This topic contains 61 replies, has 31 voices, and was last updated by  randr 2 weeks, 5 days ago.

Viewing 20 posts - 41 through 60 (of 62 total)
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    Posts
  • #87513
     TNT2 
    Participant
    Member

    It’s “criminal” how much fun I am having with this table.

    *cough*

    #88005
     fuzzel 
    Participant
    VP DEV

    Yes indeed. When the VP9 version came out I have never heard of this table before but playing some games I was totally addicted to this game.

    #88010
     Slydog43 
    Participant
    Member

    I finally got a token a few nights ago, very cool animation.

    #88062
     TerryRed 
    Moderator
    MemberContributorModerator

    It’s funny I had no idea this was in the works. I was never contacted to use anything from our VP9 version. I’ve been gone for a bit now but still around to answer pm’s and or e-mails. In the past, proper protocol would of been to contact the original author(s) and ask if it’s cool! Maybe things are different now but who knows.

    With that said, I’m not going to make a big deal about it! It looks like proper credit was given. So I’m not going to worry about it!

    Maybe reach out next time and follow proper protocol!

    @ICP: I have to apologize not for asking you or any one who was involved in the VP9 build. I wanted to ask but then real live took away most of my VP time and I forgot to ask :scratch: I started with the script of the VP9 build and improved/converted it to VPX. Roth helped a lot here (thanks again ;) ) So sorry again.

    I did the exact same thing when I did the PuP Edition of Tron Legacy!

    I was helping NailBuster create PinUP Player and was using ICP’s Tron Legacy as a test table. Before I knew it…it turned into a complete table mod (but with no actual changes to table itself, just PuP script additions), and I was carried away with the first PuP creation for VPX. We were making big changes for VP, and I was so excited to show off what we were doing…I forgot to simply ask ICP is it was ok to use his table. I also forgot to mention him in the demo video.

    Ironically, I just recently I put out a PuP unmod of the table that went in reverse….andI took out all the PuP mods I did with the table as they were no longer needed.

    #96219
     markrock76 
    Participant
    Member

    Hi asked this over at VPF with no response so maybe someone here will see or can help.

    I really love this recreation but I have a problem.  I think.  Whenever I lock the first ball to the top right ramp I never get it back.  If I get multiball the ball just stays at the top right and when all other balls have drained the table goes in to a ball search and I eventually have to exit the table.  Does anyone else have this issue?  I deleted nvram but wasn’t sure what else to try.  Hoping for some help as I really enjoy the table otherwise.

    Lockpinwall not releasing the ball?

    #96221
     Thalamus 
    Moderator
    ContributorMemberModerator

    My suggestion is unfortunately what you’ve already tried. I don’t expect this to help you in any way – but, it can’t hurt to try.

    https://vpinball.com/wiki/visual-pinball-knowledge-base/reset-a-table-to-default/

    Except that. Make sure you are updated and that there are no *.vbs files outside of scripts folder. Btw. It is a perfect time right now to run the VP all in one installer for 10.5.

    https://vpinball.com/VPBdownloads/vpx-installer-10-5-0/

     

    #96223
     markrock76 
    Participant
    Member

    Thanks I will try this but you are saying that it works fine for you?

    #96224
     Thalamus 
    Moderator
    ContributorMemberModerator

    Yes. I haven’t noticed any problems with Safe Cracker. You haven’t changed the Z-axis or anything like that ?

    #96225
     markrock76 
    Participant
    Member

    No.  It’s like the lockpinwall is not dropping or becoming non-collidable for multiball.  I’ll delete rom and clean reg and see if it helps.

    #96236
     markrock76 
    Participant
    Member

    I deleted the registry, redownloaded the rom and the table, and recopied the scripts from VPX5 release and one of those things helped because now the ball releases.  Thanks for the help Thalamus!

    #96238
     Thalamus 
    Moderator
    ContributorMemberModerator

    Happy to hear :)

    #118705
     TNT2 
    Participant
    Member

    I really do enjoy this table. Such an original concept.

    #124496
     STAT 
    Participant
    MemberContributor

    Can’t believe, i have this *s*t again with the Geman Rom as in 2014,
    again i get no Voices, German or English … tied all Roms from VPU, well  :-(

    All on a Fresh Install, latest Versions here and there …  :unsure:

    I love SC, i hate SC !

    Ok, it really Needs this Options: https://www.vpforums.org/index.php?showtopic=29649&p=289779

    done  :wacko:  

    #124588
     Thalamus 
    Moderator
    ContributorMemberModerator

    Make sure @carnypriest or @toxie gets this information, and I’m sure that they will make a new official german version of it.

    #125610
     toxie 
    Participant
    VP DEVMember

    @STAT skipping pinball startup is risky, so that one can always lead to strange sideeffects, very machine dependent though. CRC error skipping will not play a role at all. I just tested this with sc_18s2, too. I only have disabled the skip pinball startup, and sound works.

    Or are there only some specific sounds missing then for you?

    #125914
     toxie 
    Participant
    VP DEVMember

    *ping* @stefanaustria

    #125976
     STAT 
    Participant
    MemberContributor

    I only missed the Voices from the Girl …

    #128975
     toxie 
    Participant
    VP DEVMember

    Hmmm.. She talks directly at the beginning for me.. ‘Eindringlinge, noch 45minuten bis zur Schliessung des Bereiches’  @stefanaustria

    #128976
     toxie 
    Participant
    VP DEVMember

    And also tested from within VPX.. Also works.. All just with disabled ‘Skip Pinball Startup’ checkbox..

    #129012
     STAT 
    Participant
    MemberContributor

    I got it also, but i wondered, why only with the disabling.

Viewing 20 posts - 41 through 60 (of 62 total)

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