This topic contains 179 replies, has 39 voices, and was last updated by  Kalavera3 2 hours, 21 minutes ago.

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  • #54079
     HauntFreaks 
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    so what’s everyone’s personal opinion on what exciting WIP that are or might be going on??
    mine would be:
    Unclewilly’s “Creature from the Black Lagoon”   <—is this true??
    Flubber’s “White Water”


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    #54081
     Jesperpark 
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    I know Cyberpez has confirmed Back To The Future is soon ready to go


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    #54082
     Drybonz 
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    Yeah, Dark and Uncle Willy are doing Creature… Tom and Ninuzzu are working on William’s Indiana Jones… they just posted a screenshot that looks really good.

    #54084
     Dark 
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    UW’s been too busy to really get much done for Creature.  Currently I’m wrapping up my obligations for White Water then I’m preparing to do Jurassic Park as my final full 3D table build for the foreseeable future.

    3dcreation


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    #54087
     rothbauerw 
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    I hear Black Hole could show its face in the near future.  I’ve also heard that someone may be working on a VPX version of Flash Gordon.

    I’m excited for White Water, Indiana Jones, and Creature.  I understand Unclewilly is busy and I’d like to publicly offer my assistance if it’s wanted.


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    #54090
     rothbauerw 
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    I’ve also heard a couple of different folks may be working on World Cup Soccer (knorr and alessio).


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    #54091
     TNT2 
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    Here are a couple of others

    Ghostbusters – Tom and ninuzzu – scripting might take awhile
    Rocky and Bullwinkle – requlem and Javier
    Harley Davidson – Assassin
    F-14 – ganjaFarmer

    Wipeout – Kiwi

    Still hoping we see Cactus Jack’s at some point  :-)


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    #54092
     Laylow 
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    Don’t forget the complete new Monster Bash Tom Tower is working on  :yes:

    Join on facebook! Visual Pinball Addicts will daily post all the latest releases, WIPs and other news from all the main VP websites.


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    #54093
     Thalamus 
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    Believe I saw a wip pic of Alien Star in the VP Beta thread.
    … and of course – Randr betas ;)


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    #54095
     Patrick2610 
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    Can’t wait to see Cactus Jack’s released. I really want to play that good VPX table.

    Also “WipeOut” that kiwi has worked now.

     


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    #54097
     bord 
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    Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.

     


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    #54104
     randr 
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    Lots of wips!


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    #54114
     cyberpez 
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    Welcome back buddy!!!  You picked a good time.

    yeah,  BH is pretty much done.  Maybe be out later in the week?  bttf will not be far behind it.  Then back to HH!!  Also…  this Top Secret project has been floating around in my DropBox…   :whistle:

     

     

     

     


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    #54142
     Drybonz 
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    this Top Secret project has been floating around in my DropBox… :whistle:

    It’s like wikileaks around here.


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    #54144
     Dark 
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    Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.

    Looks good, you should consider looking into the ‘project from view’ method that flupper and I have been using to project realistic renderings for ramp textures now that you’re making your own 3d ramps.

    3dcreation


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    #54152
     bord 
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    Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.

    Looks good, you should consider looking into the ‘project from view’ method that flupper and I have been using to project realistic renderings for ramp textures now that you’re making your own 3d ramps.

    Thanks, @dark! The learning curve has been rough. I think raising kids clouds the brain.

    Do you bake the full texture when projecting from view or leave transparency to VPX?

    #54159
     TNT2 
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    I know Fire! was being thought about did that get pushed to the back burner?

    #54160
     TNT2 
    Participant
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     I think raising kids clouds the brain.

    :yes:

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    #54165
     Dark 
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    Comet is coming along nicely. I have all primitives done but I’m waiting on plastic scans from a Pinsider so who knows how long that will take.

    Looks good, you should consider looking into the ‘project from view’ method that flupper and I have been using to project realistic renderings for ramp textures now that you’re making your own 3d ramps.

    Thanks, dark! The learning curve has been rough. I think raising kids clouds the brain. Do you bake the full texture when projecting from view or leave transparency to VPX?

    @bord

    I set up a camera to roughly match the VPX camera POV, take a screen shot and position it behind the ramp, or better yet if you have the table built in 3d just render the ramp in that environment using a nice ‘solid glass’ material.  This gives you the base layer, I then do a number of other passes where I only render the specular highlights, glossy reflections etc so I can composite them all in photoshop.  Using the specular render, I give it a black background and use it as a mask in photoshop to give transparency to that base layer render we made to start with.  From there you can experiment with compositing different renders and obviously tweaking them in photoshop.  Often the result can be too transparent in some areas so you can add a glossy layer that’s at about 10% transparency.

    In Blender you select your ramp object, edit mode, press “U” for unwrap options, then select “project from view (bounds)” (camera).  This will automatically match your UV layout to your camera’s POV, thus matching it to any renders you make in blender and composite in photoshop.

    I curse 3ds max for not having this feature, so I actually run into a bit of difficulty setting this up since I set up the UV’s in blender but do my renderings in 3ds max.  Flupper shared his method with me regarding UV project from view, it’s really pretty simple and gives great results for more fixed view games like this.  The downside is you may need to make textures for both FS and DT and it’s also not a bad idea to consider having a texture for when GI lighting is on and one for when it’s off.

    [edit] to clarify a bit: For making the mask in photoshop I render the ramp on a black background with the glass material, and a glossy material, this naturally will leave areas that should be transparent black for your mask.  Also typically since the lighting has already been figured out by the 3d software and tweaked to look how we want it, we’ve been using ‘disable lighting’ in primitive options.  Diner,Batman,Taxi, all have disabled lighting on for the ramps.

    3dcreation


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    #54176
     freneticamnesic 
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