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Ok probably will go that route then thanks was just trying to use what I already had laying around lol
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Ok I been searching a lot and can’t find the answer. So I have had the side strips and matrix working fine for a while now, I decided to add undercab, I have a 12v standard 5050 rgb and a power supply can I use this and hook it to the second port on the octo?
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solved it had to do with my combo’s in DOF Config, I had the effects PBX added in the combo’s without it all is working fine including the Pinballx frontend so go figure, I started experimenting when Pizza Time also came on with the solid yellow side LED’s. What do most people run in the combos when running the side strips and back
- This reply was modified 3 years, 2 months ago by Updon.
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well I fixed that line in the cabinet xml but it had no effect everything is working the same as it was
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I removed the duplicate shape files from the direct output directory and checked, just realized when I posted that is my left led strip wrong it has alternate in it don’t think that was there?
- This reply was modified 3 years, 3 months ago by Updon.
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Can’t upload a xml so screen shot it
- This reply was modified 3 years, 3 months ago by Updon.
- This reply was modified 3 years, 3 months ago by Updon.
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Spent a little time messing around this morning with it here is my log when running the game
- This reply was modified 3 years, 3 months ago by Updon.
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Yes it is odd for sure, it was working fine before but I am pretty sure I did and update with the config tool and then it started seems to be only this table, I had Outhere check and it was working on his cabinet so it has to be something on my end but I have no clue where to even start looking. I have tried a few things but since everything else is working I don’t want to mess more stuff up
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Lol, I am sure there are, finding the b2s and other files for this table is a real chore, this is probably one of the only tables that links will help for sure
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another wheel I found while sifting through “pinball” lol
https://www.vpforums.org/index.php?app=downloads&showfile=8313
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There are many tables that the 1000 bonus light is lit on each new ball, even my Black Sheep Squadron which is a rom based game works the same way and videos I have watched show that, more then likely it is based on the advance bonus stepper unit when it gets reset it goes to position one which is 1000 so you do basically get 1000 points on every ball, there are a few tables around that this is the way it is. If you drained every ball with out hitting anything you would have 5000 at the end of the game, but yes the next player in multiplayer should get the points at the end of the ball that is a error
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Plays nice, the reset table option had me wondering at first when after a game the bonus wouldn’t clear, love seeing these lesser tables, I think I was even eyeing this up a while back or one like it
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Lol, I never noticed you are the judge in the backglass
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just realized the sounds on lines 378, 517, 608,918 are not correct so not working on the latest version 1.3
arrrrrrrrg
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I looked at that one it could use some cleaning up also feel free to take mine and make a newer one if you would like to, I didn’t know if someone with super graphic skills was working on one or not lol
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I’m getting score reels on my playfield. Any way to make those go away? Thanks
will fix that in the update forgot to change it back when I was testing just change the true to false on line 121
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Thanks for the table.. loooks Great. When I load the table i have the 4 Score reels on the table. Anyone else have this? and how to get rid of it please? Thanks appreciate the help!
You can open the script and go to line 121
For each objekt in Backdropstuff: objekt.visible=true: next  and change the true to false
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Updating the table comment out line 1583 and it will work. I did not have a problem with it but I had previous saved data so that may have been why, I attempted to control the apron credit light when the table loads for the light to be on or off. The uploaded version is now commented out, I guess open the table play a game and maybe uncomment that line
It doesn’t like the null value that temp is at that point. What I saw someone else do and that I mostly do now if I remember is set all the defaults before the loadhs statement in the init section, so:
- credit=0
- hisc=50000
- etc.
then after to loadhs statement in the init is where I would put the statement to turn the light on (using credit instead of temp), and keep the loadhs section just loading stuff. hope that makes sense.
Will incorporate into update along with some physic tweaks
Thanks
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Updating the table comment out line 1583 and it will work. I did not have a problem with it but I had previous saved data so that may have been why, I attempted to control the apron credit light when the table loads for the light to be on or off. The uploaded version is now commented out, I guess open the table play a game and maybe uncomment that line
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Pointers for score:
Getting the 2 Ace drop targets will light the alternating inlane lights, get the double bonus lit and hit the kicker hole to collect the bonus
Once you max out the bonus the 1000 point spinner light will come on then good points on spinner hit
Light the straight flush for the extra ball light to be lit and collect the extra ball
The outlane’s are not forgiving same as the gameplay video’s I have seen
Enjoy
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