- This topic has 90 replies, 28 voices, and was last updated 3 years, 1 month ago by TerryRed.
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April 10, 2020 at 3:18 pm #171754
https://vpinball.com/VPBdownloads/retroflair-bam-edition-pinevent/
This is Rom’s classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. Only now it has been completely revolutionized with a massive TerryRed update now called BAM Edition.
Now featuring brand new Pac-Man, Speedball and Outrun modes and various new BAM features and updates that completely change how the table looks and plays!
This is also the first FP table to use the new PinEvent standard with support for DOF, MX Leds, PuP-Pack, SSF, PUPDMD nd PUP Stream.
New BAM features and table updates:
– new BAM dynamic physics
– adjusted flipper, bumper settings in editor for strength and elasticity (in editor)
– adjusted table slope (in editor)
– added new adjustable BAM lighting for playfield inserts
– added new adjustable BAM lighting for GI (“detached” nano flashers)
– BAM shadow maps
– BAM RGB flashers (on the slingshots) that change colour to match the game’s progress
– detached coloured flashers for launch ball rainbow light sequence
– changed bumpers to coloured ghost matching the ghost toys
– changed ghost toys to only move when their matching ghost bumper is hit
– added smoke’s ZBRrollingballsoundslib (FP ball rolling function)
– added new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)
– added Custom Balls for Default, and Pac-Man
– added new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)
– added new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)
– added new marquee images for left sign that change for each game tune
– added full PinEvent support for DOF MX PuP-SSF
– added new PUP SSF 3D positional Ball Rolling support for 5.1 / 7.1 sound setups
– added PinEvent PUPDMD support to display the score, text and animated videos
– various fixes
– added option for colour changing G.I and flashers
REQUIREMENTS
– PinEvent 1.4 or higher installed
– Future Pinball
– latest version of BAM
– (optional) Pinup Player 1.45 or higher for PuP features
PinEvent Features for this table:
– DOF
– MX Leds
– PuP
– SSF
– PUPDMD
– PUP Stream
PUP-PACK OPTIONS:
Option 1 – DMD and Real DMD – Animated Backglass
Option 2 – Full DMD – Animated Backglass
Option 3 – Full DMD on Animated Backglass
Option 4 – Full DMD on Static Backglass
Option 5 – Backbox AIO – Square – Speaker Panel, Full DMD, Backglass
Option 6 – Backbox AIO – 4×3 and 5×4 – Speaker Panel, Full DMD, Backglass
Option 7 – PUP Stream – Desktop – Full DMD, Backglass
TABLE OPTIONS:
The table script has options at the top for:
– BAM Post Processing and Light settings
– ramp alarm sound options
– enable startup music
– enable colour changing G.I. and flashers
INSTALLATION INSTRUCTIONS and MORE INFO:
– you must read the full installation instructions and requirements!
– it has simplified info for proper setup for DOF and Pinup Player features
– I have PuP-Pack options for almost every setup out there
– goto the first reply on the “SUPPORT Topic” tab linked below
“RetroFlair Bam Edition – Installation and Setup – START HERE”
https://vpinball.com/forums/topic/retroflair-bam-edition-pinevent/#post-171756
Thanks to:
– Rom for so many amazing FP tables!
– ravarcade for the amazing updates to BAM and FP he has brought us over the last few years
– GeorgeH and Gimli for support of BAM functions
– Nailbuster for Pinup Player
– Chris Leathley for Future Pinball
Here is a video preview of this table in action using PinEvent features:
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April 10, 2020 at 3:22 pm #171756“RetroFlair Bam Edition – Installation and Setup – START HERE”
Here’s a gameplay demo of RetroFlair and the PUPDMD on Desktop with PUP Stream
A video demo of PinEvent shows a bit of RetroFlair BAM’s DOF on my cabinet
RetroFlair Bam Edition – PinEvent
V1.4
June 2020
BAM Edition, PinEvent mod and PUPPACK by TerryRed
REQUIREMENTS:
- Future Pinball
- latest version of BAM
- PinEvent 1.4 or higher
- (optional) Pinup Player 1.45 or higher for PuP features
DESKTOP USERS (not using DOF or PUP):
- anyone who only wants to play the table (and NOT use any DOF or PUP features) just needs to install the PinEvent files.
- after that, my PinEvent table mods will operate and play like a normal Future Pinball table.
