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Viewing 20 posts - 1 through 20 (of 43 total)
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  • in reply to: Addressable LED question #225046
    Updon
    Participant
      @posty90

      Ok probably will go that route then thanks was just trying to use what I already had laying around lol

      in reply to: Addressable LED question #225029
      Updon
      Participant
        @posty90

        Ok I been searching a lot and can’t find the answer.  So I have had the side strips and matrix working fine for a while now, I decided to add undercab, I have a 12v standard 5050 rgb and a power supply can I use this and hook it to the second port on the octo?

        in reply to: Addressable LED question #224280
        Updon
        Participant
          @posty90

          solved it had to do with my combo’s in DOF Config, I had the effects PBX added in the combo’s without it all is working fine including the Pinballx frontend so go figure, I started experimenting when Pizza Time also came on with the solid yellow side LED’s.  What do most people run in the combos when running the side strips and back

          • This reply was modified 3 years, 2 months ago by Updon.
          in reply to: Addressable LED question #220183
          Updon
          Participant
            @posty90

            well I fixed that line in the cabinet xml but it had no effect everything is working the same as it was

            in reply to: Addressable LED question #220119
            Updon
            Participant
              @posty90

              I removed the duplicate shape files from the direct output directory and checked, just realized when I posted that is my left led strip wrong it has alternate in it don’t think that was there?

              • This reply was modified 3 years, 3 months ago by Updon.
              Attachments:
              in reply to: Addressable LED question #220062
              Updon
              Participant
                @posty90

                Can’t upload a xml so screen shot it

                • This reply was modified 3 years, 3 months ago by Updon.
                • This reply was modified 3 years, 3 months ago by Updon.
                in reply to: Addressable LED question #219988
                Updon
                Participant
                  @posty90

                  Spent a little time messing around this morning with it here is my log when running the game

                  • This reply was modified 3 years, 3 months ago by Updon.
                  Attachments:
                  in reply to: Addressable LED question #219820
                  Updon
                  Participant
                    @posty90

                    Yes it is odd for sure, it was working fine before but I am pretty sure I did and update with the config tool and then it started seems to be only this table, I had Outhere check and it was working on his cabinet so it has to be something on my end but I have no clue where to even start looking.  I have tried a few things but since everything else is working I don’t want to mess more stuff up

                    in reply to: Pinball (Stern 1977) #183280
                    Updon
                    Participant
                      @posty90

                      Lol, I am sure there are, finding the b2s and other files  for this table is a real chore, this is probably one of the only tables that links will help for sure

                      in reply to: Pinball (Stern 1977) #182924
                      Updon
                      Participant
                        @posty90

                        another wheel I found while sifting through “pinball” lol

                        https://www.vpforums.org/index.php?app=downloads&showfile=8313

                        in reply to: Air Aces (Bally 1975) #99779
                        Updon
                        Participant
                          @posty90

                          There are many tables that the 1000 bonus light is lit on each new ball, even my Black Sheep Squadron which is a rom based game works the same way and videos I have watched show that,  more then likely it is based on the advance bonus stepper unit when it gets reset it goes to position one which is 1000 so you do basically get 1000 points on every ball, there are a few tables around that this is the way it is.  If you drained every ball with out hitting anything you would have 5000 at the end of the game, but yes the next player in multiplayer should get the points at the end of the ball that is a error

                          in reply to: Jive Time (Williams 1970) #73552
                          Updon
                          Participant
                            @posty90

                            Plays nice, the reset table option had me wondering at first when after a game the bonus wouldn’t clear, love seeing these lesser tables, I think I was even eyeing this up a while back or one like it

                            in reply to: MIBS (Gottlieb 1969) #72184
                            Updon
                            Participant
                              @posty90

                              Lol, I never noticed you are the judge in the backglass

                              in reply to: Super Straight (Sonic 1977) #71231
                              Updon
                              Participant
                                @posty90

                                just realized the sounds on lines 378, 517, 608,918 are not correct so not working on the latest version 1.3

                                arrrrrrrrg

                                in reply to: Super Straight (Sonic 1977) #71118
                                Updon
                                Participant
                                  @posty90

                                  I looked at that one it could use some cleaning up also feel free to take mine and make a newer one if you would like to, I didn’t know if someone with super graphic skills was working on one or not lol

                                  in reply to: Super Straight (Sonic 1977) #71114
                                  Updon
                                  Participant
                                    @posty90

                                    I’m getting score reels on my playfield. Any way to make those go away? Thanks

                                    will fix that in the update forgot to change it back when I was testing just change the true to false on line 121

                                    in reply to: Super Straight (Sonic 1977) #71087
                                    Updon
                                    Participant
                                      @posty90

                                      Thanks for the table.. loooks Great. When I load the table i have the 4 Score reels on the table. Anyone else have this? and how to get rid of it please? Thanks appreciate the help!

                                       

                                      You can open the script and go to line 121

                                      For each objekt in Backdropstuff: objekt.visible=true: next   and change the true to false

                                      in reply to: Super Straight (Sonic 1977) #71074
                                      Updon
                                      Participant
                                        @posty90

                                        Updating the table comment out line 1583 and it will work. I did not have a problem with it but I had previous saved data so that may have been why, I attempted to control the apron credit light when the table loads for the light to be on or off. The uploaded version is now commented out, I guess open the table play a game and maybe uncomment that line

                                        It doesn’t like the null value that temp is at that point. What I saw someone else do and that I mostly do now if I remember is set all the defaults before the loadhs statement in the init section, so:

                                        • credit=0
                                        • hisc=50000
                                        • etc.

                                        then after to loadhs statement in the init is where I would put the statement to turn the light on (using credit instead of temp), and keep the loadhs section just loading stuff. hope that makes sense.

                                         

                                        Will incorporate into update along with some physic tweaks

                                        Thanks

                                        in reply to: Super Straight (Sonic 1977) #71045
                                        Updon
                                        Participant
                                          @posty90

                                          Updating the table comment out line 1583 and it will work.  I did not have a problem with it but I had previous saved data so that may have been why, I attempted to control the apron credit light when the table loads for the light to  be on or off.  The uploaded version is now commented out, I guess open the table play a game and maybe uncomment that line

                                          1 user thanked author for this post.
                                          in reply to: Super Straight (Sonic 1977) #71043
                                          Updon
                                          Participant
                                            @posty90

                                            Pointers for score:

                                            Getting the 2 Ace drop targets will light the alternating inlane lights, get the double bonus lit and hit the kicker hole to collect the bonus

                                            Once you max out the bonus the 1000 point spinner light will come on then good points on spinner hit

                                            Light the straight flush for the extra ball light to be lit and collect the extra ball

                                            The outlane’s are not forgiving same as the gameplay video’s I have seen

                                            Enjoy

                                          Viewing 20 posts - 1 through 20 (of 43 total)