Forum Replies Created
-
AuthorPosts
-
September 13, 2020 at 7:38 am in reply to: FSS MOD Star Trek 25th Anniversary (Data East 1991) #200835
Looks great!
You guys should move the flashers from the crystal display a bit in the Y+ direction. They are cutting the crystals in half right now! This problem existed in 32a’s original version and was never corrected.
Actually they probably should be tilted instead, if they are flashers, if they are not they should be replaced with flashers.. hint.. hint… @Morttis
You need to login in order to like this post: click here
September 12, 2020 at 5:55 pm in reply to: FSS MOD Star Trek 25th Anniversary (Data East 1991) #200772Thanks a bunch Morttis. Looks great.
You need to login in order to like this post: click here
great releases of ‘Taito do Brazil’ enjoying them all.
You need to login in order to like this post: click here
thanks for redoing this one.. one of my favorites..
You need to login in order to like this post: click here
Thanks to you Scottacus and the team for a great release.. looks top notch!
You need to login in order to like this post: click here
Love the work you put into this table.. really great stuff.
You need to login in order to like this post: click here
Like pulling rabbits out of a hat!
You need to login in order to like this post: click here
Awesome Morttis, I am so happy you decided to support FSS, it has taken a load off my shoulders.. !!!
All the development I do has made it impossible for me to keep up with all the table author releases. So you are Awesome..
Thanks…
Nick.
You need to login in order to like this post: click here
I’m not sure how difficult it would be to create this, my guess is a whole conversion would need to be done, and I’m not sure if this FFS version is based off the vp9 table or was just recreated from scratch.
The table was created from scratch, not at all the VP9 version. And it would not be too difficult to move the backbox from upright to flat, but it would be a bit of work. all the upright playfield objects would need to have all their XYZ positions recalculated. And the motorcross animation(ball capture) XYZ coords also fixed too.
You need to login in order to like this post: click here
Morttis, If you want to get rid of that backglass glare I have 2 images of the it if you want them, just let me know.
You need to login in order to like this post: click here
Speaking of breakshot, you ever take a break!!! big thanks Morttis, you know I’m kidding..
You need to login in order to like this post: click here
Nice.. indeed.. very nice..
You need to login in order to like this post: click here
Man I didn’t even know about this table. lolz.. thanks a bunch Morttis.
You need to login in order to like this post: click here
AS usual Morttis, great work, and thanks a lot for that great work!
You need to login in order to like this post: click here
Thanks again L76.
You need to login in order to like this post: click here
great idea for sure!!
You need to login in order to like this post: click here
Thanks Morttis, great work you are doing.. your work is looking great in my launcher.
You need to login in order to like this post: click here
Wow very cool Mortiis, thanks again..
You need to login in order to like this post: click here
con gracias repetidas, or Muito obrigado
You need to login in order to like this post: click here
Thanks a bunch Mortiis, I wanted to do this one so bad, but I’m sure glad you did it. I will have to settle for Superman.. and yes it is coming –slowly–. I’m really busy with my launcher, and its taking up most of my time.
You need to login in order to like this post: click here
-
AuthorPosts