- This topic has 333 replies, 83 voices, and was last updated 3 years, 4 months ago by FekeFez.
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October 30, 2016 at 2:36 pm #39943
I have to ask. How complicated is it to make a second install? Just make a duplicate of the VP folder and use the 10.1 files there?
I’ll let you know if a simple duplication works for me, or whether the installer needs to be run again.
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November 3, 2016 at 1:41 pm #40241I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder.
Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10)
PinMAMEInterval = 5
Edit: you don’t need this anymore, the new core.vbs handles this
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November 3, 2016 at 3:03 pm #40243Good to see you are still around ninuzzu.
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November 4, 2016 at 9:37 pm #40339I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder. Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10) PinMAMEInterval = 5
Thanks for this. I updated the core again this morning along with vpinmame. Edited the core as per your suggestion and everything is working fine.
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November 5, 2016 at 2:36 am #40343Update:
https://github.com/CarnyPriest/CCCforVP
The new CCC code will fix multiball (finally) and bandits targets.
Tested with both VP10.1 and VP10.2 rev2835.
You have to replace all the files in C:\P-ROC\games\cactuscanyon with the new ones.
Next delete game.pyc and edit the user_settings.yaml again to set the DMD position.
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November 5, 2016 at 5:46 pm #40373Excellent update thanks. One question… is last call on a timer or should it play until last ball is lost? It was over rather quickly for me then, even though I still had one ball in play.
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November 5, 2016 at 5:57 pm #40374Last call ends when you are with only one ball in play.
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November 29, 2016 at 2:18 pm #42513Hey guys,
Really fun game and thanks for sharing. I just saw this and am wondering how to update and which folders/files from the GitHub site to put where. Sorry for the confusion and any help is appreciated!
Attachments:
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November 29, 2016 at 2:25 pm #42516I’m releasing an update that will do everything for you:
Use this if you already have P-ROC and it will download the files and update them:
-first run the dmd fix
-next run the updater
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November 29, 2016 at 2:58 pm #42523Released v1.2
– added modulated flashers (WPC rom controlled)
– edited some inserts
– added a droppable wall in the drain area to (hopefully) prevent bugs when more than one ball enters the trough at the same time
– changed bumpers animation
– Minehole kicker is now in “legacy” mode, to (hopefully) prevent the mine issue.
– added color grade LUT
– added ball shadowThe new version needs the latest VPM due to the modulated flashers; I also included core.vbs and controller.vbs in the archive.
This vbs are needed if you run the table with VP10.1, so if you are not in VP10.2 copy these vbs into Visual Pinball\Scripts folder
Remember to update your P-ROC installation so the multiball will finally work. Just grab the DMD&CCC_code.rar from the link in the post above.
I also uploaaded a new version of the P-ROC installer, so if you are new to this, the installer will do everything for you.
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November 29, 2016 at 7:37 pm #42542just did this update and all seems to work great including the mine! thank you for the update!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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November 29, 2016 at 8:17 pm #42546Ninuzzu,
If we did the update from https://github.com/CarnyPriest/CCCforVP are up to date with your Ver 1.2 new link above?
Rich
Released v1.2 – added modulated flashers (WPC rom controlled) – edited some inserts – added a droppable wall in the drain area to (hopefully) prevent bugs when more than one ball enters the trough at the same time – changed bumpers animation – Minehole kicker is now in “legacy” mode, to (hopefully) prevent the mine issue. – added color grade LUT – added ball shadow The new version needs the latest VPM due to the modulated flashers; I also included core.vbs and controller.vbs in the archive. This vbs are needed if you run the table with VP10.1, so if you are not in VP10.2 copy these vbs into Visual Pinball\Scripts folder Remember to update your P-ROC installation so the multiball will finally work. Just grab the DMD&CCC_code.rar from the link in the post above. I also uploaaded a new version of the P-ROC installer, so if you are new to this, the installer will do everything for you.
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November 30, 2016 at 2:09 am #42560Well if you already updated the CCC code, just run the dmdfix.bat only.
Version 1.2 of the table reflects the new CCC code, but it doesn’t install any code update.
The code is updated when you run the UpdateCCC_code.bat from DMDFix&CCC_code.rar.
About the DMDFix:
Carny just found this, it will fix the DMD issues with layers:
http://soldmy.org/pin/ccc/index.php?title=Recompiling_PyPinPROC_for_CCC_Color_SupportI made a video so you can see the difference. Look at the train animation.Before
After the fix
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November 30, 2016 at 8:00 pm #42610I think I found the issue with mine, not ejecting the ball: you need to edit the core.vbs in the scripts folder. Go to line 642 and decrease the PinMAMEInterval (I setted it at 5 ms, previously was 10) PinMAMEInterval = 5
Line 642 doesn’t have that value for me, I’ve got two PinMAMEInterval… should I update either?
Private Function PinMAMEInterval
If VPBuildVersion >= 10200 Then
PinMAMEInterval = -1 ‘ VP10.2 introduced special frame-sync’ed timers
Else
If VPBuildVersion >= 10000 Then
PinMAMEInterval = 3 ‘ as old VP9 timers pretended to run at 1000Hz but actually did only a max of 100Hz (e.g. corresponding nowadays to interval=10), we do something inbetween for VP10+ by default
Else
PinMAMEInterval = 1
End If
End If
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November 30, 2016 at 8:41 pm #42612I just used core.vbs with 10.2 beta no issues
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 1, 2016 at 4:07 am #42646You don’t need that hack anymore, the new core.vbs handles this.
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December 1, 2016 at 8:03 am #42652Superb table and the physics is really top notch.
i get slowdowns from 60 FPS down to under 40 after reaching High Noon. Strange.
Don’t know if this is table specific bat rather strange. Also, when a bad guy drop target is up,
my DOF solenoids keep firing like 3 times/sec, cant remeber it donig so before.Thanks for this great table Ninuzzu + team
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December 1, 2016 at 11:55 am #42661I’m pretty sure the answer here is no, but just incase…..
Is it possible to stretch the display to fit the DMD monitor rather than being a strip in the middle?You need to login in order to like this post: click here
December 1, 2016 at 12:09 pm #42662You mean proc dmd or non proc version? You can size both to fit easily
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 1, 2016 at 1:10 pm #42683At this point in time I’m just playing CC without the proc upgrades. Eventually I’ll get there, but for now I’m still learning the basics of VP.
Should I upgrade to CC vers 1.2 anyway? Or does vers 1.2 only make a difference if running proc?
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