                                        32″ Magnavox TV FS for VP, FP and Pinball Arcade
                                        and a old stereo for the sound
                                        It all works great!

                                        in reply to: Metallica Pro (Stern 2013) #9310
                                        Arngrim
                                        Participant
                                          @arngrim

                                          ok, take the updated version of vpx in vpforums, that fix the issue if you don’t have b2s.server, so you don’t need to play with the value of the forcedisableb2s, the controller.vbs autodetects b2s and if you don’t have it, it will not launch it, but will launch vpinmame.controller, or no controller for EM tables

                                          in reply to: Metallica Pro (Stern 2013) #9297
                                          Arngrim
                                          Participant
                                            @arngrim

                                            tnt2 can you show me the error that you have?

                                          Viewing 20 posts - 161 through 180 (of 187 total)

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