Space Invaders (Bally 1979) VPX

Viewing 20 posts - 41 through 60 (of 84 total)
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  • #65862
    randr
    Keymaster
      @randr
      ModeratorMember

      I can turn off plasma for the game just didn’t press f1 and uncheck use external dll for real dmd yet

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #65865
      arconovum
      Participant
        @nicholaschristopher
        MemberContributor

        Drop Target Reset FIX

        For those who have not modded the table new update 1.02 is live..

        For those who may have modded the table a lot here is the script below:

        change all of this:

        ‘Sub sw1_Dropped:dtBank.hit 1 :End Sub
        ‘Sub sw2_Dropped:dtBank.hit 2 :End Sub
        ‘Sub sw3_Dropped:dtBank.hit 3 :End Sub

        ‘Sub sw34_Dropped

        ‘MsgBox “hit 34”
        ‘ dtSingle.hit 34

        ‘:End Sub

        To This:

        Sub sw1_Dropped:dtBank.hit 1 :End Sub
        Sub sw2_Dropped:dtBank.hit 2 :End Sub
        Sub sw3_Dropped:dtBank.hit 3 :End Sub

        Sub sw34_Dropped: vpmTimer.PulseSw(34) :End Sub

        Change this line :

        Sub Sw31_Hit:Controller.Switch(31) = 1: playsound”rollover”:End Sub

        To This:

        Sub Sw31_Hit:Controller.Switch(31) = 1: vpmTimer.PulseSw(9): playsound”rollover”:End Sub

        #65870
        The Loafer
        Participant
          @theloafer
          Member

          To many score displays in that pic to randr. :scratch:

          It’s a problem, we don’t discuss it publically  :wacko:

          #65877
          STAT
          Participant
            @stefanaustria
            MemberContributor

            WOW … yesterday, i was in “Terra Technica” Museum (more Pics on soon, here http://vpinball.com/forums/topic/terra-technica-starts-on-9-sept-2017-europecz
            and i was head to head to the Alien B-)

            Thanks Arconovum for the Table and thanks again Hauntfreaks for the B2S :good:

            #65929
            Mark70
            Participant
              @mark70
              Member

              wow it is such an awesome backglass

              #65931
              arconovum
              Participant
                @nicholaschristopher
                MemberContributor

                @STAT that table is in need of some serious TLC, most of the GI lights are out, bumper lights out(except 1) some even twisted around. thanks be its in a museum.

                #65941
                Mark70
                Participant
                  @mark70
                  Member

                  @arconovum I know it is just a small setting, but maybe you want to enable the mechanical plunger as standard in a future update.

                  #65944
                  arconovum
                  Participant
                    @nicholaschristopher
                    MemberContributor

                    @arconovum I know it is just a small setting, but maybe you want to enable the mechanical plunger as standard in a future update.

                    what does that do anyway.. I don’t see any difference physically or visually, is it a hardware related feature? in any case I enabled it.

                    #65949
                    HauntFreaks
                    Moderator
                      @hauntfreaks
                      vipContributorMember

                      enable the mechanical plunger is standard now since it makes no different either way to DT FSS users …. but cab owners need it on for our plunger animation to work
                      I thought it was on by default in the newer visions of VPX

                      #65950
                      arconovum
                      Participant
                        @nicholaschristopher
                        MemberContributor

                        enable the mechanical plunger is standard now since it makes no different either way to DT FSS users …. but cab owners need it on for our plunger animation to work I thought it was on by default in the newer visions of VPX

                        nope it’s off by default.

                        #65952
                        HauntFreaks
                        Moderator
                          @hauntfreaks
                          vipContributorMember

                          I just looked and both the blank and example tables its enabled…. odd

                          #65957
                          Mark70
                          Participant
                            @mark70
                            Member

                            Not only the animation, without this setting (on) the cabinet mounted plunger is deactivated.

                             

                            #65959
                            BorgDog
                            Participant
                              @borgdog
                              MemberContributorvip

                              ok, so what does the  PulseSW(9) do?  As far as I can tell that’s the right coin slot…

                              Great table btw, enjoying it a lot.

                              #65961
                              arconovum
                              Participant
                                @nicholaschristopher
                                MemberContributor

                                ok, so what does the PulseSW(9) do? As far as I can tell that’s the right coin slot… Great table btw, enjoying it a lot.

                                number 9 resets the right drop target, otherwise only resets when you drain…

                                “Enjoying it ” is a major compliment from you the EM master.

                                 

                                #65962
                                arconovum
                                Participant
                                  @nicholaschristopher
                                  MemberContributor

                                  I just looked and both the blank and example tables its enabled…. odd

                                  yes in the default tables,but not off the menu. when you insert a plunger its off by default.

                                  #65967
                                  BorgDog
                                  Participant
                                    @borgdog
                                    MemberContributorvip

                                    I think it’s been suggested in the beta thread in the past to just remove that option and have it always enabled, maybe should be brought up again.

                                    #65968
                                    BorgDog
                                    Participant
                                      @borgdog
                                      MemberContributorvip

                                      ok, so what does the PulseSW(9) do? As far as I can tell that’s the right coin slot… Great table btw, enjoying it a lot.

                                      number 9 resets the right drop target, otherwise only resets when you drain… “Enjoying it ” is a major compliment from you the EM master.

                                      hmmm, Solenoid 9 resets that drop target, but PulseSW(9) calls switch 9 which adds a credit when that switch is hit.  I’m not up on SS stuff on how to call that solenoid, but I’m definitely getting a credit when hitting that switch.  and I consider loserman76 to be the EM master, but thanks for the compliment.  :rose:

                                      #65983
                                      BorgDog
                                      Participant
                                        @borgdog
                                        MemberContributorvip

                                        played around a bit and think I figured it out.  the pulsesw(9) should not be there, should be back to:

                                        Sub Sw31_Hit:Controller.Switch(31) = 1: playsound”rollover”:End Sub

                                        and the SW34 sub should be

                                        Sub sw34_Dropped : dtSingle.hit 1: End Sub

                                        and then the system will auto reset the drop target when sw31 is hit.

                                        #65989
                                        arconovum
                                        Participant
                                          @nicholaschristopher
                                          MemberContributor

                                          played around a bit and think I figured it out. the pulsesw(9) should not be there, should be back to: Sub Sw31_Hit:Controller.Switch(31) = 1: playsound”rollover”:End Sub and the SW34 sub should be Sub sw34_Dropped : dtSingle.hit 1: End Sub and then the system will auto reset the drop target when sw31 is hit.

                                          Great, thanks a bunch, because setting to pulsesw(34) like in the VP9 version causes an error when the target is hit. so I have been trying to figure out with the manuals and videos what not , what causes the drop target to reset. I knew sw(solenoid 8) resets the 3 droptarget bank, so I figures sol 9 resets the single, but I didn’t see the extra credit. anyway the user manual documentation is kinda unhelpful.

                                           

                                          EDIT: Yep So I verified, and indeed that works.. thanks again for the help Borg.

                                           

                                          #66029
                                          arconovum
                                          Participant
                                            @nicholaschristopher
                                            MemberContributor

                                            Version 1.03 Is live, addressing the drop target (Thanks to BorgDog) , and mech. plunger enabled.

                                            2 users thanked author for this post.
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