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March 8, 2019 at 3:37 am in reply to: The Addams Family (Bally 1992) V2 – G5K, Sliderpoint, 3rdAxis #117114
Hey all,
Wanted to share my experiences – in case it helps others
V2.0 would not load under any circumstance unless I lowered the VP texture limit to 3072 or lower
Release of 2.1 worked straight away
Updated Nvidia driver to the most current – 5/03/2019 (419.35 – I think)
V2.0 loaded and played first go. V2.1 (with all images from 2.0) works fine too
Brilliant table, thanks to all !
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Fantastic work !! Table plays brilliantly
Something I noticed in the script is that there are two Sub Table1_exit routines
which caused a little delay in table shutdown.
Thanks for all your work, and another great release
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@Loserman76 – Thanks for All your tables they really are great.
It seems the 5 rollover targets are missing material being set.
Thanks again
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October 13, 2018 at 7:42 am in reply to: Keystroke sometimes leads to "beep" sound from Windows #100884Hey Matt,
Could it be that STICKY KEYS is on ?
Beeps when you press shift key 5 times
disable under ease of access control panel
Or is it possible you have a usb keyboard/device that is turning itself off ?
Check in your power options (advanced options) that USB selective suspend is disabled
Hope that sorts it for you !
Edit: Laughs NFozzy already had you sorted !
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1 user thanked author for this post.
Great job on rebuilding this in VP, have finally got around to installing, and it looks and plays great..
Please add the UltraDmd reg config code to the final table
link: https://www.vpforums.org/index.php?showtopic=26602&page=21#entry362581
Music : Have found that for a neat config : Having come from a 9/9.2/PM5/VPX to VPx only setup the music folder was a hot mess ! Vp is happy to have playmusic “Jaws/song name” which lets you have folders for table music (once edited in script)
Great work on the table and even a glance at the script shows just how much effort you have put into this !
Since I’m a greedy bugger will mention that i have looked at doing an Akira to VP conversion using 32Assassain’s table, but man, a million tiny graphic adjustments !!
I am thinking of redoing Jp’s Mephisto using Borgdog‘s EM table template since other than flippers, Light state, and Bumper Disabled script (and materials o/c) the table still works under VPX.
Thanks for your continued support, Your genuine site, and yourself
All the best
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Thanks for that rothbauerw , and yeah that fixes it
Jive Time – select Ramp3 and change top and bottom width to 55
Trade Winds – select Balltrough and change top and bottom width to 55
Cheers !
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December 5, 2017 at 6:58 am in reply to: Bubba the Redneck Werewolf (Hollywood Horror ROM Mod) #70592@Daryl / Haunt
I guess you are talking about adding the NVOffset (x) where x is 1-9 ? think it was made to go higher with xenonph ‘s nfl tables
add it to the controller.run section of table — where you find Controller.Hidden = or .Hidden =
and that creates seperate nv files to keep highscores seperate (Need to add it to each version of table using the same rom)
although having it as a unique rom thx to Carny will be much better !!!
Thanks to Haunt, BD and all for such a great table
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My 1/4c :)
Use fs exclusive in pinball x via a batch command
Using vp, or pinx recorder fs exc off
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Hey, absolutely beautiful table, thank you
Just some thoughts :
With ball shadows turned off – the ball crossing the rollovers displays a bright image under the ball
If you change the balls from 5 -> 3 you need to change line 590 from
if balls = 5 … to … if balls = balls
Personal setup – was great to be able to hide the post it note on apron, simply commented out the entering initials sub, and postit sub – prefer a clean apron and displaying high score as player1 score on b2s.
Thanks again !
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@Daryl, good catch, I suspect your right – That on a fresh install there is no regentry there for it to read. Was part of the initial code so I had left it in.
Will update the code removing the read entry.
Great work on the table – Amazed at the depth of work you have scripted into it
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Thanks for a fun table
To fix the Credits Not displaying issue with the F6 menu
At the bottom of the script – Line 536
.AddChk 205,175,190,Array(“Credits displayed”,0)’dip 27
Change to
.AddChk 205,175,190,Array(“Credits displayed”,&H04000000)’dip 27
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@Carny – had done that as on my 2 screen setup, the dmd position for amh , kiss and the web (vp9) were all slightly different.
With thanks to carny’s and daryl’s comments – updated version that defaults to not changing dmd position unless specified
'---------- UltraDMD Unique Table Color preference -------------
Dim DMDColor, DMDColorSelect, UseFullColor
Dim DMDPosition, DMDPosX, DMDPosY
UseFullColor = "True" ' "True" / "False"
DMDColorSelect = "OrangeRed" ' Rightclick on UDMD window to get full list of colours
DMDPosition = False ' Use Manual DMD Position, True / False
DMDPosX = 2303 ' Position in Decimal
DMDPosY = 860 ' Position in Decimal
GetDMDColor
Sub GetDMDColor
Dim WshShell,filecheck,directory
Set WshShell = CreateObject("WScript.Shell")
If DMDPosition then
WshShell.RegWrite "HKCU\Software\UltraDMD\x",DMDPosX,"REG_DWORD"
WshShell.RegWrite "HKCU\Software\UltraDMD\y",DMDPosY,"REG_DWORD"
End if
WshShell.RegWrite "HKCU\Software\UltraDMD\fullcolor",UseFullColor,"REG_SZ"
WshShell.RegWrite "HKCU\Software\UltraDMD\color",DMDColorSelect,"REG_SZ"
End Sub
'---------------------------------------------------
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Thanks Daryl for all your work in this table
using gigula ‘s original code I modified it so that from table script you can set the dmd position , colour , and fullcolour off / on
Full post http://www.vpforums.org/index.php?showtopic=26602&page=21#entry362581
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Really nice work on this SliderPoint.
And table works great using the auto(by time) Day->Night slider
and nice idea to adjust the gi intensity depending on the brightnessYou need to login in order to like this post: click here
With the line
Vol = Csng(ballVell(ball) ^2 / 1)
if your trying to decrease (make quieter) the ball rolling sound, you’ll want to change the 1 to for eg 10
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Another Great Table, thank you Fren,
Don’t know if it’s just my setup,
with AO Enabled (Update in game – Quality)
Get a weird static over the playfield, very noticeable on the green just above the apron.
Wonder if its a material on the playfield, as the static seems to run around the edges of primitives but not through them.Of course perfectly fine without that AO. And very fine indeed !
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