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Upvote!
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You should be Pinballing instead of dealing with stuff like this!
Thanks man!
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Wow man, that’s almost too much for one brain! Insane amount of knowledge and work you have put in there. Great stuff!
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Deleted!
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I forgot to say that somebody has to stitch the Rat, Fox and the Tiger in the shooter lane into the image. If you guys want i can finish the Rabbit and the Croc. But only if needed!
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This is the current WIP. If somebody is working on vectorizing the PF keep going! This is just a test how nice and quick i can get the PF with that protector image! This is around 6h of work. Still a lot of finetuning and cleaning to do. Especially outlines. I left out the gfx around the inserts because that has to be shaped after the insert images. It’s better then nothing. It’s the same upscale and repair method i used for Hot Tip and Deadly Weapon.
If somebody needs this for vectorizing or if somebody wants to finish this classic PS style PM me and i send you the 10k image!
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Wow @terryred ! Man that looks awesome! Must have been a shitload of work!
Congrats!
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I can upload a 10k upscale of the PF protector if needed! It’s partly cleaned (no vectorizing, too much work). If you want you can check it and if you like it you can finish it. All you have to do is clean up some black outlines, add TT letters and stitch some of the smaller cartoon characters into the image. They were too detailed for the upscale and impossible to clean up. You have to downscale the 10k image to 4k in the end to make it look good.
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Nice and crisp! Thanks!
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You won’t be happy with the Sega DMD on your real one. It uses more pixels and looks horrible on a standard DMD. Most people with a real DMD are draging the Sega DMD window to the BG monitor (with mouse).
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I always thought Wildman is “Grizzly Adams” Dan Haggerty! Now i had to find out that he’s married to Barbie!?
Thanks @wildman for everything you do! Love your Work!
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I have wanted to do this table for a long time , thanks to @rascal for bringing it to VPX and getting the ball rolling. @siggi worked a miracle making the graphics out of this world and thanks @32assassin as usual for all you help with the scripting and fixes . @bord, you are in my opinion the GOAT!!!! You make these things looks amazing. If I see a Bord table, you know it’s gonna be top quality and I think you outdid yourself this time.
Exactly what i wanted to say
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Thanks, man!
Really cool to see my own table in a flyover!
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Thanks for the reply! Could you be a bit more precise about the following:
Is there a noticeable difference in visual realism and 3D depth compared to the previous version in VR? Does the higher shadow contrast fit to what you see in 3D or does it look a bit off? I just want to make sure that i’m on the right track for future stuff!
Thanks!
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Great stuff! Thanks for the update!
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Well done guys! Just what the table needed!
Thanks for sharing!
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It’s not a big update but it was needed! Playfield depth / shadow contrast was way too low. Almost to the point where it looked unrealistic! The main reason i render tables is to make it easier to see where the ball has to go and have the full 3D experience. I’m curious if the VR guys see a difference! It’s maybe just me, but i have a hard time playing tables without at least a shadow layer for the PF.
The change for the bumpers was also a must. Absultely boring shot into that area. Now it has the chance to bounce between the bumpers for up to 10 seconds like on the real table. There aren’t many satisfying shots to the left, now the left side of the table came a bit more alive!
The rest are rendering cosmetics.
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Nice one Bord!!
Great job @siggi
@borgdog @32assassin you guys are killing me!Thanks for starting this @armyaviation
Can’t wait!
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Great table, great update, physic is great… but I can’t change the ball, is red and hard to see it sometimes, I try the common tweaks on options> ball and change the image, but nothing, I check the script and I see some option 1 or 0, I try it, and nothing, I just want a regular ball, I need some help, thanks
Can you post a screenshot?
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thanks a lot for the update of this already great table!
The imperfections on this table bugged me for quite some time. Now i can close that chapter!
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