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May 14, 2017 at 5:28 pm #54079
so what’s everyone’s personal opinion on what exciting WIP that are or might be going on??
mine would be:
Unclewilly’s “Creature from the Black Lagoon” Â <—is this true??
Flubber’s “White Water”You need to login in order to like this post: click here
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May 14, 2017 at 5:33 pm #54081I know Cyberpez has confirmed Back To The Future is soon ready to go
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May 14, 2017 at 5:51 pm #54082Yeah, Dark and Uncle Willy are doing Creature… Tom and Ninuzzu are working on William’s Indiana Jones… they just posted a screenshot that looks really good.
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May 14, 2017 at 6:07 pm #54084UW’s been too busy to really get much done for Creature. Â Currently I’m wrapping up my obligations for White Water then I’m preparing to do Jurassic Park as my final full 3D table build for the foreseeable future.
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May 14, 2017 at 6:57 pm #54087I hear Black Hole could show its face in the near future. Â I’ve also heard that someone may be working on a VPX version of Flash Gordon.
I’m excited for White Water, Indiana Jones, and Creature. Â I understand Unclewilly is busy and I’d like to publicly offer my assistance if it’s wanted.
Current Project: Perpetual updates of VPX physics.
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May 14, 2017 at 7:33 pm #54090I’ve also heard a couple of different folks may be working on World Cup Soccer (knorr and alessio).
Current Project: Perpetual updates of VPX physics.
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May 14, 2017 at 10:55 pm #54091Here are a couple of others
Ghostbusters – Tom and ninuzzu – scripting might take awhile
Rocky and Bullwinkle – requlem and Javier
Harley Davidson – Assassin
F-14 – ganjaFarmerWipeout – Kiwi
Still hoping we see Cactus Jack’s at some pointÂ
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May 15, 2017 at 12:10 am #54092Don’t forget the complete new Monster Bash Tom Tower is working onÂ
Ah
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May 15, 2017 at 1:56 am #54093Believe I saw a wip pic of Alien Star in the VP Beta thread.
… and of course – Randr betas ;)You need to login in order to like this post: click here
May 15, 2017 at 4:37 am #54095Can’t wait to see Cactus Jack’s released. I really want to play that good VPX table.
Also “WipeOut” that kiwi has worked now.
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May 15, 2017 at 7:38 am #54097Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.
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May 15, 2017 at 7:59 am #54104Lots of wips!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 15, 2017 at 9:13 am #54114Welcome back buddy!!! Â You picked a good time.
yeah, Â BH is pretty much done. Â Maybe be out later in the week? Â bttf will not be far behind it. Â Then back to HH!! Â Also… Â this Top Secret project has been floating around in my DropBox… Â
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May 15, 2017 at 11:38 am #54142this Top Secret project has been floating around in my DropBox…
It’s like wikileaks around here.
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May 15, 2017 at 2:25 pm #54144Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.
Looks good, you should consider looking into the ‘project from view’ method that flupper and I have been using to project realistic renderings for ramp textures now that you’re making your own 3d ramps.
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May 15, 2017 at 6:12 pm #54152Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.
Looks good, you should consider looking into the ‘project from view’ method that flupper and I have been using to project realistic renderings for ramp textures now that you’re making your own 3d ramps.
Thanks, @dark! The learning curve has been rough. I think raising kids clouds the brain.
Do you bake the full texture when projecting from view or leave transparency to VPX?
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May 15, 2017 at 8:13 pm #54159I know Fire! was being thought about did that get pushed to the back burner?
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May 15, 2017 at 8:15 pm #54160May 15, 2017 at 8:39 pm #54165Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.
Looks good, you should consider looking into the ‘project from view’ method that flupper and I have been using to project realistic renderings for ramp textures now that you’re making your own 3d ramps.
Thanks, dark! The learning curve has been rough. I think raising kids clouds the brain. Do you bake the full texture when projecting from view or leave transparency to VPX?
I set up a camera to roughly match the VPX camera POV, take a screen shot and position it behind the ramp, or better yet if you have the table built in 3d just render the ramp in that environment using a nice ‘solid glass’ material. Â This gives you the base layer, I then do a number of other passes where I only render the specular highlights, glossy reflections etc so I can composite them all in photoshop. Â Using the specular render, I give it a black background and use it as a mask in photoshop to give transparency to that base layer render we made to start with. Â From there you can experiment with compositing different renders and obviously tweaking them in photoshop. Â Often the result can be too transparent in some areas so you can add a glossy layer that’s at about 10% transparency.
In Blender you select your ramp object, edit mode, press “U” for unwrap options, then select “project from view (bounds)” (camera). Â This will automatically match your UV layout to your camera’s POV, thus matching it to any renders you make in blender and composite in photoshop.
I curse 3ds max for not having this feature, so I actually run into a bit of difficulty setting this up since I set up the UV’s in blender but do my renderings in 3ds max. Â Flupper shared his method with me regarding UV project from view, it’s really pretty simple and gives great results for more fixed view games like this. Â The downside is you may need to make textures for both FS and DT and it’s also not a bad idea to consider having a texture for when GI lighting is on and one for when it’s off.
[edit] to clarify a bit: For making the mask in photoshop I render the ramp on a black background with the glass material, and a glossy material, this naturally will leave areas that should be transparent black for your mask. Â Also typically since the lighting has already been figured out by the 3d software and tweaked to look how we want it, we’ve been using ‘disable lighting’ in primitive options. Â Diner,Batman,Taxi, all have disabled lighting on for the ramps.
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May 15, 2017 at 9:00 pm #54176Punch it!
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