Forum Replies Created
-
AuthorPosts
-
Do you mind pointing to the download link for the Halloween wheel? I can not seem to find it. I see the display of two in the first page of the support topic but I am having trouble finding the actual file here or via Google. PinEvent and future pinball installed last night. Works great. Amazing.
Thanks,
Lane
Look for the Pinevent wheels on this site.
You need to login in order to like this post: click here
Goodbye, black bars! Thank you!
You need to login in order to like this post: click here
@lunatechfringe Did you ever figure your table crashing issue out? I have the exact same issue you have but on my Jaws Ultimate PinEvent table.
I was never able to get PuP Streams working, but I can play all of the PinEvent tables without problems.
Out of curiosity, what video card are you using?
You need to login in order to like this post: click here
Amazing work! Thank you!
You need to login in order to like this post: click here
Per changing the keys. For my console I’m using this, the Start button to reset the game, and the right flipper to load balls. Make these changes to the script do that
31 If keycode = StartGameKey Then
45 if (keycode=RightFlipperKey) then
67 If keycode = StartGameKey Then
BTW, love these old tables! Thanks for posting
I was able to use the suggestions you provided, which fixed the problem. Thanks!
You need to login in order to like this post: click here
This update kicks ass, @TerryRed! It makes me want to go buy new VR equipment.
You need to login in order to like this post: click here
@lunatechfringe, is there a difference in the rom from the one on IPDB? I am not sure which one i have but i think there was only 1 person that dumped the rom.
I see that the bin files have different naming. VPU one should work
Also i believe you should get a knocker hit after you complete the rack. Can anyone see if and why its not working. I tested the solenoids and i believe its working fine, and other Stern era games all use the same solenoid number.
Unless I’m looking at the wrong ROM, the one I see here is completely different than what I used.
You need to login in order to like this post: click here
Thanks for this unique table. Is there an easy way to change the button assignment to release the balls to something other than Coin 3 (such as “Add Credit”)?
You need to login in order to like this post: click here
anyone have issues with the ball not coming out?..game coins up and starts but ball never comes out.
I had an older cue.zip ROM in my roms folder. The one mentioned on page one from vpuniverse.com by @outhere should get you fixed up.
You need to login in order to like this post: click here
Thanks for the table! One observation…it looks like the logos need to be flipped on the upper-half of the playfield.
RIP Eddie!
You need to login in order to like this post: click here
September 19, 2020 at 8:56 pm in reply to: Al’s Garage Band Goes On A World Tour (Alvin G 1992) #201545Thanks for the table! Is anyone else having problems getting the plunger to trigger correctly?
You need to login in order to like this post: click here
This table is super fun! Being a huge Floyd fan, care was taken in terms of how events are timed with the music, so it flows really well. I love the detail in it, and it is very colorful.
I have a few problems with it that I’m curious about:
1) It gets to ball 5, and the game does not proceed.
2) It’s impossible to hit the third (center) hole of the wall on the upper-left corner of the playfield.Are there any fixes for this?
Your help is appreciated. Great table!
You need to login in order to like this post: click here
September 9, 2020 at 12:51 am in reply to: Future Pinball: PinEvent and ULTIMATE Pro Pinball Attract Backglass and Playfield Packs for PinUP Popper #200355Hey @lunatechfringe, thanks for the videos!
Since I’m using PinballX I had to rotate the playfield videos. If you don’t mind I can share the rotated videos:
Absolutely! I’m glad you found them useful.
You need to login in order to like this post: click here
I figured it out, and it was an idiotic newb thing I did. When I originally setup PinUP Popper, I had a massive oversight on screen rotations for anything using the playfield. The orientation was wrong, so once I configured it as 270 degrees and copied my config settings to a PinUpPlayer.ini file in each PinEvent PUP Pack directory, the tables loaded properly. So happy! Now I get to see these tables as they were intended. Thanks for pointing me in the right direction, Terry!
UPDATE: I spoke too soon. I got it to work once, then it went back to crashing with the PUP plugin loaded. I saw this while playing the table in debug mode.
You need to login in order to like this post: click here
To add to my previous post, I was able to fully resolve this. After double-checking my DOFLinx configuration with the video guide, I reconfigured the PUP Pack for my setup (two screens). It was so easy that I can kick myself for the hours I wasted trying to figure this out.
The fix…
I don’t have a Topper, so I configured the Topper to ForceBack (instead of off…THAT’S IMPORTANT, as it wasn’t working properly when it was off). I then configured Other1/BackGlass2 to ForceOn. I left ForceBack as is for Backglass. The PUP Pack is finally working for me. I hope this helps any two-screen cabinet users out there scratching their heads trying figure this out.You need to login in order to like this post: click here
OK, I figured out my problem. Even though I wasn’t intending on configuring DOF / DOFLinx, it appears to be REQUIRED if you want to use the backglass package or PUP Packs to work with this. The documentation led me to believe it wasn’t required if you weren’t using force feedback, etc. It’s pretty easy to configure, too. All I had to do is modify the DOFLinx.ini to point to the folder I wanted to use. I’m opting for PUP Packs in my case, since I’ve taken all of the animated backglass I’ve found while setting up PinUP Popper and created mini (micro?) PUP Packs with ONLY the backglass video (without sound) and the PUPDMD.
You need to login in order to like this post: click here
1 user thanked author for this post.
I have no problems getting the PUPDMD to work, but PUP Packs, even simple ones, don’t load. I only see the DMD and desktop on my backglass monitor.
You need to login in order to like this post: click here
I finally took a look at Event Viewer and found this happening repeatedly:
Log Name: Application
Source: Application Error
Date: 8/27/2020 9:15:41 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: (removed)
Description:
Faulting application name: Future Pinball.exe, version: 1.9.2008.1225, time stamp: 0x4d1d68d3
Faulting module name: VCRUNTIME140.dll, version: 14.27.29016.0, time stamp: 0x5ee8387e
Exception code: 0xc0000005
Fault offset: 0x0000319e
Faulting process id: 0x18c4
Faulting application start time: 0x01d67cf1d6e38b8f
Faulting application path: C:\Games\Future Pinball\Future Pinball.exe
Faulting module path: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
Report Id: ab945af7-880e-41a8-95dc-96eb70007715
Faulting package full name:
Faulting package-relative application ID:and
Log Name: Application
Source: Application Hang
Date: 8/27/2020 9:09:18 PM
Event ID: 1002
Task Category: (101)
Level: Error
Keywords: Classic
User: N/A
Computer: (removed)
Description:
The program PinUpDisplay.exe version 1.4.5.457 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 2924
Start Time: 01d67cf0f3b35455
Termination Time: 4294967295
Application Path: C:\PinUPSystem\PinUpDisplay.exe
Report Id: 1822dd24-45ed-4c22-b953-0c44f652a37f
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idleI thought reinstalling the latest C++ Redistributables would fix it, but it didn’t work. Back to troubleshooting…
You need to login in order to like this post: click here
<span style=”font-family: arial, helvetica, sans-serif;”>I flipped the monitor today. Unfortunately, it still crashes when the table loads (slightly after the sounds start playing). When it crashes, the PUP Pack is still open on the backglass monitor. I’m not sure what else to do at this point.</span>
You need to login in order to like this post: click here
I’d have to reverse my playfield monitor installation in the cab. I’ll take that on later this week if some other things I’m going to try don’t resolve it.
Thanks for your help! Mind-blowing work!
You need to login in order to like this post: click here
-
AuthorPosts