For DOF and PUP users:
PLEASE, take the time to read through ALL of the instructions and options
FUTURE PINBALL and BAM SETUP GUIDE:
Before you go ANY farther, goto my guide to ensure you have Future Pinball and BAM setup correctly!
https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/
BAM update
You MUST install the latest update to BAM (1.5-295 when this was posted) for PinEvent based tables to work!
https://www.ravarcade.pl/download
PinEvent Install download:
- PinEvent 1.4 or higher is required by everyone to use the table
- it’s also needed for all DOF and PUP features
https://vpinball.com/VPBdownloads/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/
PinEvent Install Instructions and Setup:
- it’s VERY important to have PinEvent, PuP and all PuP displays correctly setup FIRST!
- This install guide will answer all your questions! Please, read and follow all of it!
https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545
Pinup Player Install download and guide
- Pinup Player is required for any PuP features
http://www.nailbuster.com/wikipinup/doku.php?id=install_guide
…then update to Pinup Player 1.4.5 or higher (its REQUIRED for PinEvent PuP-Packs):
https://www.nailbuster.com/wikipinup/doku.php?id=release_notes
DOF (Direct Output Framework)
- if you are using DOF in a cabinet for feedback and lighting, you will need to be updated to DOF R3++
- you will need to update your DOF config files from the DOF Config Tool website (to retrieve the PinEvent table’s DOF config)
DOF R3++
http://mjrnet.org/pinscape/dll-updates.html
DOF CONFIG TOOL
http://configtool.vpuniverse.com/login.php
DOFLinx is NOT to be enabled while using PinEvent tables!
- you can’t have DOFLinx detect FP and running while a PinEvent table is running
- this is because you don’t want both PinEvent and DOFLinx triggering DOF at the same time!
- consult the PinEvent install guide for more info about pausing DOFLinx
INSTALL the TABLE FILES and PUP-PACK
The table zip file includes:
- Retroflair – BAM Edition 1.4 (PinEvent 1.1).fpt
- Retroflair – BAM Edition 1.4 (PinEvent 1.1).cfg
Table file:
- Retroflair – BAM Edition 1.4 (PinEvent 1.1).fpt
- goes in your “FuturePinball\Tables” folder
BAM CFG file:
- Retroflair – BAM Edition 1.4 (PinEvent 1.1).cfg
- this is a BAM cfg file for the table that will have a nice cabinet POV and backglass setup
- goes in your “BAM\cfg” folder and must be named the same as the table file
PUP-PACK
- extract the FP_PE_RETROFLAIR_BAM PuP-Pack from the PuP-Pack zip file and copy it to the “PUPVideos” folder
PUP-PACK OPTIONS
There are multiple options you can choose from for the PuP-Pack for various different cabinet or desktop setups. There is no need to copy and paste different media folders or pup files. Everything is now in one PuP-Pack folder.
To choose your PuP-Pack Option:
- go into the PuP-Pack folder, and double-click on the BAT file for the Option you want
- this will copy the correct *.pup files (from the PuP-Pack_Options folder) to the main PuP-Pack folder
- your Pup-Pack is ready to go. Super easy!
It’s important to choose a PuP-Pack that is correct for your cabinet setup, and that it matches your PUPDMD settings!
- your PuPDMDDriverType in PinEvent_Settings.vbs MUST match the PUPDMD you are using in the PuP-Pack
- if you are using “PinEvent – CUSTOM SETTINGS” in the table script… then that PuPDMDDriverType MUST match the PUPDMD you are using in the PuP-Pack
Here are the PuP-Pack options you can choose from:
Option 1 – DMD and Real DMD – Animated Backglass
- PuPDMDDriverType = 0 (DMD 4:1)
- PuPDMDDriverType = 1 (Real DMD)
- uses PuP “DMD” Screen’s size and position, which MUST be a 4:1 ratio resolution! (real DMD must be 512×128)
- does NOT need “PuP-Packs on Top” or FP Backglass disabled
Real DMD Users: Those who are using a Real DMD Option with any PuP-Pack needs to:
- edit the Pup-pack for each table with the PuP-Pack Editor
- set Screen 1 (DMD) to ForceBack to try to hide the PuP DMD screen (that is being mirrored to the Real DMD)
Option 2 – Full DMD – Animated Backglass
- PuPDMDDriverType = 2 (Full DMD 16:9)
- uses PuP “FullDMD/Apron” Screen’s size and position, which MUST be a 16:9 ratio resolution!
