- This topic has 69 replies, 32 voices, and was last updated 4 years, 10 months ago by makmak.
-
AuthorPosts
-
June 17, 2017 at 5:06 pm #57361
Hello everyone. This table loads fine for me, but I also get the “locating pinballs” error and can’t start a game. I can insert coins, flip flippers, etc. I can hear the sound of the ball trough kicker cycling over and over in a loop. Thanks for any advice or help on this problem. The table looks great otherwise. Can’t wait to play it!
You need to login in order to like this post: click here
June 17, 2017 at 10:02 pm #57378Is the version that was uploaded the correct version? Â The description says 1.0, but the file inside the archive says it’s a WIP.
Seems to play nicely though on official 10.3 for me, using the avengers color rom (avs_170c).
You need to login in order to like this post: click here
June 18, 2017 at 4:25 pm #57390Thanks for a great table! Most of the time the teseract rotates toward the collision of the ball rather than away from it as you would expect. I had to throw balls at the posts in the player to confirm that what I was seeing is true. Any idea how to correct this? Thanks for your help! AL
The script doesn’t have the center point of the tesseract programmed into it correctly. Â Â Update the two bolded lines in the GetCollisionAngle function:
Function GetCollisionAngle(idx, count, X, Y)
Dim pi:pi = 3.14159265358979323846
dim angle, postx, posty, dX, dY
Dim ang
angle = (idx) / count * 2 * pi + (pi / 17.6) ‘ added (pi / 17.6) because the first lamp post (18) is not quite at 0 angle
postx = 510.13 – 60.25 * Cos(angle)Â Â
posty = 802.58 + 60.25 * Sin(angle)Â
posty = -1 * posty
Dim collisionV:Set collisionV = new jVector
collisionV.SetXY postx – X, posty – Y
GetCollisionAngle = collisionV.ang
End FunctionYou need to login in order to like this post: click here
June 18, 2017 at 4:33 pm #57394Also, you can make the tesseract spin smoothly very easily, but the “posts” won’t because they’re not part of the primitive. If someone with 3D skills can update the primitive or make another primitive for the posts, we could make the VP posts hidden all the time and get a perfectly smooth spinning tesseract.
For the time being I’ve updated the below lines in SpinTimer_Timer. I find it less objectionable than the jerky animation. I left the base following the posts, it seems to look better that way.
curPos = Int((lampPosition * colLampPoles.Count) / 360)
cube.ObjRotZ = -lampPosition – 12 ‘-curPos*10 ‘ Move above IF condition below to move smoothly.
cubeb.ObjRotZ = -lampPosition – 12 ‘-curPos*10
If curPos <> lampLastPos Then
tessbase.ObjRotZ = -curPos * 10 – 12 ‘ -lampPosition – 12You need to login in order to like this post: click here
June 18, 2017 at 4:42 pm #57395I made the new tesseract cube itself…. and I could make the bracket, posts and tesseract into one model…. but won’t be able to bake the texture…. (i wouldnt know how)
You need to login in order to like this post: click here
June 18, 2017 at 10:21 pm #57399Its just as easy if the two black posts are separate model…There’s already 3 pieces that move in unison, so a 4th wouldn’t hurt. Then we can just assign it to a rubber texture and be done. :)
You need to login in order to like this post: click here
June 19, 2017 at 5:28 pm #57427Thanks for that fix. You’ve made my OCD go away (…for now :)
AL
You need to login in order to like this post: click here
June 20, 2017 at 2:57 pm #57464Late to the party, but dang, this is a great release! Thanks for this one
Some things I changed for myself:
– Backdrop Y Scale: 1,3 (actually I’d recommend that for all Cab users, the FS view is too wide atm)
– Both flipper strenghths: 3500 (Stern Tables do have aggressive flippers)
– Gravity Constant: 1
– day night slider to almost 0 (this is surely a personal preference, but it looks so good)All in all I’m happy now and thanks again for this cool stuff.
You need to login in order to like this post: click here
June 20, 2017 at 3:08 pm #57467coming soon….. Â ;)
You need to login in order to like this post: click here
June 20, 2017 at 6:24 pm #57469@hauntfreaks what is that a amazon Alexa?Â
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 20, 2017 at 9:06 pm #57472@hauntfreaks what is that a amazon Alexa?
I dont like to name my butt plugs…. once you give them a name there like pets… Â
You need to login in order to like this post: click here
June 20, 2017 at 9:21 pm #57473“butt” seriously…..
You need to login in order to like this post: click here
June 21, 2017 at 12:05 am #57476Oh!! Nice a rubber post thingy. Very nice
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 21, 2017 at 12:36 am #57477I thought it was one of those cylindrical subwoofers.Â
You need to login in order to like this post: click here
June 21, 2017 at 1:26 am #57478Finally got around to playing this one… for about three hours tonight. Super fun!
Not sure if anyone else’s rom defaults  to “extra hard” for all modes. If so, dive into the menu and make some changes. Makes the game a lot more accessible to mediocre players like me!
I agree that this table looks best set to fully “night” setting.
Great job everyone involved. Killer team effort!
You need to login in order to like this post: click here
June 21, 2017 at 8:37 am #57482I thought it was one of those cylindrical subwoofers.
No it’s one of those expensive fancy wifi routers that spin. Â … now I’m really excited!
You need to login in order to like this post: click here
June 21, 2017 at 10:30 am #57483I still cant get it running. I re-downloaded it and the same thing continues to happen. I then tried deleting the NVRAM and the reg entries, still does it. I am getting the gamename error as if it were not seeing or seeing the wrong ROM. The ROM is named correctly and is zipped just like all of my other SAM tables.
Anyone have any other ideas?
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
You need to login in order to like this post: click here
June 21, 2017 at 11:39 am #57484From the download description:
“PLAYERS NOTE (for 2.8 or greater):
To align with official VPinMAME set naming from driver.c, the following were renamed:
Iron Man & Iron Man Vault Edition im2 -> im
X-Men xmen -> xmn
The Avengers avg -> avs
This will also require renaming the rom in VP table scripts”Are you sure that you are using a rom set named avs_170? Are you sure that the bin file inside the zip is named avs_170? Are you sure the rom set in the script is named avs_170?
You need to login in order to like this post: click here
June 21, 2017 at 5:15 pm #57496i think in script its a different rom if i remember correctly i changed that then it worked
You need to login in order to like this post: click here
June 22, 2017 at 12:57 pm #57526I have made some updates for diemonik.
The flashers are updated, the Tesseract has now 1deg. step, not 10deg. (much smoother), some light update and some small further thinks.
This is the sample for the new flashers…
Attachments:
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.