Guardians Of The Galaxy

Viewing 20 posts - 481 through 500 (of 549 total)
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  • #208268
    outhere
    Moderator
      @outhere
      MemberContributorvipModerator

      @daphishbowl — Thank you for the Update
      And a thank you to all the contributors

      #208276
      Rajo Joey
      Participant
        @joey2001
        Member

        Thanks for the update. ?

        #208297
        Sixtoe
        Participant
          @kiella
          Member

          where can I get the new VPXVR version needed to play as the link says file has been deleted?

          please help?

          Here you go;

          https://www.dropbox.com/s/hyrvnt0xskxpnsq/vpvr.zip?dl=0

          #208299
          bietekwiet
          Participant
            @bietekwiet
            Member

            Thank you for the update!

            PS: People, don’t forget to update (download) the Pup-Pack as well when updating, I learnt the hard way :)

            #208311
            ridlar
            Participant
              @ridlar

              Thanks so much for the update! :good:

              #208313
              Pinbolt
              Participant
                @pinbolt
                Member

                Thank you for the update.

                #208323
                7x4x1z
                Participant
                  @cookieraid

                  Thanks for the update. Beautiful table!

                  #208376
                  marie
                  Participant
                    @marie
                    Member

                    Thanks for the update!

                    #208390
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      Nice, thanks for the update. :good:

                      #208429
                      yrplace18
                      Participant
                        @yrplace18
                        Member

                        I can’t get the PP to work …… any suggestions ?

                        #208441
                        pgheyd
                        Participant
                          @pgheyd

                          What a great table, thank you for making this table!!   FYI, for those that play the VR version.  There was an issue for me with the height of the hadron, firebuttonbase, and the associated flasher lights.  They sat way above the table.  The easiest way to fix this is to edit the script XYZ and height coordinates.  I changed the VR Room script starting at line 184:

                           

                          ‘********* VR Room **************

                          If VRRoom = True Then ‘Turns on VR Room and Cabinet
                          Dim VRThings
                          for each VRThings in VRStuff:VRThings.visible = 1:Next
                          Flasherbase5.X = 472
                          Flasherbase5.Y = 2310
                          Flasherbase5.Z = 150
                          Flasherlit5.X = 472
                          Flasherlit5.Y = 2310
                          Flasherlit5.Z = 150
                          Flasherbase5.Size_X = 30
                          Flasherbase5.Size_Z = 30
                          Flasherlit5.Size_X = 30
                          Flasherlit5.Size_Z = 30
                          Flasherflash5.X = 472
                          Flasherflash5.Y = 2310
                          Flasherflash5.Height = 194
                          FlasherFlash5_5.X = 472
                          FlasherFlash5_5.Y = 2310
                          FlasherFlash5_5.Height = 195
                          hadron.Height = 168
                          FireButtonBase.Z = -100
                          Else
                          for each VRThings in VRStuff:VRThings.visible = 0:Next
                          hadron001.height = 170
                          hadron001.Visible = True
                          Flasherbase5.X = 468
                          Flasherbase5.Y = 2330
                          Flasherbase5.Z = 150
                          Flasherlit5.X = 468
                          Flasherlit5.Y = 2330
                          Flasherlit5.Z = 150
                          Flasherbase5.Size_X = 22
                          Flasherbase5.Size_Z = 22
                          Flasherlit5.Size_X = 22
                          Flasherlit5.Size_Z = 22
                          Flasherflash5.X = 468
                          Flasherflash5.Y = 2330
                          Flasherflash5.Height = 194
                          FlasherFlash5_5.X = 468
                          FlasherFlash5_5.Y = 2330
                          FlasherFlash5_5.Height = 195
                          FireButtonBase.visible = 0

                          End If

                          1 user thanked author for this post.
                          #208443
                          bord
                          Moderator
                            @bord
                            MembervipContributorModerator

                            I was reminded again today what terrific physics this game has. Thanks for the update.

                            #208468
                            karwail76
                            Participant
                              @karwail76

                              Hello,

                              The table has been working well for me since the beginning.
                              But I’m stuck on a small problem.

                              When I leave the table, I almost automatically get a message telling me that “pinup system stopped working”.

                              Do you have the same problem ? and have you solved it ?

