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  • in reply to: Funhouse (Williams 1990) #179739
    rrob
    Participant
      @rrob

      When ball goes to Steps Back and DMD says “aim for flashing steps” nothing i press works. How do I fix ?

      in reply to: Jaws! (Future Pinball to Visual Pinball Build) #179506
      rrob
      Participant
        @rrob

        Using a pindmdmv3 and have UltraDMD = 1 in script, but when I leave table it never clears DMD. What code do I need to fix this?

        in reply to: Twilight Zone Skitso Detail Mod #179353
        rrob
        Participant
          @rrob

          Solved! Ty

          in reply to: Twilight Zone Skitso Detail Mod #179350
          rrob
          Participant
            @rrob

            how do I make this table lighter? very dark

            in reply to: Munsters 2020 (Stern/Tribute) #178856
            rrob
            Participant
              @rrob

              Does this table output to pindmdv3?  Wasn’t sure if I’m trying to do something this table doesn’t have. Using the 2 screen version. 32″ BG, pindmdv3, and 42″ playfield. Using FlexDMD which fixed all my ultradmd tables.

              in reply to: WoZ (Original 2018) #177264
              rrob
              Participant
                @rrob

                SOLVED: not sure how I missed dmddevice in XDMD folder then unblocked it. Thank you!

                 

                in reply to: WoZ (Original 2018) #177194
                rrob
                Participant
                  @rrob

                  Bump

                  in reply to: WoZ (Original 2018) #176804
                  rrob
                  Participant
                    @rrob

                    darthwhat and bruce – any ideas?

                    in reply to: WoZ (Original 2018) #176576
                    rrob
                    Participant
                      @rrob

                      What should I do when I start table the puppack doesn’t start and pindmd isn’t showing anything inside Visual Pinball, no front end. Not sure where to start…

                       

                      ‘ ***********************************************************************************************
                      ‘ GAME OPTIONS
                      ‘ ***********************************************************************************************
                      Const PUPpack = True ‘ Plays videos using PinUP system replacing backglass animations
                      ‘ and some images
                      Const BallsPerGame = 5 ‘ 3 or 5 or whatever you need up to 99
                      Const maxPlayers = 4 ‘ More than 1 player has not been tested very well
                      Const MaxMultiballs = 4 ‘ Max number of balls on playfield during multiball mode(s)
                      Const ExtraBallScore = 100000
                      Const ReplayScore = 250000
                      Const MegaJackpot = 80000
                      Const SuperJackpot = 25000
                      Const CastleDoorHits = 2
                      Const WitchHurryUpStartHits = 3
                      Const WitchHurryUpStopHits = 2

                      ‘ UltraDMD Option
                      Const UltraDMD_Option = False ‘ True turns on UltraDMD

                      ‘ DMD on Apron Option
                      Const DMD_Option = True ‘ True places a DMD on the Apron
                      ‘ ***********************************************************************************************

                      ‘ Forces the creation and running of the Backglass server if B2SON is False
                      Const B2SOverride = False

                      ‘ Load the core.vbs for supporting Subs and functions
                      LoadCoreFiles

                      in reply to: VP Button Mapping Issue #175868
                      rrob
                      Participant
                        @rrob

                        Any other suggestions?

                        in reply to: VP Button Mapping Issue #175801
                        rrob
                        Participant
                          @rrob

                          Yes it isn’t checked. I feel like the file it uses when you save has the buttons hardcoded. I really don’t want to re-wire the hard coded buttons someone else mapped.

                        Viewing 11 posts - 1 through 11 (of 11 total)