- does NOT need “PuP-Packs on Top” or FP Backglass disabled
Option 3 – Full DMD on Animated Backglass
- PuPDMDDriverType = 2 (Full DMD 16:9)
- size and position is automatically set by the Pup-Pack
- might need “PuP-Packs on Top” or FP Backglass disabled to see all PuP-Pack layers
Option 4 – Full DMD on Static Backglass
- PuPDMDDriverType = 2 (Full DMD 16:9)
- size and position is automatically set by the Pup-Pack
- does NOT need “PuP-Packs on Top” or FP Backglass disabled
Option 5 – Backbox AIO – Square – Speaker Panel, Full DMD, Backglass
- PuPDMDDriverType = 2 (Full DMD 16:9)
- uses PuP “Game Select” for reference (must be a 1:1 ratio)
- size and position is automatically set by the Pup-Pack
- might need “PuP-Packs on Top” or FP Backglass disabled to see all PuP-Pack layers
Option 6 – Backbox AIO – 4×3 and 5×4 – Speaker Panel, Full DMD, Backglass
- PuPDMDDriverType = 2 (Full DMD 16:9)
- uses PuP “Game Select” for reference, which must be a ratio of 4:3 (1024×768) or 5:4 (1280:1024)
- size and position is automatically set by the Pup-Pack
- might need “PuP-Packs on Top” or FP Backglass disabled to see all PuP-Pack layers
Option 7 – PUP Stream – Desktop – Full DMD, Backglass
- PuPDMDDriverType = 2 (Full DMD 16:9)
- uses PuP “Game Select” for reference (must be a ratio of 16:9), which is displayed on a dummy plug monitor (or equivalent)
- size and position is automatically set by the Pup-Pack
- FP is run in fullscreen and the PuP Stream options display the PuP-Pack and FullDMD on the HUD and table
Desktop (Single Screen-Windowed) example – using Option 2
- PuPDMDDriverType = 2 (Full DMD 16:9)
- needs FP to be run in Forced Borderless Windowed mode
- might need “PuP-Packs on Top”
FUTURE PINBALL BACKGLASS (PROBLEMS)
- some PuP-Packs layers may not appear on top of the FP Backglass when the table starts
- this is because the pup-pack usually starts before FP does. When the FP Backglass starts afterward, it pops on top of the PuP windows
- you can get around this by either using a “Pup-Packs on Top” pupinit.bat file or by disabling the FP Backglass when using PuP-Packs
“PUP-Packs on Top”
- copy the pupinit.bat from the “PuP-Pack_Options\PuP-Packs on TOP\Cabinet – Multiscreen” to the main pup-pack folder
- when the table and pup-pack starts, the pupinit.bat will run and try to sort out the layering of the FP and PUP windows (wait about 5 secs after table start)
Disabling the FP Backglass (for PinEvent tables only, recommended)
For more info on this solution, goto the PinEvent guide and read the section labelled FUTURE PINBALL BACKGLASS
https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545
Desktop (Single Screen – Windowed) and PUP-PACKS
- PUPDMD and PuP-Packs can be used with a single screen setup
- you can use some, but not all of the Pup-Pack options
- FP must be running in a Forced Borderless Windowed Mode to allow the PUP Windows to appear on top of the FP window
- this may cause some stutter or performance issues due to running FP in a Windowed mode
- depending on the PuP-Pack, you may need to use a “PUP-Packs on Top” pupinit.bat file to push the FP window below the PUP windows
- if needed, just copy the pupinit.bat from the “PuP-Pack_Options\PuP-Packs on TOP\Desktop – Single Screen” to the main pup-pack folder
- when the table and pup-pack starts, the pupinit.bat will run and try to sort out the layering of the FP and PUP windows (wait about 5 secs after table start)
More info on how to setup FP in Borderless Windowed mode and “PUP-Packs on Top” can be found here:
Desktop (Single Screen – Fullscreen) and PUP-PACKS
- a much better option is to use the PUP Stream option to stream the PuP-Pack and PUPDMD windows into FP directly
- you need to be able to display the PUP Game Select window on a dummy plug-monitor, or spare input of your monitor / TV connected to your video card
- this gives you options to see the PuP windows on the Desktop view HUD, Apron cards, playfield mini screen, and on the FP Backbox
- for more information on PUP Stream, read the PinEvent Install Guide
Here’s a demo of PUP Stream in action:
SUMMARY
Installing and Using a PinEvent table and PuP-Pack
If you have PinEvent and PuP correctly installed, setup and working, then adding a new PinEvent table should be as simple as:
- install table files
- install Pup-Pack files (if using any PUP features)
- run the “Option xx – xxxx.bat” in the PuP-Pack folder that matches your cabinet / layout and your PUPDMD settings
- make sure your front end isn’t running other unneeded apps or displaying media in the display areas of the PuP-Pack
- update your DOF config files from DOF Config Tool (if using DOF features)
- run the table
- adjust the FP Sound and FP Music levels in game (if needed) to be able to hear / match the SSF sound levels (if using SSF)
- done
Be sure that you completely close the table and Future Pinball after exiting a game every time before trying to load and play another table!
