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  • in reply to: StarShip Troopers Sega #173485
    eMBee
    Participant
      @embee

      Did you use the PF I sent you (2.1), not the one here? I think I used 32A’s as a size reference so it should be the same size as that (more or less)

      Yes, I used your 2.1 PF and it’s the same size as 32a table base. But in this case I used DeVal’s table as a base and his VP table had a wrong size.
      So when I changed his table size to match the new PF i had to replace almost all objects, which is all new for me…

      The script of 32a’s table looks more modern and should be better, but i have to script things… and i can’t script things :-(

      in reply to: StarShip Troopers Sega #173154
      eMBee
      Participant
        @embee

        – Some assets are rendered on top or below another asset, despite the “write in front or back” option in the VP editor
        Ok, scratch that… I had those issues in desktop view. When i opened the table on my cab, most of that issue are gone.

         

        in reply to: StarShip Troopers Sega #172959
        eMBee
        Participant
          @embee

          So this is where I am at for now.

          I took Sixtoe’s updated PF, added some stuff from other PF and tried to (re)build this table.
          I used assets from 32Assassin’s SST table base. The new PF was another size then DeVal’s SST table so i had to replace/rebuild.
          Added new plastics (textures upgraded by Vogliadicane), Knorr’s apron, few assets from other authors.

          Sorry 32A, I would like to implement your code rebuild, but I have no idea how scripting works… :unsure:
          I’m struggling with the table building right now, but learning more and more along the way… :yes:

          The table has a few issues witch I don’t know how to fix:
          – Multiball doesn’t auto launch and balls keep pilling up in shooter lane (is that a script thing?)
          – Some assets are rendered on top or below another asset, despite the “write in front or back” option in the VP editor
          – Would like to add some basic table lighting
          – Better/more table sounds
          – Cleanups and fixes

          If someone can help me with this, that would be appreciated

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          1 user thanked author for this post.
          in reply to: Looking for graphics help! #172832
          eMBee
          Participant
            @embee

            If you need help with photoshop work, I would like to help where i can.

            in reply to: StarShip Troopers Sega #170424
            eMBee
            Participant
              @embee

              @Vogliadicane did the plastics upgrade via Imglarger.
              I cut them out and added @32Assassin’s clear plastic filter on top of it.
              At first glance they look good. Hopefully usable for this table.

              “I’m doing my part…” ;)

              Carry on!

               

              in reply to: StarShip Troopers Sega #170420
              eMBee
              Participant
                @embee

                @embee

                if you want a full code rebuild

                https://www.dropbox.com/s/wxnh1q68zpkc8o1/Starship%20Troopers.zip?dl=0

                the only problem

                go to layer 9 , I added a subway, you will need to make a prim PF with the hole cutouts in order for it to work

                see DJRobX post the Bug code needs to be rebuilt.


                @32Assassin
                : Is your table base in the right size?
                I used DevaL Crude VPX conversion as a base and his PF texture is stretched horizontally, so if your table base is good i could copy it to your table.
                As far as your script: Sounds great… but i have no clue how to implement or write script (beside copy-paste things). Adding stuff on the playfield and finding my way in the software is where im at. Pretty much a noob here… I only did texture things untill now.

                Just to be clear.
                It’s not my intention to steal @Knorr’s threat here. I love his tables and i’m sure his version will kick ass!|

                @Vogliadicane
                did my PF picture upgrade and @Sixtoe will take a crack a it to see if he can make it better.
                Who knows… maybe those textures will be good and @Knorr can use them for his version.

                Carry on!

                 

                 

                in reply to: StarShip Troopers Sega #170182
                eMBee
                Participant
                  @embee

                  Sounds good! Is it better to upscale before further enhancements?
                  i that case i’ll stop working on it and send you the PF picture.

                  in reply to: StarShip Troopers Sega #170120
                  eMBee
                  Participant
                    @embee

                    So i’ve been messing around and stitched some playfield pictures. Definitely not the best pictures, but the PF is better then the one used right now.
                    I used DevaL’s VPX release and start changing textures, domes, plastics, etc.

                    I want to add more materials, mechanical sounds…  and now I’m stuck!
                    I have no idea how to script or even add things for that matter :wacko:
                    (Tried to add ball dropping and ball rolling sounds., etc.)

                    Table is not going to be jaw dropping, but maybe for time being someone like to assist and make it the best we can?
                    Please let me know and PM me.

                    Starship Trooper WIP

                    1 user thanked author for this post.
                    in reply to: WoZ (Original 2018) #167324
                    eMBee
                    Participant
                      @embee

                      Great table… plays very well.

