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@tnt2 yes from UK/Europe area, India and Florida of all places as well as a few others but they were hitting site nonstop. Not sure how Sucuri stops it but so far its not to bad…
It’s not me, I promise
Current Project: Perpetual updates of VPX physics.
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Bigus version looks better, it’ s the yellow sunset version
?
Current Project: Perpetual updates of VPX physics.
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Hi b4sti,
With opencomposite, is the 32bit dll from https://gitlab.com/znixian/OpenOVR and the ini file in the C:\Visual Pinball\ folder all that is needed?
I have downloaded your latest launcher and with the dll and ini file in the visual pinball folder , the launcher opens and just closes without launching in VR . I have had to revert back to the default dll with the VPVR installer.) I wouldn’t be surprised if it an issue on my system.
With a request to add Work in Progress VR Room tables to your launcher, do I do that with a private message to you? (I am porting a few FSS tables to VR Room for personal use and it would be great if they are in the launcher )
cheers and thanks for all your hard work and effort
What version of VPVR are you using?
Current Project: Perpetual updates of VPX physics.
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@rothbauerw Did you extract all files from VPVR.zip or only the binary? I also updated the libraries a while ago (SDL, OpenVR…). And if a .dll file does not match the application will not start up at all.Yes, I extracted all the files from the zip. Any other ideas?
Current Project: Perpetual updates of VPX physics.
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Uploaded the latest VPVR, VPVR64, VPVR 10.7, and VPVR64 10.7.
Which repo is the 10.6 from?
I’ll need @caligulax to answer that. I’m having difficulty getting the VPVR 2021-03-15 build to run. Others have tested and said it runs for them. The editor doesn’t even pull up for me.
Current Project: Perpetual updates of VPX physics.
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Uploaded the latest VPVR, VPVR64, VPVR 10.7, and VPVR64 10.7.
Current Project: Perpetual updates of VPX physics.
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@caligulax I’m having trouble loading the new VPVR executable. Please PM me.
Current Project: Perpetual updates of VPX physics.
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@rothbauerw Can you update to the latest build from https://sourceforge.net/projects/vpvr/files/ – The vpvr.zip contains all fixes from DJRobX and Rawnei and also some new tweaks.
Yes, I’ll check it out and add it in the next day or so.
Current Project: Perpetual updates of VPX physics.
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Sad that auto update had to be removed but understand the challenges people were having.
Please add Fireball and Bounty Hunter to the games list when you have a chance. Love the frontend and greatly appreciate your work!
Current Project: Perpetual updates of VPX physics.
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There is a new version here that also has this VR room as an option.
Current Project: Perpetual updates of VPX physics.
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I haven’t tried but is it possible to turn off VR in the settings and play on a normal cab? Would like to try the new physics but not a VR guy…
Short answer. Yes. You don’t really need to even turn off the VR room.
Current Project: Perpetual updates of VPX physics.
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What’s the belt holding up?
Current Project: Perpetual updates of VPX physics.
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Are the ones on vpinball the recommended builds then?
Yes
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Is this the same build as https://sourceforge.net/p/vpvr/wiki/Getting%20started/
Or is that something different??
Thank you
Same thing. There may be some minor differences, but it’s based on the same code base.
Current Project: Perpetual updates of VPX physics.
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No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.
You´re up to date with your vpinmane install?
yep, up to date, and the Bigus version of the table doesn’t keep the gear motor on.
(also Dracula docent even move, so there is definitely something weird going on)
But changing the code fixed it for me, and Dracula is moving again to reallign himself to the starting point.
Please try updating to the attached code and see if it fixes your issue.
Current Project: Perpetual updates of VPX physics.
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January 16, 2021 at 3:01 pm in reply to: Monster Bash (Williams 1998) 2 & 3 screens directb2s b2s db2s #219853Should be good to go.
Current Project: Perpetual updates of VPX physics.
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January 16, 2021 at 2:58 pm in reply to: Monster Bash (Williams 1998) 2 & 3 screens directb2s b2s db2s #219851Yep, I’ll look at it now.
Current Project: Perpetual updates of VPX physics.
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January 16, 2021 at 2:38 pm in reply to: Monster Bash (Williams 1998) 2 & 3 screens directb2s b2s db2s #219848Amazing as always @blacksad
Thanks for sharing!
Current Project: Perpetual updates of VPX physics.
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Has anyone started making alternate packages for other makes of pinball like ones suited to Data East machines etc.? I am looking to adapt this into a DE package but if this is underway already I will reach out and offer any help, if not is this okay to take this package and alter?
Feel free to alter to your liking.
Current Project: Perpetual updates of VPX physics.
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This is an update to the 10.6 version of VPVR. To my knowledge, the 10.7 version is not yet stable.
Current Project: Perpetual updates of VPX physics.
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