PROBLEMS?
If the table, PuP-Pack, PUPDMD, or DOF still isn’t working, check the FAQ of the PinEvent Install guide.
DEBUG MODE
Also, you can try running the table in DEBUG mode (launch with F9).
I have included messages that indicate:
- what is detected as installed (DOF, PUP)
- what mode FP is run in (desktop, Cabinet, VR)
- what PinEvent profile is being used
- if PinEvent Custom Settings from the table script are being used
- what you have set for the “default” PuPDMDDriverType
- what PuPDMDDriverType is actually being used
- what is enabled and being used (DOF, PUP, SSF, PUPDMD, etc)
- what DOF / SSF / PUP triggers are being used in real time
- and more!
It can be very helpful to narrow down what is happening behind the scenes!
CHECKLIST
This is a more thorough checklist of what you should do for EVERY new PinEvent table and Pup-Pack install:
- ALWAYS follow instructions on the download PAGE!
- copy the FP PinEvent table to your Tables folder and any other files it uses to their respective folders
- copy the PuP-Pack to the PUPVideos folder
- in the PuP-Pack folder, run the”Option xx – xxxx.bat” for the PuP-Pack option you want based on your PUPDMD needs
- only if required, disable the PuP-Pack screens for features you are NOT using (Topper, Backglass, DMD, SSF)
- be sure the PUPDMD used in the PuP-Pack is correct for your cabinet / setup and it matches your PUPDMD settings!
- if you require a custom PinEvent or PUPDMD setting for the table, edit the PinEvent Custom Settings in the table script to match your needs
- there may be user “table” options at the top of the table script you might want to check out
- be sure there is no front-end media set to display on the screens / areas of the PuP-Pack when launching the table
- be sure the front-end isn’t launching FutureDMD or pupdmdcontrol.exe (if using PUPDMD features)
- be sure DOFLinx is disabled / paused while launching and playing PinEvent tables
- when running the FP table, adjust the FP Sound and Music if needed (using HOME/END and PAGEUP/PAGEDOWN) to allow the PUP SSF to be heard better
FAQ:
If you have problems or questions about PinEvent tables or related issues, the FIRST place you should goto is the extremely helpful PinEvent Install Guide and the nicely organized PinEvent FAQ at the bottom of the guide.
You will find answers to most problems or other questions there.
https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545
You should also have used my Future Pinball, BAM, DOF, PUP, VR and front-end Mega-Guide to properly setup Future Pinball and BAM the right way to avoid any problems related to Future Pinball and BAM’s setup in the first place. It’s very helpful and will save you lots of headaches!
https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/
Disclaimer and Terms of Usage of PinEvent:
I have made PinEvent and my PinEvent tables so they can be shared and enjoyed by the entire virtual pinball community.
I have created the PinEvent vbs files / code and all my PinEvent tables / mods in a way so they will work in ALL setups. This includes desktop, vr, and ALL cabinet setups which will include 3 screen / 2 screen / real DMD, etc.
There is no need or reason to edit or mod any PinEvent table (except for custom PinEvent settings), or a need to edit the pup-packs in order to get them to work on ANY setup and have them work as intended by myself and the “correct” way.
I have no problem with anyone changing or modding my tables / pup-packs for “personal” use.
I DO NOT authorize anyone to distribute any of my PinEvent tables / mods / pup-packs or the PinEvent vbs files or code, or distribute any mod of such, for any reason on any site / group / share of any sort, unless I have given permission to do so.
