This topic contains 120 replies, has 32 voices, and was last updated by  Pinbolt 1 week, 2 days ago.

Viewing 20 posts - 101 through 120 (of 121 total)
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    Posts
  • #96593
     dazzlaa 
    Participant

    haha, oh dear!

     

    Time to start over I guess!

     

    The problem started when I imported the old playfield from 85vett version… Immediately everything was mis-aligned. I tried to align everything manually but these elements were a problem.

    Regardless, today I have learned a lot! :)

    #96594
     Thalamus 
    Moderator
    ContributorMemberModerator

    Ah. Well. You could always export the PF from this version and make sure that the one you want aligns. But, trust me it is not that easy to do. You are of better chance to edit the one that is in there already.

    1 user thanked author for this post.
    #109111
     Thalamus 
    Moderator
    ContributorMemberModerator

    Been having “next version” in my hard drive for a while. It has different physics and improved sound. No visual changes that I can remember.

    • This reply was modified 1 week, 4 days ago by  Thalamus.
    9 users thanked author for this post.
    #109124
     Pinbolt 
    Participant
    Member

    Thank you for the update.

    #109128
     randr 
    Keymaster
    ModeratorMember

    Thank you for the update. :good:

    Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.

    #109132
     Bob Albright 
    Participant
    Member

    Thank you !

    #109137
     vogliadicane 
    Participant
    Member

    Thanks a lot, I like the new physics! :good:

    For the sounds: I only would choose a different one for the plastic ramps…

    #109168
     Thalamus 
    Moderator
    ContributorMemberModerator

    If you like the new physics – give a shout out to @wrd1972. He is behind most of the settings I’ve used.

    I agree. Plastic ramps could have been better. Feel free to improve ;)

    • This reply was modified 1 week, 3 days ago by  Thalamus.
    • This reply was modified 1 week, 3 days ago by  Thalamus.
    1 user thanked author for this post.
    #109180
     giovanni1966 
    Participant

    This version plays much smoother and more realistic. Thank you for the update.

    But there is missing a wall. The ball was captured on the following position:

     

    avatar

    • This reply was modified 1 week, 3 days ago by  giovanni1966.
    • This reply was modified 1 week, 3 days ago by  giovanni1966.
    • This reply was modified 1 week, 3 days ago by  giovanni1966.
    #109184
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thanks @giavanni1966 : Some elements have changed properties quite a lot. So, I guess these things can happen. I’ll have a look at it soon.

    #109187
     STAT 
    Participant
    MemberContributor

    So i am a bit ill now, and try to push me up with this nice Update B-)

    Need a 2nd Cab in my Bed :cry:

    Don’t know exactly, but have the Flipper Fingers correct Sizes ?

    • This reply was modified 1 week, 3 days ago by  STAT.
    #109195
     Thalamus 
    Moderator
    ContributorMemberModerator

    Hope you get well soon STAT and about the flipper sizes. I would say – no, because the table image we have available isn’t 100%. Don’t think they are very far from what they should be though. I’ll have a second look – soon ;)

    #109234
     Mark70 
    Participant
    Member

    Hey, thanks for the update! The table looks and plays great.

    --------------------------------------------------------------------------------------------------
    I am looking for T2 cabinet decals, please send pm for offers.
    --------------------------------------------------------------------------------------------------

    #109239
     Joey2001 
    Participant
    Member

    Thanks for the update. Plays great with very good physics. :good:   :good:   :good:

    #109329
     Thalamus 
    Moderator
    ContributorMemberModerator

    Sorry guys. 1.13 was obviously not tested enough. I didn’t play that long before I started getting lost balls myself. I believe this is related to the bumper bug that has been talked about in the beta thread. I made some huge walls that are still there, but, I was still able to loose balls in that area. I’ll leave 1.13 up even though it is has problems for the devs – or any other that want to investigate it further. I also had a couple of balls jumping over the metal rails near the flippers. This didn’t happen in the old release since the ball was much heavier.

    Hope it now is an improvement compared to previous releases.

    Oh and STAT. The flipper fingers are ok B-)

     

    • This reply was modified 1 week, 2 days ago by  Thalamus.
    1 user thanked author for this post.
    #109333
     STAT 
    Participant
    MemberContributor

    Thanks – hm ok, i only think they look a bit “longer”, “thinner than real or others”, don’t know why – i better buy some eyeglasses ;-)

    #109335
     Thalamus 
    Moderator
    ContributorMemberModerator

    Then all other flippers are wrong – LOL :wacko:

    Well. You know how to change them if you don’t like them ;-)

    #109337
     STAT 
    Participant
    MemberContributor

    Then all other flippers are wrong – LOL :wacko:

    I also think so, ok i tell it to all other Authors … / joke ;-)

    No, i believe in your Knowledge, and now Walking down to Cellar B-)

    #109353
     STAT 
    Participant
    MemberContributor

    Really great – i only changed, at Flippers: Coil Ramp Up from 1 to -> 0,2 or 0,1

    IMG_20190113_140311

    #109365
     Pinbolt 
    Participant
    Member

    Thanks for the update.

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