- This topic has 83 replies, 22 voices, and was last updated 4 years, 10 months ago by Major Frenchy.
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October 7, 2017 at 10:34 pm #65862
I can turn off plasma for the game just didn’t press f1 and uncheck use external dll for real dmd yet
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 7, 2017 at 11:52 pm #65865Drop Target Reset FIX
For those who have not modded the table new update 1.02 is live..
For those who may have modded the table a lot here is the script below:
change all of this:
‘Sub sw1_Dropped:dtBank.hit 1 :End Sub
‘Sub sw2_Dropped:dtBank.hit 2 :End Sub
‘Sub sw3_Dropped:dtBank.hit 3 :End Sub‘Sub sw34_Dropped
‘MsgBox “hit 34”
‘ dtSingle.hit 34‘:End Sub
To This:
Sub sw1_Dropped:dtBank.hit 1 :End Sub
Sub sw2_Dropped:dtBank.hit 2 :End Sub
Sub sw3_Dropped:dtBank.hit 3 :End SubSub sw34_Dropped: vpmTimer.PulseSw(34) :End Sub
Change this line :
Sub Sw31_Hit:Controller.Switch(31) = 1: playsound”rollover”:End Sub
To This:
Sub Sw31_Hit:Controller.Switch(31) = 1: vpmTimer.PulseSw(9): playsound”rollover”:End Sub
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October 8, 2017 at 2:29 am #65870To many score displays in that pic to randr.
It’s a problem, we don’t discuss it publically
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October 8, 2017 at 4:45 am #65877WOW … yesterday, i was in “Terra Technica” Museum (more Pics on soon, here http://vpinball.com/forums/topic/terra-technica-starts-on-9-sept-2017-europecz
and i was head to head to the AlienThanks Arconovum for the Table and thanks again Hauntfreaks for the B2S
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October 8, 2017 at 6:58 am #65929wow it is such an awesome backglass
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October 8, 2017 at 8:27 am #65931@STAT that table is in need of some serious TLC, most of the GI lights are out, bumper lights out(except 1) some even twisted around. thanks be its in a museum.
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October 8, 2017 at 9:18 am #65941@arconovum I know it is just a small setting, but maybe you want to enable the mechanical plunger as standard in a future update.
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October 8, 2017 at 9:32 am #65944@arconovum I know it is just a small setting, but maybe you want to enable the mechanical plunger as standard in a future update.
what does that do anyway.. I don’t see any difference physically or visually, is it a hardware related feature? in any case I enabled it.
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October 8, 2017 at 10:44 am #65949enable the mechanical plunger is standard now since it makes no different either way to DT FSS users …. but cab owners need it on for our plunger animation to work
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October 8, 2017 at 11:01 am #65950enable the mechanical plunger is standard now since it makes no different either way to DT FSS users …. but cab owners need it on for our plunger animation to work I thought it was on by default in the newer visions of VPX
nope it’s off by default.
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October 8, 2017 at 11:15 am #65952I just looked and both the blank and example tables its enabled…. odd
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October 8, 2017 at 11:32 am #65957Not only the animation, without this setting (on) the cabinet mounted plunger is deactivated.
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October 8, 2017 at 11:48 am #65959ok, so what does the PulseSW(9) do? As far as I can tell that’s the right coin slot…
Great table btw, enjoying it a lot.
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October 8, 2017 at 12:07 pm #65961ok, so what does the PulseSW(9) do? As far as I can tell that’s the right coin slot… Great table btw, enjoying it a lot.
number 9 resets the right drop target, otherwise only resets when you drain…
“Enjoying it ” is a major compliment from you the EM master.
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October 8, 2017 at 12:10 pm #65962I just looked and both the blank and example tables its enabled…. odd
yes in the default tables,but not off the menu. when you insert a plunger its off by default.
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October 8, 2017 at 1:38 pm #65967I think it’s been suggested in the beta thread in the past to just remove that option and have it always enabled, maybe should be brought up again.
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October 8, 2017 at 1:49 pm #65968ok, so what does the PulseSW(9) do? As far as I can tell that’s the right coin slot… Great table btw, enjoying it a lot.
number 9 resets the right drop target, otherwise only resets when you drain… “Enjoying it ” is a major compliment from you the EM master.
hmmm, Solenoid 9 resets that drop target, but PulseSW(9) calls switch 9 which adds a credit when that switch is hit. I’m not up on SS stuff on how to call that solenoid, but I’m definitely getting a credit when hitting that switch. and I consider loserman76 to be the EM master, but thanks for the compliment.
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October 8, 2017 at 6:18 pm #65983played around a bit and think I figured it out. the pulsesw(9) should not be there, should be back to:
Sub Sw31_Hit:Controller.Switch(31) = 1: playsound”rollover”:End Sub
and the SW34 sub should be
Sub sw34_Dropped : dtSingle.hit 1: End Sub
and then the system will auto reset the drop target when sw31 is hit.
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October 8, 2017 at 9:10 pm #65989played around a bit and think I figured it out. the pulsesw(9) should not be there, should be back to: Sub Sw31_Hit:Controller.Switch(31) = 1: playsound”rollover”:End Sub and the SW34 sub should be Sub sw34_Dropped : dtSingle.hit 1: End Sub and then the system will auto reset the drop target when sw31 is hit.
Great, thanks a bunch, because setting to pulsesw(34) like in the VP9 version causes an error when the target is hit. so I have been trying to figure out with the manuals and videos what not , what causes the drop target to reset. I knew sw(solenoid 8) resets the 3 droptarget bank, so I figures sol 9 resets the single, but I didn’t see the extra credit. anyway the user manual documentation is kinda unhelpful.
EDIT: Yep So I verified, and indeed that works.. thanks again for the help Borg.
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October 9, 2017 at 11:54 am #66029Version 1.03 Is live, addressing the drop target (Thanks to BorgDog) , and mech. plunger enabled.
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