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This looks really nice so far, Edizzle. I hope you find the time to keep the good work up on this and get a playable WIP out there! Sounds like lots of people that know what they are talking about have offered to help — it would be great to see collaboration on this one like we’ve seen on some other recent releases.
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You are a Jedi, Tom Tower! I never would have considered that MM would be a candidate for a complete rebuild, but holy cow this is looking awesome!
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I tried it out last weekend, and loved it! The Who’s Tommy Pinball is awesome with it. I can see how having improved sound quality would be great for people with good sound systems in their cabs (mine is just O.K.). Also, I like how people have posted themes for tables for different music tastes. Really cool.
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I tried to launch the table using and I get a “B2S Backglass Server EXE has stopped working” error. This is on my deskop PC (in desktop mode) using VPinballX 10.1 rev2649. Haven’t tried it on my cab (3 screen that uses backglass server).
The Post-it Note high score is rotated to the left (in Desktop mode).
When tilting it, I get a script error on line 374. “Object required: ‘TiltBox’.
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It may have been in one of the beta table threads before VPX was released.
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Just finished my first game…. Wow! This is excellent! Well done ninuzzu!!!
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Where is it uploaded? The link in the other post (http://vpinball.com/?post_type=cmdm_page&p=24902) is a 404 (page not found).
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Holy dream come true, Batman! I can’t wait to give this a try!
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Never heard of this one before, but I just watched the TNT video on YouTube, and it looks like a lot of fun! I love the dancing cacti (that’s the plural of cactus). They have a lot of random movement, so it will be interesting to see how this may be modeled. I wish you good luck and the help you need with one bodydump. I am excited to give it a try!
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This is so nice and fun… thank you so much! I did encounter a script error during a multi ball on line 319 (the <span style=”line-height: 1.5;”>Do While aBall.Z > 0) part below</span><span style=”line-height: 1.5;”>: </span> This was running on 10.1 rev2571.
Sub KennyKickerHole1_Timer()
Do While aBall.Z > 0
aBall.Z = aBall.Z -5
Exit Sub
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1 user thanked author for this post.
Looking good! I’m sure the end product will be much better with this reset of the dev effort to use the accurate dimensions and scans. Plus, hopefully all the good work done so far on the models and primitives, and your familiarity with the table, will make this all just fit together easily. Good luck!
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oh man… Thanks! really means a lot to me when you say that! I love this hobby and wish I could do more! My skills require a lot of help from other great VP members around here so make sure you thank them too!
I aspire to the day when I can contribute something more than merely moral support. I’m blown away by everyone’s skills in making these tables. Who could have predicted back in the day playing the originals that this would all be emulated this way? Unimaginable magic!
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Good! thank you for clearing that up
Great to see this was resolved. I had similar issues with Frankenstein not activating properly, but this is between two PCs with differing versions of vpinmame. I’ve made changes to both PCs, and both are working properly now.
Oh, and FUN TABLE and a new personal favorite. I played the real one last week! Yet another example of virtual pinball driving real spending. Thanks randr for all you do for this community, and for the profitability of the real pinball industry.
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I have an earlier WIP… is there a link to a playable version with some of these latest updates somewhere?? I know you need a really great beta tester
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Wow! Great work and great fun! This is one of my new favorite tables. I played a real one this week.
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Wow… I haven’t been following the latest WIP releases and just tried v60. Amazing! Great work and a lot of fun!
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