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Basically you are missing the rom and/or the backglass. Look inĀ the script where it says cgname and find out the name of the rom it is expecting.
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This any help?
https://pinside.com/pinball/forum/topic/plastics-for-phoenixYou need to login in order to like this post: click here
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Wow. Nice work with all that code! Looks very nice.
Question: Is it normal to have fairly small text font on DMD (music)?
Vizzini — that screen shot appears to be as designed..
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That sure looks like 1 screen — did I say you needed had to have 2 or 3 screens? Please tell me you have a 2nd screen.
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The Stern Logo is in the topper — if you want that smaller reduce the topper or turn it off/diable if you dont have one.
As for your second post – no idea what that is. Sorry.
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and you can use PinUpPlayerConfigDisplays.bat to tweak your pup sizings to meet your needs. (Note this changes all your tables that use PUP)
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Oh and check the obvious .. can you play any of the sounds outside of the game? Click on anything in this directory for example..
(Your exact location may differ slightly ie. C: instead of D: for example)
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@fourbanks .. no expert on pinupsystem (you might want to ask in another thread) but I have this when I run PinUpPlayerConfigDisplays.bat
..seems like you are not getting the Music channel. So check that you have this default setting.
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Thanks … just some clarification on my part .. So for custom tables, I should just stick with Flashlevel value of 1. I did see the solmodcallback and was going to research that a bit.
I am using your code in my builds — I do appreciate your efforts for sure..!
Attached is the pic about the screws .. seems you missed some materials – so cut’n’paste they come out pink
The flasher object with that image — it just shows up when it flashes – there is that faint image on top of a tabbed dome, or small domes like on the backwall of a Stern,Ā and it looks weird. Is there something I should do so it doesn’t show up?
In scripts, when I see Ā FlasherFlash1_Timer — I assume it is a timer called FlasherFlash1 where I could set .enabled=True, .interval=1000. In this case I cant do that.Ā Found out that I needed to make another timer to call this _timer routine.Ā No biggie.
Attached is my Aerosmith.. I tried to make the Dude flasher light up .. just cant seem to get it to look right – hence the comment about x,y,z rotation.
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Can be on a desktop *if* you have 2 monitors .. or 3.
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No changes required! Get the newer version 1.03 table and Media available here…
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If you had to delete something then I would have to say that something is wrong/unusual with your setup. B2s/DirectB2s/PinupPlayer ..
You should have this folder & folders under your PinUPSystem/PUPVideos directory.
Unzip either the _3screen or _2screen zip file to make it show either the embeddedĀ DMD within the BG (2 screen) or if you have a separate physical, larger DMD then use the _3screen zip file.
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There is no audio embedded in the videos from the roms .. sorry cant do anything about that..as for the sounds in the bonus movie .. added a few of those in the next release.
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Couple things that get me .. for those looking at the example table..
The flasherflash10 flasher, for example, How do you determine the RotX, RotY, RotZ values? And why is there an ugly flasher object imbeded into the flasher image?
As to how to use them .. copy and paste by selecting say 1 level – which ever has the right style/direction that you want.
Naming is *critical* you only want to use “white” on your table as the colors get dynamically changed within the scripts.
You need to export all the images AND the materials!Ā (exclude the xExample/zPlayfield ones if you wish)
The screws are a bit messed up .. you might want to do those yourself or just be sure to correct there images/materials.
To fire off a flasher .. you needĀ both peices ..
Flashlevel(1) = 1 : FlasherFlash1_TimerĀ — it is NOT a timer.. cant be used as a timer .. as it needs to have the flashlevel reset upon each call.
Did I mess that up or what I have written is correct?
PS. What the heck is a “modulated” flasher? hence why use 1 for the value as opposed to say .5 ?
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Looks a lot like Nugent that I and others have done.
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The quick answer (and I am no expert) is to be sure you have the latest media pack then unzip, in your case, the 2 screen zip file that is in the root directory of the zip. This will setup the pupdisplay for your config.
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I am bit rusty but I think you have it “dtLL” is just a name given to the set of drop targets .. the targets on the table are named sw25, sw26, etc.
They act as a group of 5. dtLL is quite likely lower left.
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Hello, for some reason I get not Flipper Solenoid feedback with this Munsters table. All other tables I do. Is there something I need to do to make it work? Thanks in advance
Argrim is just updating the pieces to make that work.. stay tuned.
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Thanks. I see that I need to be on 1.36 in order to upgrade. How do I check what version I am on ? Pardon the newbie querys , I am proficient on Mac but not PC tho it is one additional benefit of having a VPin ā¦ā¦ Itās helping me learn how PCās workā¦..
Mark
It is likely that is what you have .. what I just did was run PinUpPackEditor.exe and it shows me what version I have.
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1.44…
http://www.nailbuster.com/wikipinup/doku.php?id=release_notes
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