                      However, some of the videos play either 90 or 180 degrees out on the backglass. Extra ball, Bike_Late videos are rotated 90 degrees CW. Bike_Start plays upside down 180 degrees. Just ran through firing off random events in the PupEditor… all the the videos that do not play in the divided BG play at abnormal orientations. Outside of PuP they display properly

                      (BTW just using a 3 screen cabinet, PF, DMD and Backglass)

                      Thats a new one for me… haven’t got that with all of the WIP tables so far.
                      I also have a 3 screen setup. Not sure if its a Backglass issue of PUP thing…

                      Anyone an idea?

                      in reply to: WoZ (Original 2018) #167284
                      eMBee
                      Participant
                        @embee

                        There’s also 3 versions of each of the graphics sets in image manager? is it OK to delete the older ones and blueprints to save a bit of space?

                        3 versions of the graphics sounds like al lot.
                        I have a pre release version running, so i will look into that.
                        I  do know about some older -> newer textures in the manager due to my recent texture updates.

                         

                        in reply to: WoZ (Original 2018) #167280
                        eMBee
                        Participant
                          @embee

                          Thanks for the update @ckpin ! I had some issues with the older version, mostly related to UltraDMD and performance, so, it was put aside and forgotten. Now, after FlexDMD being released, I’m hoping that it will run better since it looks great. :good:

                          Does FlexDMD work with this table?
                          Havent looked at this, but reading good things about this program. Is it more stable or less demanding for your setup in stead of UltraDMD?

                          in reply to: WoZ (Original 2018) #167277
                          eMBee
                          Participant
                            @embee

                            Hey there, I’ve got something weird with the new version where there’s a reflection on the playfield of Dorothy over the witch at the bottom, it wasn’t like this before? (at least I don’t think?)

                            There’s also 3 versions of each of the graphics sets in image manager? is it OK to delete the older ones and blueprints to save a bit of space?

                            Thats strange.  don’t know why you have that reflection.
                            About older textures… if its not in use, sure you can delete those.

                            1 user thanked author for this post.
                            in reply to: World Cup Soccer (Bally 1994) #165815
                            eMBee
                            Participant
                              @embee

                              W-O-W!
                              This looks so beautiful… its like the real deal…

                              Thank you. :yahoo:

                              in reply to: The Leprechaun King #164794
                              eMBee
                              Participant
                                @embee

                                Thats odd… this table is stuttering in my cab.
                                downloaded HP and ST aswell and those are running smooth.

                                tried different settings (lowering quality, reflections, ao, etc. Off but still the same)

                                Any ideas?

                                in reply to: WOZ Playfield and textures #164208
                                eMBee
                                Participant
                                  @embee

                                  FYI:

                                  You can download this pack, but an update (or table MOD) is on its way!
                                  Not only my texture upgrades, PUP clips and Dark’s 3D Witch model is implemented in this release.
                                  CKpin informed me he also is updating some script issues and bug fixes. :good:

                                  So you might want to wait for this one! :yes:

                                  3 users thanked author for this post.
                                  in reply to: WOZ MOD or NOT? (UPDATE RELEASED) #163962
                                  eMBee
                                  Participant
                                    @embee

                                    Thanks CKPin!

                                    I’ll release my WOZ Mod table soon.
                                    I want to change some settings for de new 3d witch model first. I am a noob scripting wise, so i have to figure out how.
                                    Any help on this would be appreciated.

                                    4 users thanked author for this post.
                                    in reply to: WOZ Playfield and textures #163666
                                    eMBee
                                    Participant
                                      @embee

                                      @Daryl: See the install tab.
                                      Go to image manager and choose the texture you want to replace.
                                      Use the “reimport file” button and pick my new texture.

                                      in reply to: WoZ Wicked Witch 3D #163541
                                      eMBee
                                      Participant
                                        @embee

                                        So i figured out how to swap the witch in the table.
                                        Now i have to change the start and end points when she is popping up.

                                        Where can I change this?.. the script or VP editor?

                                        Witch_3D

                                        in reply to: WOZ Playfield and textures #163475
                                        eMBee
                                        Participant
                                          @embee

                                          Any updates on being able to release this as a MOD? I just found this table when I installed PuP Player for the Harry Potter table. It is really a fun table and could use an update to make it even better.

                                          No, not yet. Still waiting for an approval from original author for MOD release.
                                          Dark offered to make the 3D witch model VP suitable I, no ETA for this though… so we have to be patient for this.
                                          I will work on the table some more if i can get more or better resources . But this will only be texture wise (I don’t know how to script/build at this point).

                                          in reply to: WOZ MOD or NOT? (UPDATE RELEASED) #163172
                                          eMBee
                                          Participant
                                            @embee

                                            Playfield and texture update pack is up for grabs… hope you guys like the changes.
                                            I’ll keep working on the table. If anyone can provide better plastic, pictures, etc. please PM me.

                                            1 user thanked author for this post.
                                          Viewing 20 posts - 21 through 40 (of 83 total)

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