Forum Replies Created

Viewing 15 posts - 1 through 15 (of 15 total)
  • Author
    Posts
  • in reply to: Vpinball status as of 3-27-21 #231460
    ryguy417
    Participant
      @ryguy417

      iPhone notification in app (not push)

      ryguy417
      Participant
        @ryguy417

        Ah! Yes, that is possible. In your cabinet.xml file, you’ll see something like “shaker impact” and a setting of 100. Try changing this to 200 or higher and use the DOF test table to see if you like it. I think I have mine set to 350 for the issues you cite.

        ryguy417
        Participant
          @ryguy417

          @topper-2k what did you put in your dofconfig settings? Do you have entries for everything, or just shaker?

          ryguy417
          Participant
            @ryguy417

            [comment removed by author]

             

            • This reply was modified 3 years, 2 months ago by ryguy417.
            1 user thanked author for this post.
            in reply to: How to Add VR Tables to Popper #213977
            ryguy417
            Participant
              @ryguy417

              I did try last night without any issues. Nothing super unique with my setup…

              1 user thanked author for this post.
              in reply to: How to Add VR Tables to Popper #212099
              ryguy417
              Participant
                @ryguy417

                Mine runs smoothly, but I’ve since switched to VR-Launcher with wireless play. I’m surprised Popper would slow things down that much though. But you’re right that it’s the only variable involved other than running it directly. I’ll play around with it a bit and see what I can figure out.

                1 user thanked author for this post.
                in reply to: Pizza Time #211445
                ryguy417
                Participant
                  @ryguy417

                  Amazing work.

                  in reply to: Guardians Of The Galaxy #201894
                  ryguy417
                  Participant
                    @ryguy417

                    Anyone else having issues with the table freezing right after choosing the mission? My PUP is showing correctly on the DMD and the table works great if I use UltraDMD, so it’s something to do with the PUP integration…

                    I assume it’s user error. :wacko:

                    in reply to: Guardians Of The Galaxy #201859
                    ryguy417
                    Participant
                      @ryguy417

                      @DeathInc: I had the same issue. I ended up downloading the latest Pinup release at Nailbuster, grabbed the .exe, and popped it in my pinup folder. I wonder if it got stripped out somehow when I ran the installer last time…

                      1 user thanked author for this post.
                      in reply to: VR ROOM Jurassic Park (Data East) #201692
                      ryguy417
                      Participant
                        @ryguy417

                        Anyone have any luck with this? I grabbed the most recent VBS scripts I could find, but I’m still getting the left rail error.

                        Update: after I posted this, I tried just commenting out the entire left rail if clause and it works now (the whole captive ball if parameter). Not sure if it’ll screw something else up later on though.

                        ryguy417
                        Participant
                          @ryguy417

                          Hey all

                          So, I’ve run into a small problem with DOFLinx, FX3, and Xpadder/x360ce (aka I’m doing something wrong)…

                          All the tables, backglasses, etc. work great. My flippers work (through Xpadder) and nudge/plunger work (through x360ce). I have DOF effects working for shaker, solenoids, beacon, etc.

                          Everything works…except my flippers. I have combo toys and have flippers and slingbacks connected. Slingbacks work, so I know it’s the right device code. I assume this has something to do with the flippers relationship to Xpadder/x360ce. I’ve tried the X1B approach for keys, as well as the J0101 approach. And A0 and A1 as well.

                          Ideas?

                          ryguy417
                          Participant
                            @ryguy417

                            Brainstorming here…

                            is there any way to somehow use DOF virtual port to send commands to a topper that has it coded in? So maybe something like the whirlwind topper for tables that have fan,  or flashers for those tables? Essentially use a constant topper pup that would trigger based on dof commands.

                            and no, I’m not asking anyone to do the work. Just to think through feasibility. I’d be happy to give it a go. It’s the least I could do for this amazing community.

                            ryguy417
                            Participant
                              @ryguy417

                              Love love love this pup.


                              @mark70
                              would it be possible, in theory, to use this logic to essentially add a virtual beacon to any table? Triggering when it’s called for?

                              i keep trying to think through how to program a pup that stimulates a flasher since some of us have run out of room on our cabs to add such a thing lol

                              in reply to: WoZ (Original 2018) #192874
                              ryguy417
                              Participant
                                @ryguy417

                                I think you’re right–some sort of combination with the backglass taking longer to load and the table not fully closing out–my undercab LEDs often stay on after I’m done playing that table.

                                Is there an attract video? I see one in the PUP video folder, but it doesn’t play. Maybe only after I play a game?

                                in reply to: WoZ (Original 2018) #192865
                                ryguy417
                                Participant
                                  @ryguy417

                                  First, let me just say: this whole community is awesome. Everyone is so supportive, understanding, and creative to boot! Thank you, thank you, thank you.

                                  I’ve scoured the forums to see if this is answered somewhere, but I couldn’t find it (not to say I may have missed it). When you all start WOZ, do you see anything on the backglass? Once I launch the ball, the backglass eventually turns on and I have all the videos working. Wasn’t sure if it was just me, or if it was designed to be that way.

                                  I applied the 4GB patch in case that was it. Full color UltraDMD is working great.

                                  Again, thank you. I’ve almost posted a dozen times over the past year, but each time I re-read instructions and figured it out. You guys all rock.

                                Viewing 15 posts - 1 through 15 (of 15 total)