- This topic has 157 replies, 14 voices, and was last updated 3 years, 9 months ago by Thalamus.
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August 27, 2018 at 8:42 am #96593
haha, oh dear!
Time to start over I guess!
The problem started when I imported the old playfield from 85vett version… Immediately everything was mis-aligned. I tried to align everything manually but these elements were a problem.
Regardless, today I have learned a lot! :)
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August 27, 2018 at 8:53 am #96594Ah. Well. You could always export the PF from this version and make sure that the one you want aligns. But, trust me it is not that easy to do. You are of better chance to edit the one that is in there already.
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January 11, 2019 at 10:00 am #109111Been having “next version” in my hard drive for a while. It has different physics and improved sound. No visual changes that I can remember.
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January 11, 2019 at 12:20 pm #109124Thank you for the update.
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January 11, 2019 at 12:48 pm #109128Thank you for the update.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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January 11, 2019 at 1:52 pm #109132Thank you !
"And in the end, the love you take is equal to the love you make"
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January 11, 2019 at 2:39 pm #109137Thanks a lot, I like the new physics!
For the sounds: I only would choose a different one for the plastic ramps…
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January 11, 2019 at 9:16 pm #109168If you like the new physics – give a shout out to @Wrd1972. He is behind most of the settings I’ve used.
I agree. Plastic ramps could have been better. Feel free to improve ;)
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January 12, 2019 at 2:31 am #109180This version plays much smoother and more realistic. Thank you for the update.
But there is missing a wall. The ball was captured on the following position:
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January 12, 2019 at 3:20 am #109184Thanks @giavanni1966 : Some elements have changed properties quite a lot. So, I guess these things can happen. I’ll have a look at it soon.
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January 12, 2019 at 4:20 am #109187So i am a bit ill now, and try to push me up with this nice Update
Need a 2nd Cab in my Bed
Don’t know exactly, but have the Flipper Fingers correct Sizes ?
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January 12, 2019 at 5:57 am #109195Hope you get well soon STAT and about the flipper sizes. I would say – no, because the table image we have available isn’t 100%. Don’t think they are very far from what they should be though. I’ll have a second look – soon ;)
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January 12, 2019 at 12:43 pm #109234Hey, thanks for the update! The table looks and plays great.
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January 12, 2019 at 1:27 pm #109239Thanks for the update. Plays great with very good physics. Â Â
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January 13, 2019 at 5:18 am #109329Sorry guys. 1.13 was obviously not tested enough. I didn’t play that long before I started getting lost balls myself. I believe this is related to the bumper bug that has been talked about in the beta thread. I made some huge walls that are still there, but, I was still able to loose balls in that area. I’ll leave 1.13 up even though it is has problems for the devs – or any other that want to investigate it further. I also had a couple of balls jumping over the metal rails near the flippers. This didn’t happen in the old release since the ball was much heavier.
Hope it now is an improvement compared to previous releases.
Oh and STAT. The flipper fingers are ok
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January 13, 2019 at 5:35 am #109333Thanks – hm ok, i only think they look a bit “longer”, “thinner than real or others”, don’t know why – i better buy some eyeglasses
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January 13, 2019 at 5:43 am #109335Then all other flippers are wrong – LOL
Well. You know how to change them if you don’t like them
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January 13, 2019 at 5:52 am #109337Then all other flippers are wrong – LOL
I also think so, ok i tell it to all other Authors … / joke
No, i believe in your Knowledge, and now Walking down to Cellar
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January 13, 2019 at 7:42 am #109353Really great – i only changed, at Flippers: Coil Ramp Up from 1 to -> 0,2 or 0,1
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January 13, 2019 at 9:26 am #109365Thanks for the update.
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