                               

                              Karwail :)

                              #208473
                              TchouK
                              Participant
                                @tchouk

                                Is the tilt problem solved ?

                                When I tilted the machine I had my slingshots which didn’t work any more until I restart vpx …

                                #208474
                                ravjee
                                Participant
                                  @ravjee

                                  This table gets better and better with every update. Amazing stuff. Thank you. It is very much appreciated.

                                  #209364
                                  947er
                                  Participant
                                    @947er

                                    Problem with PupPack. At last version 1.2.0 all runs perfect. Now the DMD is flashing and the PupPack runs on the Playfield in the Background. Any idea?

                                    #209435
                                    DBrown67
                                    Participant
                                      @dbrown67

                                      Did the PupPack change with recent releases? Should we update PupPack if we update table?

                                      #209458
                                      The Loafer
                                      Participant
                                        @theloafer
                                        Member

                                        Did the PupPack change with recent releases? Should we update PupPack if we update table?

                                        According to the installation tab, there’s a link to PUP pack 1.21 version so I would presume “yes”

                                        #209484
                                        The Loafer
                                        Participant
                                          @theloafer
                                          Member

                                          Daphishbowl:  Gave the latest version a try:

                                           

                                          bug report:

                                          Plunger:  I think it had previously been reported that in some instances, a bug using a real plunger will cause the ball to autolaunch for all future balls until we quit the table.  Not sure if you’ve had a chance to look at it yet, came across this again today. This is a complex table (doesn’t take a genius to figure that out when looking at the script, ouch!).  So A)  Just curious if EVERY real-plunger user has come across this issue and B) If yes, maybe the mechanical plunger should be disabled in the table until this is sorted out? and C) if no one else is having this issue, never mind lol  On that note, I took a look at it and understand why the issue is happening.  So with the use of a real plunger, when you initially first pull it, the tip of the plunger actually settles a bit higher than the default placement of the plunger so what happens is the ball kicks into the plunger lane and because of the plunger tip being higher, the ball now rests on the trigger so it thinks you already tried to plunge the ball and boom it autoplunges.  This may only occur with some plungers. For example, I’m using the 2nd generation (I think) virtuapin plunger so this is likely caused by how it auto-calibrates when we enter VP.  The solution for me is to move the plunger a little lower and/or move the autoplunger sensor higher so that the ball at rest isn’t touching it.  You may want to try moving it up a bit to see in your release version, that should solve it for those who have this issue, at least those with a similar setup as I have

                                          Extra ball:  This table stacks modes so I apologize if I can’t give you a concrete specific situation.  I believe I had 3 modes running which according to the real pin, that lights up the extra ball via the scoop so perhaps that’s how I achieve it.  So I heard the extra ball callout and sure enough I was rewarded the extra ball.  However, when I heard the callouts, Starlord’s eyes did not light up as expected when getting an extra ball.   IE: this is just a visual bug, not a big deal but FYI just the same

                                          skillshot:  It seems to be progressing from game to game.  IE: 4th game and I was still accumulating 100 thousand each additional skillshot hit

                                          skillshot:  it seems if the autoplunger is engaged (for example, if the plunger bug is triggered) it ALWAYS hits the same shot and it’s a successful skillshot to the left lane.  Maybe adding some kind of random strength to it?

                                          Difficulty:  Somewhere along the way, probably with the physics tweaks, this game has gotten harder… and this is not a complaint.  In the 8-9 games I just played, I can’t believe how many missed shots led directly to a SDTM or left outlane lost ball scenario and this is exactly how it should be. This game has quite a bit narrow shots so it’s not supposed to be a walk in the park.   I’m loving the playability and when I end up with a good game, it feels like it was earned.

                                          Thanks again for your great work on this.

                                           

                                           

                                          #209502
                                          alcadroid
                                          Participant
                                            @alcadroid

                                            Fantastic table …. !!
                                            An impressive job .. I love it. I leave you 5 stars and that I have not been able to leave the ULTRADMD on (which I prefer) because I have 2 monitors since it does not stop flashing and it seems that it is not contemplated correctly for that option of not wanting the PUP ..

                                            If I had a solution, you can tell us … at the moment it has been impossible for me due to some problem that I do not know …

                                            :good:

                                          Viewing 20 posts - 481 through 500 (of 549 total)

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