This topic contains 145 replies, has 48 voices, and was last updated by  Jodannar 2 weeks, 6 days ago.

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  • #39367
     wrd1972 
    Participant
    Membervip

    The Machine – Bride Of Pinbot (Williams 1991)

    “Machine complete and fully operational”

    Welcome to my revised release of The Machine – Bride Of Pinbot (Williams 1991) for VP10.  This was a very fun table to develop and I hope everyone really enjoys it as much as I do.

    Many thanks to Uncle Willy for allowing me to complete his VP10 beta table.  Also  thanks to KieferSkunk/Dorsola, JC144, Dark, Flupper, Cyberpez, 32assassin, Hauntfreaks, Clarkkent and Arngrim for their contributions to the table.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    Like 25+

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    Total of 21 users thanked author for this post. Here are last 20 listed.
    #39369
     TNT2 
    Participant
    Member

    What the……404 page not found. I can’t believe randr would consider taking a day off!

    :unsure:

    #39370
     TNT2 
    Participant
    Member

    Just kidding randr. You deserve a day off.  :yes:

    #39373
     randr 
    Keymaster
    ModeratorMember

    HA! saw this and approved instantly!

    Truly an HONOR to have this hosted here for people to enjoy!

    AMAZING build thank you to all involved!

    #39378
     CarnyPriest 
    Participant
    Member

    The way the helmet lights reflect on the ball! Great details!


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    #39385
     randr 
    Keymaster
    ModeratorMember

    like easy option to remove add on. great thinking!

    #39386
     jbg4208 
    Participant
    Member

    Sweet!! Thanks Bill  :good:   :yahoo: Been following the WIP thread on VPF. I want to punch the table in the face most of the time but anyway. Thanks again for the hard work!

    #39388
     TNT2 
    Participant
    Member

    Wow. Amazingly clear playfield. Excellent work wrd as usual.

    #39389
     Ben Logan2 
    Participant
    Member

    I didn’t think this team could get BOP looking better than the last WIP, but you guys have done it!

    “I’m losing it…” Meaning my mind, over what an amazing job you guys have done. Thanks! Downloading tonight…

    #39390
     rothbauerw 
    Participant
    ContributorMembervip

    I didn’t think this team could get BOP looking better than the last WIP, but you guys have done it!

    “I’m losing it…” Meaning my mind, over what an amazing job you guys have done. Thanks! Downloading tonight…

    I couldn’t agree more.  This looks fantastic.  Love the table and this is a great build!  Thanks to everyone involved.

    Edit: Quoted the wrong post.  BTW, you’ve really out done yourself on this one, WRD.  It’s going to be a hard standard to match!


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    #39394
     Drybonz 
    Participant
    Member

    Turned out really nice, guys.  Thank you.  Everyone did a great job on this table.

    The space shuttle toy is a fun option.    :good:


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    #39401
     Drybonz 
    Participant
    Member

    If anyone is having trouble hitting the left ramp, try these flipper settings and see if they work better for you.  mass: 1  Strength: 2400 elasticity: 0.8 E falloff: 0.43 friction: 0.6 return strength:0.058

    I was getting a whole lot of abort! abort!… but feels a lot better with these settings.  This isn’t a criticism, just sharing settings preferences.

    *edit*  Actually, I attached my .vpp so you can just import it if you like.  Don’t forget to back up your original.


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    1 user thanked author for this post.
    #39404
     Jesperpark 
    Participant
    Member

    Thanks to Wrd1972 and everyone else who had a hand in bringing this beautiful table to VP10 :yes:

    #39408
     the_greeze 
    Participant

    Fantastic! Thank you very much :)

    #39409
     Clark Kent 
    Participant
    MemberContributor

    Of course, you can set the flippers physics to your likes but I think as soon as you can shoot the ball up the ramp without taking a run it’s ok. On the real machine the ball also rolls down the ramp a lot.

    One very small error sneaked into my physics settings: the right flipper is not 21.5 but 21. Maybe you should correct that setting.

    #39412
     Drybonz 
    Participant
    Member

    I noticed that Gate4 doesn’t have a material (pink).  Should be metal0.1 maybe?  Very minor… hard to spot.

    #39418
     Mark70 
    Participant
    Member

    In my opinion it is very realistic when a small amount of balls do not overcome the shuttle ramp, this is how I remember the real machine.
    I think it is very good balanced, the vast majority of balls do pass the ramp. But for sure it is a matter of taste.

    #39420
     Mark70 
    Participant
    Member

    I play this table since some days (loaded from the WIP thread over there).
    I have never played BOP that much ever before. Everything is so amazing, graphics, playability, animation, and of course the intense light inserts. Absolutely impressive work.

    #39422
     rotrax 
    Participant

    now i can see  :yahoo:

    thanks for this great build, another evening in my basement…..

    #39427
     wrd1972 
    Participant
    Membervip

    Glad everyone is enjoying the table.

    Even with the beta, there were concerns with hitting the shuttle ramp. The issue with the beta table, was that the ramp was more narrow than it should be. That width issue has been fixed with the release.

    There is also another distinguishing characteristic of the ramp that makes it more challenging to hit that has has not been mentioned. If you look at the front portion of it, it goes from 0 height to ~54 height very quickly in order for it to clear the loop path underneath. In other words, it has the steepest incline I have ever seen on a pin ramp and that is likely contributing to its perceived difficulty. Maybe this is a difficulty for the physics engine.

     

    It kind of seems to me that tweaking the flippers may not be the best solution but rather playing around with the physics of the ramp. It kind of seems like if you dont have a perfect shot, the ball loses its energy to severely when it hits the ramp wall. I will play around with it a bit and maybe others can as well.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

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