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I need VPW to make VR versions of every table!
Your releases are really impressive, thanks so much.
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Nice! Is it possible to add a VR Room to this like your Monster Bash mod?
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I would also like to know this, there are some guides but unsure if they are out of date with the current versions of VPVR and PUP packs etc.
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March 17, 2021 at 2:45 pm in reply to: WIP: Big Trouble in Little China Original VPX + Pup Pack concept #229679I found this looking for a BTILC table and hope you are still working on it. Some great ideas in here and looks like it would be a fun table.
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This is Great, please do Leprechaun King and Pizza Time. Scotty Wic’s tables are awesome.
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Looks like the pop bumpers and slings aren’t working for me in VR or on a standard screen. Anybody else run into this?
Using the latest VPVR.
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Is it just me or are the slings not working on this table?
Using the latest VPVR.
Edit: Looks like the pop bumpers aren’t firing either.
- This reply was modified 3 years, 3 months ago by jas722.
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March 10, 2021 at 11:42 pm in reply to: VR ROOM Creature From The Black Lagoon Minimal (Bally 1992) #228784Does anyone have an issue with the ball being stuck in the launcher when the game is started?
Edit: Nevermind I see what happened, I have “Start” mapped to C which is in the script for Ball control. Changed that to false and that fixed my issue.
Thanks for updating this table!
- This reply was modified 3 years, 3 months ago by jas722.
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March 10, 2021 at 4:22 pm in reply to: FSS MOD Teenage Mutant Ninja Turtles (Data East 1991) #228738Hmm, the ball is getting stuck in the launcher for me. Using VPX 10.6
Anyone running into this?
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Booted this up last night and noticed the backglass has the file info in a little window over the art. Is there an easy way to fix this?
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Love seeing these tables come to VR. Hard to go back to playing on a 2D screen.
Thank you!
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1 user thanked author for this post.
This table seems to hang for me at launch. The lights etc. work but the sound cuts off soon as it starts up and I’m unable to add credits/start the game.
Any special settings needed to get this working?
Edit: A restart fixed that problem, however now the ball gets stuck in the launcher. Anyone run into this?
- This reply was modified 3 years, 3 months ago by jas722.
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The issue with the ball being stuck in the launcher seems to be happening with the latest version of VPVR as well. Did you ever resolve this issue?
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Yeah the flippers being stuck was on my end, tried again tonight and no such issues must be my controller :)
I did notice that the bumpers by the flippers didn’t seem to be active in the VR version. I tried the FSS version and they did seem to fire so not sure if that is a bug.
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Where can I grab the music?
I didn’t see any music in a search over at VPF.
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Thanks for this, have memories of playing this in the arcade back in the day.
Am I the only one where sometimes the flippers will stick? I didn’t notice any pattern but happened to me a few times as I was checking it out. Great work on bringing this to VR regardless, might be something with the controller I’m using as well.
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Weird this was working for me but I tried it again tonight and the flippers / elevator seem to be way in the background of the upper playfield.
Anyone else run into this?
I might have switched a setting while messing with other tables.
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Whoa this is amazing! I just tried the old version a few days ago and wondered if anyone was going to update it as the Playfield looked rough on that version.
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It’s awesome to see tables going VR, thanks so much.
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I tried all the tips in this thread and still getting Controller error on line 10228 – Controller.B2sSetdata.
Unchecked B2S in the Keys,Nudge and DOF options
Tried the 64 and 32 bit version of VPX VR
Registered the B2SBlackGlass server
Any help?
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