Dr. Dude (Bally 1990)

Viewing 20 posts - 41 through 60 (of 300 total)
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  • #49134
    RustyCardores
    Moderator
      @rustycardores
      MemberModerator

      The last version I can play of this is Fozzy’s beta 1.4d_withMixMaster, but once I hit 1.4f I get the rolling ball sound on 2 left flipper presses.

      If I continue to play 1.4f I get the error…

      Line: 1229 Subscript out of range: ‘b

      1.4u does the same, but the error code is associated with 1172 from memory. (same bit of script, it just exists on another line now after updates)

      I’ll have a look in DiffMerge and see what the differences are after Fozzy’z 1.4d

       

      #49138
      RustyCardores
      Moderator
        @rustycardores
        MemberModerator

        Test Kicker key codes first appeared in 1.4f and carry through until 1.4u

        If I comment out the sections associated with these key codes (leaving the Test Kicker code itself), then the table works fine.

        #49139
        wrd1972
        Participant
          @wrd1972
          MembervipContributor

          Try this rev guys. Physics are much closer to the previous release.

          https://www.dropbox.com/s/rdzzzl02gll1u2q/Dr%20Dude%20%28Midway%201990%29%201.4_V.vpx?dl=0

          Table is playing fine on my table Rusty. No errors or hiccups at all. Try the above.

          My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

          40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

          1 user thanked author for this post.
          #49145
          RustyCardores
          Moderator
            @rustycardores
            MemberModerator

            It does the same.  The Test Kicker code #46 creates a ball.  It appears that code happens to align itself with my left flipper button.  That’s why it’s not effecting others, as our button assignments differ.

            Well done @drybonz turns out you were right :)

            #49149
            RustyCardores
            Moderator
              @rustycardores
              MemberModerator

              Should there be a ball drop sound on entry to the mixmaster?

              Also, is there a way to add L/R balance to the ball drops at the end of the wire ramps?  The code to is different to what I’m use too.

              #49151
              wrd1972
              Participant
                @wrd1972
                MembervipContributor

                Should be able to add the ball drop sound there. Cant speak to the balance though.

                My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                #49189
                wrd1972
                Participant
                  @wrd1972
                  MembervipContributor

                  Here is my latest Refresh WIP:

                  More lighting changes and I have rolled in the MM changes fozzy referenced. Also photoshopped the plastics.

                  https://www.dropbox.com/s/4s4euloceomm59g/Dr%20Dude%20%28Midway%201990%29%201.4_x.vpx?dl=0

                  I am still dialing in the Mixmasters exit width. Still seems the ball is exiting too fast but that can be dialed in with the two posts and rubbers at the MM’s exit.

                  Let me know what you guys think please.

                  My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                  40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                  1 user thanked author for this post.
                  #49213
                  RustyCardores
                  Moderator
                    @rustycardores
                    MemberModerator

                    @wrd1972  I have looked at the ball drop sound out of the wire ramps, as the actual sound file used appears to favour the right channel. So when the ball drops out of the left wire ramp, I hear it to the right. :(

                    Without importing a new sound (so that my PMD becomes more than just a script update) I have added a new sub in order for me to increase the volume and add balance. With this code I now hear both left and right directions to match the wire ramp in use.

                    I think this mod would also benefit non-PMD/non-DOF users who hear the ball drop from the backbox speakers. (Change the to for standard volume in both left and right calls)

                    Modified code in Red and original code in italics for easy view…


                    ‘*****************************************
                    ‘ JimmyFingers VP10 Sound Routines
                    ‘*****************************************

                    ‘***Metal ramp sounds
                    ‘ PMD Mod by RustyCardores: Volume increased & balance added – Additional Sub included for LWireEnd_Hit below
                    Sub BallHitSound(dummy):PlaySound “fx_balldrop”,0,2,.6:End Sub
                    ‘ Sub BallHitSound(dummy):PlaySound “fx_balldrop”:End Sub
                    Sub BallHitSound2(dummy):PlaySound “fx_balldrop”,0,2,-.6:End Sub

                    ‘ PMD Mod by RustyCardores: Balance added
                    Sub MetalSound(dummy):PlaySound “fx_metalrolling”, 0, 1 :End Sub
                    Sub LWireStart_Hit():PlaySound “fx_metalrolling”, 0, 1, -.7 : StopSound “fx_vuk_exit2”: End Sub
                    Sub RWireStart_Hit():PlaySound “fx_metalrolling”, 0, 1, .7 :End Sub
                    Sub RWireStart1_Hit():PlaySound “fx_metalrolling”, 0, 1, .7 :End Sub
                    Sub Ramp_drop_Hit(): Playsound “fx_metalhit2”,0,1,.5 :End Sub

                    ‘Sub MetalSound(dummy):PlaySound “fx_metalrolling”:End Sub
                    ‘Sub LWireStart_Hit():PlaySound “fx_metalrolling”: StopSound “fx_vuk_exit2”: End Sub
                    ‘Sub RWireStart_Hit():PlaySound “fx_metalrolling”:End Sub
                    ‘Sub RWireStart1_Hit():PlaySound “fx_metalrolling”:End Sub
                    ‘Sub Ramp_drop_Hit(): Playsound “fx_metalhit2” :End Sub