You can use portions of PinEvent code (in relation to adding DOF and PUP working) on your own FP table in the table script… but do not use the PinEvent specific code on any table.
Please do not use the name PinEvent in reference to any other table or code, or in relation to adding DOF or PUP to a FP table.
If you have downloaded anything to do with PinEvent from another site or location that I have not posted myself… or are using a modded version, then you are not using proper PinEvent tables / software / pup-packs.
I will NOT give support to anything except for the PinEvent vbs files / tables / pup-packs I myself have posted on this site.
PinEvent represents my own personal work and standard that I have worked very hard to create… and also “support”.
All I ask is that you get it from the source where I have posted it. Doing so will ensure it will always work as intended with any updates to PinEvent or the tables / pup-packs I create (which are often)… as well as any changes I have made to ensure compatibility with new updates / features from BAM.
If you do download and play a PinEvent table from here… PLEASE give feedback on THIS site’s forum… and even better post videos of it in your cabinet. It’s the only way I can ever know if people enjoy what I create… or if I need to make any fixes.
Thank you.
TerryRed
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April 10, 2020 at 4:10 pm #171765As you post this on VPinball (22:22 Italy time ⌚ zone) I was just finished to do the first Pin Events 1.3 updates and switch off my VPincab. I’ll switch on again as soon my wife going to bed.
Yes, today Internet is slowly also on the optic fiber, quarantine traffic ?.
I feel that the new PinEvent with the new 3 tables will be memorable.
Thanks for sharing
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April 10, 2020 at 8:20 pm #171798Hooray!
The PUP-PACK is now available!
There are many options for you guys…so let me know how it works for you!
…and most of all…show me pics or even better… some videos of it in your cabinets.
That is my most favorite thing to see!
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April 10, 2020 at 8:37 pm #171801Absolutely brilliant Terry!! And easy switching with the .bat files is just top notch. Thanks looks amazing and looking forward to upcoming tables.
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April 11, 2020 at 12:09 am #171828Thanks Terry and Nailbuster. Loving it so far and the lighting and physics are much improved from original and early versions of BAM. Real DMD looks great as well. Not sure if there is a topper for this one since it didn’t display… I am guessing from your screenshots that there isn’t one. Thanks again for developing this. Nice to have FP back in to the mix.
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April 11, 2020 at 12:11 am #171830Thanks Terry and Nailbuster. Loving it so far and the lighting and physics are much improved from original and early versions of FP. Real DMD looks great as well. Not sure if there is a topper for this one since it didn’t display… I am guessing from your screenshots that there isn’t one. Thanks again for developing this. Nice to have FP back in to the mix.
No Topper. If any of my uploads has a Topper, I will mention it.
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April 11, 2020 at 2:13 am #171852Top quality pinball entertainment. You TerryRed & Ravarcade, Nailbuster have given Future Pinball the best it has to offer.
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April 11, 2020 at 3:20 am #171857Thanks Terry!!! What are you getting, around 4 hours of sleep a night (or less)? Don’t know how you do so much on so many tables AND are still able to reply so quickly to FB questions.
I’ve been testing playing this table with DOFLinx still on ’cause I just installed your FP Tron pup-pack and I don’t think I’ll be able to remember to turn DOFLinx on and off based on the table I’m playing. So far so good. I’m using Popper to launch this game and I’m going back and forth between this and FP Tron.
Here’s a screen grab of my single screen setup. I know the DMD is redundant, but I like it there.
Get some sleep. ;D
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April 11, 2020 at 8:27 am #171883Thanks for all your work Terry. Desperately trying to get the table to work but having no joy.
I have installed everything as instructed and tried all of the PUP configs on my 3 screen setup by canon get the PUP Pack to start.
As you can see from the screenshot this just looks like the old format backglass and DMD. Am sure I am missing something obvious but no idea what. Any guidance greatly appreciated.
Attachments:
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April 11, 2020 at 9:10 am #171891Thanks Terry!!! What are you getting, around 4 hours of sleep a night (or less)? Don’t know how you do so much on so many tables AND are still able to reply so quickly to FB questions.
I’ve been testing playing this table with DOFLinx still on ’cause I just installed your FP Tron pup-pack and I don’t think I’ll be able to remember to turn DOFLinx on and off based on the table I’m playing. So far so good. I’m using Popper to launch this game and I’m going back and forth between this and FP Tron.
