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Viewing 20 posts - 1 through 20 (of 67 total)
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  • #212013
    htamas
    Participant
    @htamas
    Member

    Austin Powers was my first movie, where I left the cinema after half an hour.

    Mine was Ace Ventura (I think the second one), when Jim Carrey climbed out of the ass of that fake rhino in the zoo, in front of the group of kids:
    aceventura
    Compared to that movie, Austin Powers was a helluva lot more entertaining. Still not that great though.
    As it turns out, the table is better :yes:

    #211799
    htamas
    Participant
    @htamas
    Member

    Thank you, this easily beats ANY earlier versions, it’s not even close.
    Looks and plays great. Awesome job!
    I was not a big fan of this table earlier, but this release makes me like it much more.

    #209693
    htamas
    Participant
    @htamas
    Member

    It’s “Tarcisio”, not Tarcisco

    #202515
    htamas
    Participant
    @htamas
    Member

    Very fun. Thanks!

    So I am also seeing some stuttering. Recommended to disable playfield reflections?

    That should fix it (it did for me), but there will be some unwanted side effects like the bottom of the bumpers will turn to black.

    #201939
    htamas
    Participant
    @htamas
    Member
    Maybe open the tables and have a look?? Cant believe you dont see the difference…

    I can see it now… when I originally asked the question, the two almost looked identical. Earlier, the MOD seemed to differ only in the flipper decals, looking at the topic screen shots (which are still the same). Now the mod is quite different in several ways.

    #201839
    htamas
    Participant
    @htamas
    Member

    Thanks for bringing this to VPX.

    I agree that the middle hole at the top is difficult to hit, and this was much easier on the VP9 version – however I never played the real table so don’t know which one is more realistic. Actually I like the difficult shot, makes it more challenging :yes:

    I wonder what causes a table like this to stutter, when the playfield reflections are on. I only have the problem on this and the latest BBBB, and while on the latter I can seemingly turn that effect off without much problem, on this one the bottom of the bumpers turns to black and I don’t like that. Would love to figure out how to fix the stutter, because a lot of seemingly ‘heavier’ tables run flawlessly on my rig, so I have no idea why this one doesn’t. What can be such part in this one, causing it?

    Also, some of the flipper shots are off I think… will have to try tweaking that a little. If anyone has pointers to get more realistic shots (especially from the flipper tips), please chime in. The rest of the physics seem fine though.

    All in all, a very nice release!

    #201648
    htamas
    Participant
    @htamas
    Member

    Thanks for this… could you please tell what’s the difference between this one and the (MOD) version? They have the same description and change log, so at first glance, they appear to be the same… except this one has a slightly larger size.

    So… is there an answer to this question? :)

    #201560
    htamas
    Participant
    @htamas
    Member

    Thanks… looks a little too bright though

    #196387
    htamas
    Participant
    @htamas
    Member

    Thanks for this… could you please tell what’s the difference between this one and the (MOD) version? They have the same description and change log, so at first glance, they appear to be the same… except this one has a slightly larger size.

    #196385
    htamas
    Participant
    @htamas
    Member

    As so many others said before me, this is a stunning release, especially for someone coding his first table. I’m amazed how talented you are, and thanks so much for sharing this gem.

    If I can have one thing to criticize, that would be the flipper physics… someone posted earlier that making shots is difficult, which is generally OK, but I also feel that the shots off the flippers is sometimes a little strange. I see that nFozzy flippers are part of the script but still, I have a hard time making several shots, like the GROOT one and also others. Cannot quite tell you what, but something seems to be off, especially towards the tip of the flippers. By far not as bad, but it reminds me a tiny little bit of Future Pinball flipper shots.

    Also, I can easily make the right hand ramp shot with my right flipper backhanded. I only played the real table once, and I don’t remember if that was possible, but I’m not sure this is correct. Some flipper shots seem to be too strong.

    Someone who knows the real deal very well please chime in whether the flipper physics are right…

    • This reply was modified 3 months, 2 weeks ago by htamas.
    #196384
    htamas
    Participant
    @htamas
    Member

    Really great ! Just one Thing, i have big Text in the Playfield, tried with some Settings, but there are also 3 different .bat Files for Change something ?

    I only have 2 Screens, PF 1920 and BG 1280 …

    IMG_20200814_142756

    @STAT and others having similar problems with PUP screen setup: Ensure that you have version 1.4.5 of PUP and you run the screen setup to verify that your screens are at the proper position.

    Stefan, I think in your case you’d need to select full screen LCD DMD in the script and check if the Apron/FullDMD is indeed at the right position in the setup. I’m a 3-screen user though, so not sure about your 2-screen setup, but my experience is that as long as your screens are showing up correctly in PinUp Player Display -> Configure Screens, they will be also OK during gameplay.

    #196380
    htamas
    Participant
    @htamas
    Member

    Is this the same table like your earlier Firepower, but without AI?

    #195374
    htamas
    Participant
    @htamas
    Member

    IMO the 2nd Edition looks better anyway :)

    #195285
    htamas
    Participant
    @htamas
    Member

    Thanks for the replies. As @flstclasic said, changing the B2S settings to hide the grill indeed fixed the problem. It is weird though, because this was the only backglass that required such a change. I have many others that worked without such individual configuration adjustment, this is why it was confusing.

    What is even stranger: after it started working, I reverted to the previous settings and F3 restarted the table – and it was still working OK. Interesting.

    • This reply was modified 3 months, 3 weeks ago by htamas.
    #195162
    htamas
    Participant
    @htamas
    Member

    Hmm… for some reason, the DMD area remains blank for me. Am I the only one with this?
    All other 3-screen dB2S work OK, but this one doesn’t. I imported the file into the Backglass Designer and don’t see anything missing or why would this happen. Everything is set to ‘Visible’ and still…

    #193643
    htamas
    Participant
    @htamas
    Member

    Running the 1.2.6 version of the Designer linked above, I was working on a B2S file for a 3-screen backglass which has LED frames on the DMD screen. As soon as I added that, it wasn’t possible to generate the directb2s file, the Designer was hanging (not responding).

    Using the 1.2 version of the Designer, I had no problem with generating the file from the same exact project.

    #193638
    htamas
    Participant
    @htamas
    Member

    That version of the B2S Designer seems to have a problem with generating a directb2s file if there are LED frames on the DMD (3rd) screen.
    Reverted to 1.2 and no such issue with the same exact project file.

    #192670
    htamas
    Participant
    @htamas
    Member

    I’m floored how good this table is, especially considering that it is completely scripted, with no ROM emulation. Amazing talents from all contributors, thank you.

    I have a couple of questions regarding the DMD. Contrary to screen shots I have seen in this thread, for me the DMD only shows the current score (and the feet of the witch in the background), but not the Ball in Play or Player information like what the apron DMD has. What am I missing here in my setup?

    Also, the info that appears on the right apron DMD, such as ‘shoot the skillshot’ and time remaining etc. never shows on the UltraDMD. Is there a way to get that? I would rather prefer to disable the apron DMD and have everything on the regular DMD screen.

    #191435
    htamas
    Participant
    @htamas
    Member

    Thanks for the table.
    You should change the assigned category though (VPX table videos), since someone looking for VPX tables will not see it listed.

    #189861
    htamas
    Participant
    @htamas
    Member

    I had that too and deleted a couple roque centigrade files in my tables folder to get it to run.

    Thanks. It was actually not in the Tables but the Visual Pinball/User folder where I had to delete the high score files to get it running.

Viewing 20 posts - 1 through 20 (of 67 total)