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Viewing 19 posts - 1 through 19 (of 19 total)
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  • in reply to: Scared Stiff PuPPack #179930
    deaks
    Participant
      @deaks

      @knightrider you need to turn it on in the script, so it plays on the playfield

      in reply to: DeathInc Tarcisio style wheel Pack #179392
      deaks
      Participant
        @deaks

        These are nice wheels!! Great work!

        2 users thanked author for this post.
        in reply to: Daft Punk 2020 #177506
        deaks
        Participant
          @deaks

          I was doubtful being a reskin, but was a beautiful table!  Great tunes and fun play.. great job!!!

          in reply to: Baywatch Vp9 mod Hd Film + Pup pack #173977
          deaks
          Participant
            @deaks

            Thanks for this. Yes I agree, I would say you would get a very large take up if you made the PUP pack accessible on any table rather than just this one.

            in reply to: FX3 SSF (Surround Sound Feedback) PuP-Packs #135386
            deaks
            Participant
              @deaks

              Ah cheers thanks, let me know ive got the jist of things with alien isolation and I’ll begin moving down the other defaults.

              1 user thanked author for this post.
              in reply to: FX3 SSF (Surround Sound Feedback) PuP-Packs #135371
              deaks
              Participant
                @deaks

                Hi Terry, thought I would start to give something back a bit and work on some of the missing pup packs… Heres my first attempt at Alien Isolation.  Ive got the ramps and ball rolling working well I think, let me know what you think so I can try some others……. Im trying to get a view as to how we incorporate’ generic’ ball rolling sounds as the ball sound goes dead without the DOF trigger… any ideas?  Anyway please be kind as its my first :-p

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                deaks
                Participant
                  @deaks

                  This is awesome, i have been trying all day to get it working though :-(   Ive tried both DOFLinx ini and SUP and I can see that DOFLINX fires up PINUP in the background but no sound….

                  Solved. As Doflinx will only send the triggers whilst an active process that it monitors is running (or fake emulation is turned on) testing must be done during future pinball or what ever emulator is running. For future pinball specifically it will only send the pup commands after fp link connects to something or times out… If it’s set too high… It just seems like it’s not working… So patience works and adjust the fp link value down… I have it set to 25000 now

                  in reply to: Intro Pack for Pinup Popper system. #131742
                  deaks
                  Participant
                    @deaks

                    These vids are awesome.. good work.  For instructions to leverage startup vids:

                    https://www.nailbuster.com/wikipinup/doku.php?id=other_setup

                    Auto Play Media when Popper Starts Up.
                    Nice feature that can play on all/any pupdisplays during startup. Press any flipper/key to stop startup videos and go to home list.

                    Easy Startup support!!! Go to PlayList manager in Setup. Make a playlist called exactly ‘StartUP’ (off root, no quotes). Then go to Media Manager/Playlist select Startup Playlist and add/modify all media for Startup Playlist. Will auto-start on that playlist…on button press it will show home-list… (startup folder is never visible in FE).

                    in reply to: FX3 SSF (Surround Sound Feedback) PuP-Packs #130697
                    deaks
                    Participant
                      @deaks

                      Hi. There is an error in the naming of the files.

                       

                      Here’s the fix

                      https://www.facebook.com/groups/SSFeedback/permalink/2320792184866461/

                       

                      in reply to: FX3 SSF (Surround Sound Feedback) PuP-Packs #130146
                      deaks
                      Participant
                        @deaks

                        Ah interesting, im geting no sound at all with SSF anymore post update, so it requires the physics sounds to be turned back on. Ill poke around on the FB Groups see if this is a common problem… I miss your SSF in the FX3 tables! :-)

                         

                        in reply to: FX3 SSF (Surround Sound Feedback) PuP-Packs #130139
                        deaks
                        Participant
                          @deaks

                          Cheers terry.. just updated it, LEDS’ work but SSF sound doesnt, is it working for you?

                          in reply to: FX3 SSF (Surround Sound Feedback) PuP-Packs #130134
                          deaks
                          Participant
                            @deaks

                            Hi guys, are you guys having problems with SSF and williams pack 4?

                            All physics sounds have dropped off, im suspecting its to do with the change in physics on the flippers?

                            in reply to: Cirqus Voltaire (Bally 1997) night version #127272
                            deaks
                            Participant
                              @deaks

                              @bassgeige Sorry Ive been remote for a few days.  With the initial back glass it didnt show even with grills and dmd disabled. The update that @chucky87 provided worked, did you post an update?  Will try when I get back in town

                              in reply to: Cirqus Voltaire (Bally 1997) night version #126325
                              deaks
                              Participant
                                @deaks

                                <p style=”text-align: left;”>Thanks @chucky87 that mod works perfectly!</p>

                                in reply to: Cirqus Voltaire (Bally 1997) night version #125593
                                deaks
                                Participant
                                  @deaks

                                  Yer I get nothing with the script and enabling grill in b2s or tablesettings

                                  in reply to: Problem getting pinup player to work properly #102698
                                  deaks
                                  Participant
                                    @deaks

                                    Yer I have the same problem player runs for a bit then freezes. did you find a resolution?

                                     

                                    in reply to: Pinup system in portrait #99743
                                    deaks
                                    Participant
                                      @deaks

                                      Actually I’ve managed to get it moveable and figured it out.. need to rotate the picture files as well :-).. thanks for the pointers before!!

                                      in reply to: Pinup system in portrait #99735
                                      deaks
                                      Participant
                                        @deaks

                                        hmmm I rotated the videos and followed the instructions above but it still refuses to move from the right side … picture attached. Excuse the sizing I was just testinf

                                        in reply to: Pinup system in portrait #99724
                                        deaks
                                        Participant
                                          @deaks

                                          Ah cheers. Will try it this Arvo!

                                        Viewing 19 posts - 1 through 19 (of 19 total)