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Exceptional table, well done! Loved The Fog movie and this made my day!
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If you replace the first 9 lines of the script with the code below it will randomly select a car colour or black interceptor each time you run it the table :)
Update: I noticed some of the coloured car images were missing from this Table version, so use this link to download the five missing PNG files:
(https://mega.nz/#!TvRgVACK!TX2MFHgSFJ4P6XOwHgO56JAxx0jUS-pzPT08pRj518s)
Unzip them and import them into the Image Editor using the instructions below:
- Open the table in VPX
- Go to the Table menu and select Image Manager
- Press the Import button on the right of the windows and select the five images from the ZIP to import them.
- Replace the first 9 lines of the script with the code below:
——————————————– Us the code below ——-
Option Explicit
RandomizeConst Flasher_Halos = 1
Const Tacho_Mod = 1
Const Erratic_Scoop = 1Dim Car_Color
Car_Color = int(rnd*10) + 1Dim Inteceptor
Inteceptor = 0
If Car_Color = 10 Then
Inteceptor = 1
Car_Color = 10
End IfYou need to login in order to like this post: click here
I’m getting an error on line 500:
Object Doesn’t Support this Property or Method: ‘Flasher1.Visible’
Any idea if I need to update something?
I am running: VPX 6 Beta (3582), VPinMame 3.2 Beta with Sam Build 3.2 – r4656
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December 7, 2018 at 8:59 pm in reply to: Gottlieb Premier Cactus Jack’s – 1991 – VP8 to VPX conversion #106002Yes, I see the Pink thing instead of the plastic as well, any ideas what is causing this?
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No scores here either
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What an excellent conversion… well done.
For anyone that wants to use the Hollywood Heat table as well as this one, I found a work around by converting this tables modded rom to imitate the freeplay version so you can have both Roms active on your pincab.
If you want to do this then this is how I did it:
- Rename the ROM included with this table from hlywoodh.zip to hlywdhfp.zip
- Open the new hlywdhfp.zip file and rename the prom1.cpu file to prom1_fp.cpu and close and save the zip file
- Open the table and change line 4 from this:
Const cGameName = “hlywoodh”
to this:
Const cGameName = “hlywdhfp”
Now the table should run fine using the modded rom and not change the original ROM for the Hollywood Heat table.
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13 users thanked author for this post.
This is a great upgrade for this table, Thank you for all of your hard work :)
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I love how you did the lighting on this table, it looks great!
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I am not a robot…. maybe…. I’m here :)
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I like the new version of the Capersville B2S as it gives this smooth lighting :)
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When I say “More Authentic Lighting”, I mean its only lite with the built in lighting the B2S designer does, and not with images snippets that normally give a very bright image that just stops dead at the edges… I like my backglass to look like its lite by bulbs with a fade off…. This image for the old Start Trek table shows what I mean….
Attachments:
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Thanks for the update B2S guys, nice job :)
I was trying to create my own with more authentic lighting but I got stuck trying to recreate the reel image. I created my own 3 image reel and tried to import it but it only lets you import a 10 image reel. I gave up in the end….
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Hi Scottacus,
I am trying to modify this in the Backglass editor and I was wondering how you got the Code zapper reel to work? If I load it into B2S Backglass Editor V1.2 and then try and create the backglass I get an error…..
Regards
Pookamoondo
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I love this table, but I am seeing an issue at my end. When I start the table the deer moves across the table to test, but after that, I cant get it to move when playing. The sounds say its out there, but it refuses to move. Not sure why. I am using the latest VPX 10.3 and Sam build of VpinMAME 2.9…. Do you have any suggestions on how to get this working? Keep up the good work :)
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Any news on when this table will be playable? :)
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