Pookamoondo

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Viewing 15 posts - 1 through 15 (of 15 total)
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  • in reply to: Fog, The (Gottlieb 1979) Complete VPX Package #212494
    Pookamoondo
    Participant
      @pookamoondo

      Exceptional table, well done!  Loved The Fog movie and this made my day!

      in reply to: Mustang (Stern 2014)LE Siggis Mod #159654
      Pookamoondo
      Participant
        @pookamoondo

        If you replace the first 9 lines of the script with the code below it will randomly select a car colour or black interceptor each time you run it the table :)

        Update: I noticed some of the coloured car images were missing from this Table version, so use this link to download the five missing PNG files:

        (https://mega.nz/#!TvRgVACK!TX2MFHgSFJ4P6XOwHgO56JAxx0jUS-pzPT08pRj518s)

        Unzip them and import them into the Image Editor using the instructions below:

        1. Open the table in VPX
        2. Go to the Table menu and select Image Manager
        3. Press the Import button on the right of the windows and select the five images from the ZIP to import them.
        4. Replace the first 9 lines of the script with the code below:

        ——————————————– Us the code below ——-

        Option Explicit
        Randomize

        Const Flasher_Halos = 1
        Const Tacho_Mod = 1
        Const Erratic_Scoop = 1

        Dim Car_Color
        Car_Color = int(rnd*10) + 1

        Dim Inteceptor
        Inteceptor = 0
        If Car_Color = 10 Then
        Inteceptor = 1
        Car_Color = 10
        End If

         

        2 users thanked author for this post.
        in reply to: Cue Ball Wizard – Premeir 1992 #107055
        Pookamoondo
        Participant
          @pookamoondo

          I’m getting an error on line 500:

          Object Doesn’t Support this Property or Method: ‘Flasher1.Visible’

          Any idea if I need to update something?

          I am running: VPX 6 Beta (3582), VPinMame 3.2 Beta with Sam Build 3.2 – r4656

           

          Pookamoondo
          Participant
            @pookamoondo

            Yes, I see the Pink thing instead of the plastic as well, any ideas what is causing this?

            in reply to: Bugs Bunny Birthday Ball (Bally 1989)B2S #95795
            Pookamoondo
            Participant
              @pookamoondo

              No scores here either

              in reply to: Beach Bums (2018) #93091
              Pookamoondo
              Participant
                @pookamoondo

                What an excellent conversion… well done.

                For anyone that wants to use the Hollywood Heat table as well as this one, I found a work around by converting this tables modded rom to imitate the freeplay version so you can have both Roms active on your pincab.

                If you want to do this then this is how I did it:

                1. Rename the ROM included with this table from hlywoodh.zip to hlywdhfp.zip
                2. Open the new hlywdhfp.zip file and rename the prom1.cpu file to prom1_fp.cpu and close and save the zip file
                3. Open the table and change line 4 from this:

                Const cGameName = “hlywoodh”

                to this:

                Const cGameName = “hlywdhfp”

                Now the table should run fine using the modded rom and not change the original ROM for the Hollywood Heat table.

                in reply to: Simpsons, The (Data East 1990) #91397
                Pookamoondo
                Participant
                  @pookamoondo

                  This is a great upgrade for this table, Thank you for all of your hard work :)

                  in reply to: Black Rose (Bally 1992) #83251
                  Pookamoondo
                  Participant
                    @pookamoondo

                    I love how you did the lighting on this table, it looks great!

                    in reply to: Working on site #78380
                    Pookamoondo
                    Participant
                      @pookamoondo

                      I am not a robot…. maybe…. I’m here :)

                      in reply to: Capersville (Bally 1966) directb2s backglass #64488
                      Pookamoondo
                      Participant
                        @pookamoondo

                        I like the new version of the Capersville B2S as it gives this smooth lighting :)

                        in reply to: Capersville (Bally 1966) directb2s backglass #64486
                        Pookamoondo
                        Participant
                          @pookamoondo

                          When I say “More Authentic Lighting”, I mean its only lite with the built in lighting the B2S designer does, and not with images snippets that normally give a very bright image that just stops dead at the edges…  I like my backglass to look like its lite by bulbs with a fade off….  This image for the old Start Trek table shows what I mean….

                          Attachments:
                          in reply to: Capersville (Bally 1966) directb2s backglass #64430
                          Pookamoondo
                          Participant
                            @pookamoondo

                            Thanks for the update B2S guys, nice job :)

                            I was trying to create my own with more authentic lighting but I got stuck trying to recreate the reel image.  I created my own 3 image reel and tried to import it but it only lets you import a 10 image reel.  I gave up in the end….

                            in reply to: Capersville (Bally 1966) directb2s backglass #64102
                            Pookamoondo
                            Participant
                              @pookamoondo

                              Hi Scottacus,

                              I am trying to modify this in the Backglass editor and I was wondering how you got the Code zapper reel to work?  If I load it into B2S Backglass Editor V1.2 and then try and create the backglass I get an error…..

                              Regards

                              Pookamoondo

                              in reply to: Big Buck Hunter #57381
                              Pookamoondo
                              Participant
                                @pookamoondo

                                I love this table, but I am seeing an issue at my end.  When I start the table the deer moves across the table to test, but after that, I cant get it to move when playing.  The sounds say its out there, but it refuses to move.  Not sure why.  I am using the latest VPX 10.3 and Sam build of VpinMAME 2.9….   Do you have any suggestions on how to get this working?  Keep up the good work :)

                                in reply to: Gottlieb/Premier Wipeout WIP #40984
                                Pookamoondo
                                Participant
                                  @pookamoondo

                                  Any news on when this table will be playable? :)

                                   

                                Viewing 15 posts - 1 through 15 (of 15 total)

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