Here’s a screen grab of my single screen setup. I know the DMD is redundant, but I like it there.In the support page for PinEvent download, It tells you how to set up in a popper to automatically turn off DOFLinx
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April 11, 2020 at 9:55 am #171896Thanks for all your work Terry. Desperately trying to get the table to work but having no joy.
I have installed everything as instructed and tried all of the PUP configs on my 3 screen setup by canon get the PUP Pack to start.
As you can see from the screenshot this just looks like the old format backglass and DMD. Am sure I am missing something obvious but no idea what. Any guidance greatly appreciated.
Read the FAQ
Also, you can try running the table in DEBUG mode (F9). I added info that will come up to tell you what is or isn’t being detected and used.
See what info it give you when starting the table.
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April 11, 2020 at 10:48 am #171919Did a video of this in my cab showing the Real DMD option (PinDMDv3) and also DMD on BG. Both look pretty great in my opinion. Thanks again Terry and Nailbuster for all the work done on PinEvent and these tables!
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April 11, 2020 at 11:18 am #171929Did a video of this in my cab showing the Real DMD option (PinDMDv3) and also DMD on BG. Both look pretty great in my opinion. Thanks again Terry and Nailbuster for all the work done on PinEvent and these tables!
<iframe style=”border: none;” title=”Retroflair BAM Edition (Original 2020 MOD) FP/PinEvent REAL DMD/DMD on BG on Virtual Pinball Cabinet” src=”https://www.youtube.com/embed/-M67-4UJ6bQ?feature=oembed&wmode=opaque&showinfo=0″ name=”fitvid2″ allowfullscreen=”allowfullscreen” data-mce-fragment=”1″></iframe>Awesome! Looks really nice!
To answer a couple of questions.
Real DMD:
- you CAN have FPIntercept mirror the Future Pinball DMD to your Real DMD as well as have the PUP FULLDMD on the Backglass at the same time.
- however, you CANNOT mirror the 4:1 PUPDMD to your real DMD and have 16:9 FullDMD on the BG at the same time.
Pinscape and FP nudging:
- honestly, I haven’t played with this much. Sadly I have a Pinscape on my cabinet, but haven’t used it for TILT much as my cabinet is too damn heavy compared to a real cabinet (and and multiple military shoulder injuries doesn’t help)
- analogue nudging in FP will NEVER trigger a TILT warning. There isn’t a dedicated TILT -BOB input…though the table code could do that reacting to a specific keyboard input
- digital nudging works well (what I use) and triggers TILT warnings
Physics
- this was my first attempt at updating a FP table’s physics, so I have much to learn, so any “specific” suggestions or advice are welcome!
- I will never ever say FP physics are the “same” as VPX. These new BAM updates ARE much better and good enough for guys like me :)
- the ball stuck on the sling plastic was more from table geometry than the actual physics
- the last 15% of the flipper / tip in FP tends to shoot wide compared to VPX. I started in FP, so I’m used to this and can make my shots well. When coming from playing VPX tables, it may take a bit to adjust to it.
How do you find the SSF? Did you need to reduce the FP Sound and FP Music a lot for that?
Looks great in your cabinet! Thanks for the video. That is my favorite thing to see!
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April 11, 2020 at 1:34 pm #171965Terry,
Thanks for all the info. I will try the FP intercept with the BG on the backglass, I think that would look cool.
As far as nudging, my cab is really heavy too compared to a normal but it works OK in VPX since I don’t need to move it much with the high gains set in the settings.
I agree the physics are definitely good enough and I did notice the flipper still shoots a bit weird on the edge but again, it is much improved and way more playable and before it just wasn’t. I would say the ball could use more weight to it. Maybe just adjusting the slope of the table could fix that? I am not sure if that would break things like it tends to do on VPX though.
SSF I think sounds awesome but I had both sound and music in FP to 1 bar and then I adjusted my BG amp as well so I had high SSF sound and a bit lower music. It works fine… I notice even with VPX tables I am always adjusting my BG amp to match my SSF amps. I need to have windows sound very high, like 80 -90 to get the most out of my SSF since my amps are rated at 4ohm and the exciters are 8ohm. I guess I need to double up on them :).
Just wanted to say, amazing job here bringing new life in to FP! Would love to see a conversion of DSA at some point :)
Thanks,
Nick
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April 11, 2020 at 1:36 pm #171968….lucky for you Star Wars DSA is next on my list!
