- This topic has 140 replies, 3 voices, and was last updated 3 years, 3 months ago by GSAdventure.
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July 30, 2016 at 1:27 pm #34069
the VP9 version has it, I”m pretty sure I had a picture of an actual table that also had one. if you don’t want it remove it.
version 2 is up.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
July 30, 2016 at 2:00 pm #34074You can also leave it as an option so the end user can choose ;)
Thanks for new version
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July 30, 2016 at 2:26 pm #34079whats new in 2.0? (other than the center post)
also in scared stiff , shoop animated the boogieman’s arms to shake like the real rubber ones… (dime store finger puppets)
can someone add this to the boogiemen here?… <cough cough> ninuzzu…. Â ;)You need to login in order to like this post: click here
July 30, 2016 at 3:11 pm #34081Who did the physics for this table? Also, what version of VP was this saved in or what version should I playing this table in?
Neither of my questions have been answered!
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July 30, 2016 at 3:24 pm #34083I think the physics were done by like 4 different people, at this point… and I’m playing it on the latest beta.
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July 30, 2016 at 3:42 pm #34084table was build and saved on 10.1
physics adjustments where done by CK on an early WIP table and he also made an update on the 1.0 release.
I have taken suggestions from this thread, Â if you need to know who did what please read the entire thread to see who suggested what.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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July 30, 2016 at 3:43 pm #34085Who did the physics for this table? Also, what version of VP was this saved in or what version should I playing this table in?
Neither of my questions have been answered!
The table uses normal maps, this means you need at least VP10.1
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July 30, 2016 at 3:46 pm #34086whats new in 2.0? (other than the center post) also in scared stiff , shoop animated the boogieman’s arms to shake like the real rubber ones… (dime store finger puppets) can someone add this to the boogiemen here?… <cough cough> ninuzzu…. ;)
It would be really cool if we could get authentic models of the boogiemen… they could be used in both games. Â I think they were the same, weren’t they?
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July 30, 2016 at 7:37 pm #34090shoop animated the boogieman’s arms to shake like the real rubber ones… (dime store finger puppets) can someone add this to the boogiemen here?… <cough cough> ninuzzu…. ;)
Along these lines, fuzzel just added support for primitive mesh animations in the new beta.
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July 30, 2016 at 8:42 pm #34092Thanks for version 2.0, 32a. Much appreciated. :)
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July 31, 2016 at 11:05 am #34112What a treat coming home from a two weeks holiday in Portugal! Thanks 32 for all the hard work and updating to version 2.0. Tonight this baby will get some serious pinball time even though I had to get up at 5 AM to catch a flight home today. Love the V9 version of this table and can’t wait to try the VPX version.
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August 1, 2016 at 4:00 pm #34138You forgot the include the red texture for the posts I added and the rolling ball sounds.
I took the latest version 2.0 and included the missing parts:
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August 1, 2016 at 8:18 pm #34148Please pm a mod to author. I think it’s disrespectful to link to a table mod directly in release thread.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 1, 2016 at 8:47 pm #34158I totally agree with randr here..
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August 1, 2016 at 9:47 pm #34171I did not forget. just like HF Â shadow lighting, I did not add them because its not something I like to see on my tables.
I used a red peg material, Â I don’t see the point of adding a red image to a red material. Like the shadow lighting, I’m sure their are allot of people that might think it looks better with the image or shadows. but its not something I care for.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
August 1, 2016 at 9:52 pm #34172I think 32assassin has been very agreeable about adding most of the suggestions here.  Â
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August 1, 2016 at 10:09 pm #34173I hear ya… fuck realism…lol
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August 2, 2016 at 11:31 am #34183Please do not start the disrespect discussion here, we had this a lot on the other forum, this table is free to mod (and very much welcomed!) as assassin said. Moreover I worked a lot on this table for the official releases to make it better. And I’m working on the ramp decals. I do not have to do that but I’m doing it because I like to help people.
Because of the red peg texture – it’s directly from the demo table where it uses this texture. As it’s missing in this table I added it to have a fully complete object. Same with sounds as the ball rolling sounds are that silent that you can not hear them at all.
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August 2, 2016 at 6:22 pm #34189Personally it don’t bother me that much but I know some authors don’t like a link. If 32 is cool with it then so am I for his table
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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September 4, 2016 at 9:39 am #35876Hi guys, the DMD on my screen looks aweful
The table and lighting is excellent though, any ideas if I could be missing a font or maybe the wrong Rom, I’m using the same one I had for the old VP9 table.Just ran the old table and its the same on there :/
Thanks
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