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Did you use the PF I sent you (2.1), not the one here? I think I used 32A’s as a size reference so it should be the same size as that (more or less)
Yes, I used your 2.1 PF and it’s the same size as 32a table base. But in this case I used DeVal’s table as a base and his VP table had a wrong size.
So when I changed his table size to match the new PF i had to replace almost all objects, which is all new for me…The script of 32a’s table looks more modern and should be better, but i have to script things… and i can’t script things
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– Some assets are rendered on top or below another asset, despite the “write in front or back” option in the VP editorOk, scratch that… I had those issues in desktop view. When i opened the table on my cab, most of that issue are gone.
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So this is where I am at for now.
I took Sixtoe’s updated PF, added some stuff from other PF and tried to (re)build this table.
I used assets from 32Assassin’s SST table base. The new PF was another size then DeVal’s SST table so i had to replace/rebuild.
Added new plastics (textures upgraded by Vogliadicane), Knorr’s apron, few assets from other authors.Sorry 32A, I would like to implement your code rebuild, but I have no idea how scripting works…
I’m struggling with the table building right now, but learning more and more along the way…The table has a few issues witch I don’t know how to fix:
– Multiball doesn’t auto launch and balls keep pilling up in shooter lane (is that a script thing?)
– Some assets are rendered on top or below another asset, despite the “write in front or back” option in the VP editor
– Would like to add some basic table lighting
– Better/more table sounds
– Cleanups and fixesIf someone can help me with this, that would be appreciated
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If you need help with photoshop work, I would like to help where i can.
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@Vogliadicane did the plastics upgrade via Imglarger.
I cut them out and added @32Assassin’s clear plastic filter on top of it.
At first glance they look good. Hopefully usable for this table.“I’m doing my part…” ;)
Carry on!
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if you want a full code rebuild
https://www.dropbox.com/s/wxnh1q68zpkc8o1/Starship%20Troopers.zip?dl=0
the only problem
go to layer 9 , I added a subway, you will need to make a prim PF with the hole cutouts in order for it to work
see DJRobX post the Bug code needs to be rebuilt.
@32Assassin: Is your table base in the right size?
I used DevaL Crude VPX conversion as a base and his PF texture is stretched horizontally, so if your table base is good i could copy it to your table.
As far as your script: Sounds great… but i have no clue how to implement or write script (beside copy-paste things). Adding stuff on the playfield and finding my way in the software is where im at. Pretty much a noob here… I only did texture things untill now.Just to be clear.
It’s not my intention to steal @Knorr’s threat here. I love his tables and i’m sure his version will kick ass!|
@Vogliadicane did my PF picture upgrade and @Sixtoe will take a crack a it to see if he can make it better.
Who knows… maybe those textures will be good and @Knorr can use them for his version.Carry on!
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Sounds good! Is it better to upscale before further enhancements?
i that case i’ll stop working on it and send you the PF picture.You need to login in order to like this post: click here
So i’ve been messing around and stitched some playfield pictures. Definitely not the best pictures, but the PF is better then the one used right now.
I used DevaL’s VPX release and start changing textures, domes, plastics, etc.I want to add more materials, mechanical sounds… and now I’m stuck!
I have no idea how to script or even add things for that matter
(Tried to add ball dropping and ball rolling sounds., etc.)Table is not going to be jaw dropping, but maybe for time being someone like to assist and make it the best we can?
Please let me know and PM me.You need to login in order to like this post: click here
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Great table… plays very well.
However, some of the videos play either 90 or 180 degrees out on the backglass. Extra ball, Bike_Late videos are rotated 90 degrees CW. Bike_Start plays upside down 180 degrees. Just ran through firing off random events in the PupEditor… all the the videos that do not play in the divided BG play at abnormal orientations. Outside of PuP they display properly
(BTW just using a 3 screen cabinet, PF, DMD and Backglass)
Thats a new one for me… haven’t got that with all of the WIP tables so far.
I also have a 3 screen setup. Not sure if its a Backglass issue of PUP thing…Anyone an idea?
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There’s also 3 versions of each of the graphics sets in image manager? is it OK to delete the older ones and blueprints to save a bit of space?
3 versions of the graphics sounds like al lot.
I have a pre release version running, so i will look into that.
I do know about some older -> newer textures in the manager due to my recent texture updates.You need to login in order to like this post: click here
Thanks for the update @ckpin ! I had some issues with the older version, mostly related to UltraDMD and performance, so, it was put aside and forgotten. Now, after FlexDMD being released, I’m hoping that it will run better since it looks great.
Does FlexDMD work with this table?
Havent looked at this, but reading good things about this program. Is it more stable or less demanding for your setup in stead of UltraDMD?You need to login in order to like this post: click here
Hey there, I’ve got something weird with the new version where there’s a reflection on the playfield of Dorothy over the witch at the bottom, it wasn’t like this before? (at least I don’t think?)
There’s also 3 versions of each of the graphics sets in image manager? is it OK to delete the older ones and blueprints to save a bit of space?
Thats strange. don’t know why you have that reflection.
About older textures… if its not in use, sure you can delete those.You need to login in order to like this post: click here
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W-O-W!
This looks so beautiful… its like the real deal…Thank you.
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Thats odd… this table is stuttering in my cab.
downloaded HP and ST aswell and those are running smooth.tried different settings (lowering quality, reflections, ao, etc. Off but still the same)
Any ideas?
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FYI:
You can download this pack, but an update (or table MOD) is on its way!
Not only my texture upgrades, PUP clips and Dark’s 3D Witch model is implemented in this release.
CKpin informed me he also is updating some script issues and bug fixes.So you might want to wait for this one!
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Thanks CKPin!
I’ll release my WOZ Mod table soon.
I want to change some settings for de new 3d witch model first. I am a noob scripting wise, so i have to figure out how.
Any help on this would be appreciated.You need to login in order to like this post: click here
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@Daryl: See the install tab.
Go to image manager and choose the texture you want to replace.
Use the “reimport file” button and pick my new texture.You need to login in order to like this post: click here
So i figured out how to swap the witch in the table.
Now i have to change the start and end points when she is popping up.Where can I change this?.. the script or VP editor?
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Any updates on being able to release this as a MOD? I just found this table when I installed PuP Player for the Harry Potter table. It is really a fun table and could use an update to make it even better.
No, not yet. Still waiting for an approval from original author for MOD release.
Dark offered to make the 3D witch model VP suitable I, no ETA for this though… so we have to be patient for this.
I will work on the table some more if i can get more or better resources . But this will only be texture wise (I don’t know how to script/build at this point).You need to login in order to like this post: click here
Playfield and texture update pack is up for grabs… hope you guys like the changes.
I’ll keep working on the table. If anyone can provide better plastic, pictures, etc. please PM me.You need to login in order to like this post: click here
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