For physics…
I want to make changes to the table’s physics for my own personal preference. How do I do that?
- table editor – Physics: Table Slope. This can give the ball a more weighted feel to it
- click on the flippers / bumpers,etc on the table editor – Physics: Strength and Elasticity
- in the table script you will find a section called PHYSICS. The green xml code is where you can change the basic physics settings
- in the table script you will find a section called “Dynamic Flippers”. This code makes use of the new BAM dynamic physics. You can change some settings here for your preferred flipper physics
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April 11, 2020 at 3:51 pm #171989Thanks Terry!
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April 11, 2020 at 4:58 pm #172007Nice job on the games Terry things look and play pretty nice
An excellent job on the directions worked just like you said it would
If you’re having problems getting this running correctly you probably missed something in the directions go back and check
PinEvent: https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/
Games: https://vpinball.com/VPBdownloads/categories/future-pinball-pinevent-tables/You need to login in order to like this post: click here
April 11, 2020 at 5:16 pm #172025I’ve got the 3 monitor setup PUP working fine with my 16:9 full lcd dmd and both this and halloween. They look great, just like your videos.
However my DOF does not work. I believe I’ve downloaded/updated everything. All of you previous FP MX/DOF tables work great with my MX/DOF setup.. including the prior Retroflair with MX/DOF. But when I launch the tables in F9 debug, FP says DOF is not installed/detected.
I’ve validated all checklist items but to no avail.
Any other ideas/suggestions out there?
I’ve done the following:
verified DOFLinux 7.14 and in debug see that it is paused by front end.
verified my directoutputconfig.ini has the proper ‘rom’ mappings
re-run RegisterDirectOutputComObject.exe
no UAC, verified bam plugin is there at lowest security
Run FPLoader as admin (always have)
no other futuredmd or the like running
EVERY PUP pack and DOF for FX2, FX3, FP game all work.
Side note, in troubleshooting, I noticed with the current bam v1.5-252 the futuredmd running the awesome aliens game you did has lots of background corruption and is not present with previous bam.
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April 11, 2020 at 5:30 pm #172039I’ve got the 3 monitor setup PUP working fine with my 16:9 full lcd dmd and both this and halloween. They look great, just like your videos.
However my DOF does not work. I believe I’ve downloaded/updated everything. All of you previous FP MX/DOF tables work great with my MX/DOF setup.. including the prior Retroflair with MX/DOF. But when I launch the tables in F9 debug, FP says DOF is not installed/detected.
I’ve validated all checklist items but to no avail.
Any other ideas/suggestions out there?
I’ve done the following:
verified DOFLinux 7.14 and in debug see that it is paused by front end.
verified my directoutputconfig.ini has the proper ‘rom’ mappings
re-run RegisterDirectOutputComObject.exe
no UAC, verified bam plugin is there at lowest security
Run FPLoader as admin (always have)
no other futuredmd or the like running
EVERY PUP pack and DOF for FX2, FX3, FP game all work.
Side note, in troubleshooting, I noticed with the current bam v1.5-252 the futuredmd running the awesome aliens game you did has lots of background corruption and is not present with previous bam.
I wouldn’t assume anything with DOFLinx. Try completely closing it and not having it running at all, and run FP with no front-end as well.
For whatever reason, the table can’t get access to DOF. The COM extensions is working since PuP is working.
So it’s gotta be something on your system preventing access to DOF.
This is the code used (and I think Popper may use similar code)…
Set DOFObject = CreateObject("DirectOutput.ComObject")
If DOFObject is Nothing Then
AddDebugText "DOF is not installed or detected"
useDOF=false
DofStatus=false
else
DOFObject.Init "B2SServer","",DOFProfile
DOFStatus=true
AddDebugText "Start DOF"
end if
It tries to open a session to DOF. If DOF is not accessible (for whatever reason), then you get the message
"DOF is not installed or detected"
I wish I could help more than this… but it comes down to something on your system is preventing access to DOF.
Maybe editing PinEvent_Control.vbs and try changing the above to:
Set DOFObject = CreateObject("DirectOutput.ComObject")
DOFObject.Init "B2SServer","",DOFProfile
DOFStatus=true
AddDebugText "Start DOF - Hopefully..."
Not saying this will work…but you can try it.
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