                    Sub LWireEnd_Hit()
                    ‘ PMD Mod by RustyCardores: Call changed to additional sub added above.
                    vpmTimer.AddTimer 150, “BallHitSound2
                    ‘ vpmTimer.AddTimer 150, “BallHitSound”
                    StopSound “fx_metalrolling”
                    End Sub

                    Sub RWireEnd_Hit()
                    vpmTimer.AddTimer 150, “BallHitSound”
                    StopSound “fx_metalrolling”
                    End Sub

                    Sub RWireEnd1_Hit()
                    vpmTimer.AddTimer 150, “MetalSound”
                    StopSound “fx_vuk_exit2”
                    End Sub

                    Sub LRampEnd_Hit()
                    vpmTimer.AddTimer 150, “BallHitSound”
                    End Sub


                    Cheers mate and thanks again for the hard work on this dudeliscious! table. :)

                     

                    PS: I still need to comment out the KickerTest key codes. Not only do these produce the rolling ball sound on left flipper use, but I will get a rolling ball b “out of range” error during game play.  Once commented out, it plays perfectly. ;)

                    I know this wont effect everyone, but just for future reference if someone else comes along with a keycode conflict

                    #49217
                    Drybonz
                    Participant
                      @drybonz
                      Member

                      What’s your left flipper button mapped to, Rusty?

                      #49218
                      RustyCardores
                      Moderator
                        @rustycardores
                        MemberModerator

                        What’s your left flipper button mapped to, Rusty?

                        mapped to C

                        #49219
                        freelunch
                        Participant
                          @freelunch
                          Member

                          I’d recommend increasing the plunger strength a tad from 1.4_x, sometimes a fully pulled back shot won’t hit the skillshot target. It’s pretty uncommon though, like 1/30 shots.

                          #49242
                          RustyCardores
                          Moderator
                            @rustycardores
                            MemberModerator

                            Have we lost the sound at the mixer?

                            #49244
                            robertms
                            Participant
                              @mophead
                              Member

                              Hey wrd, what you’ve accomplished with this table even in it’s current wip state is staggering. I can’t believe this is still VPX, because to a layman it could pass as next generation software. I realize a lot of the visual changes are work of many skilled artists (thank you all!), but your vision of putting it altogether and where to go next is second to none. I have to say I like how you have the physics dialed in 1.4_x, even if not accurate to the real thing makes playing this table immensely enjoyable. Overall fantastic effort and very much appreciated!

                              #49245
                              TNT2
                              Participant
                                @tnt2
                                Member

                                Good call robert. It really is an epic achievement.

                                #49246
                                RustyCardores
                                Moderator
                                  @rustycardores
                                  MemberModerator

                                  Should be able to add the ball drop sound there. Cant speak to the balance though.

                                  The LRampEnd trigger was already there, it just needed activating.

                                  I added another dummy sub with volume and balance…

                                  Sub BallHitSound3(dummy):PlaySound “fx_balldrop”,0,.5,.3:End Sub

                                  and changed the accompanying sub to call it…

                                  Sub LRampEnd_Hit()
                                  vpmTimer.AddTimer 150, “BallHitSound3
                                  End Sub

                                   


                                  As far as play goes…. I think it’s playing really really well.  The mixmaster exit is pretty good as is now and any further improvements would bonus. :)

                                  #49253
                                  Drybonz
                                  Participant
                                    @drybonz
                                    Member

                                    What’s your left flipper button mapped to, Rusty?

                                    mapped to C

                                    Ok… just wanted to reproduce that rolling ball… which, of course, I can hear now.  I guess that “test kicker” section of code was used at some point during the table design to create a ball to… well, test stuff… lol.  Probably should be removed.

                                    #50105
                                    wrd1972
                                    Participant
                                      @wrd1972
                                      MembervipContributor

                                      Okay gang. Try out my latest refresh:

                                      https://www.dropbox.com/s/tqvcqoc77z6dema/Dr%20Dude%20%28Midway%201990%29%201.4_z.vpx?dl=0

                                      I think I am nearly there barring any issues you guys might find. Should be able to wrap this one up by the weekend. Let me know what you think.

                                      My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                      40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                                      #50108
                                      randr
                                      Keymaster
                                        @randr
                                        ModeratorMember

                                        How you do these updates is beyond me! Takes me days to do simple stuff in vp. Really great work your putting out

                                        ********************************************************
                                        Messing with the VPinball app and push notifications.
                                        So if you haven't downloaded app yet what are you waiting for!?
                                        for IOS and Android

                                        ********************************************************

                                        #50111
                                        RustyCardores
                                        Moderator
                                          @rustycardores
                                          MemberModerator

                                          No sound on the mix master & the keycodes are still an issue for those of us with assignment conflicts.  Otherwise it’s playing great at this stage.

                                          Also, I noticed no more launch sound. Was this intentionally left out in favour of just the rolling ball sound on shooter lane?

                                          #50113
                                          wrd1972
                                          Participant
                                            @wrd1972
                                            MembervipContributor

                                            Rusty, Yes I pulled the launch sound especially since it sounded EM’ish. Is that a word. I would prefer something more realistic. If anyone has one, I can add it in. Are you referring to the audible motor sound effect for the MM? I did not notice that since I have a real motor. If someone will send me a revised script line. It will save me some time.

                                            My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                            40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

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