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I’ve being enjoying playing this lately, I have one question though. I get the ball bouncing around in the lower playfield on the flipper even when trying to catch the ball, is that how it is meant to be or is there something quirky going on?
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That sounds easy… but I don’t know how to do it :)
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Hey there @randr I am loving this game. We are playing it in a comp on another site but we’ve realised that when you roll the score it only on the post it hundred thousands not millions.
Is it possible to edit the table somehow so the post it will show a true reflection of the score achieved?
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Use this guide to turn off pup pack for this instance of the ROM use.
https://www.nailbuster.com/wikipinup/doku.php?id=pinup_optional
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July 31, 2019 at 7:57 pm in reply to: Pin2DMD or PINDMD3 with CCC (Proc VPX) – how I got it working in PBX #139815Is this still the best method for displaying CCC P-Roc on Pin2DMD? I used this method a few years ago but haven’t had CCC on my current build until now. I have one of those headless dongle so that the computer can mirror what’s on my virtual screen to the Pin2DMD but just want to know that this is still the best method to follow.
I’d also like to see a guide if someone has one on how to use PinUp instead of Pinball X
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I am really looking forward to this one being released. My Mum always told me about this being her favourite pinball machine.
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I believe I have the newest version… I’ll redownload and retry just to be sure.
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So I hadn’t played this table for a little while but had been wanting to so yesterday I fired it up for a game…. while I was playing I was thinking, Wow… this is a really fun table. The rule set isn’t deep (not saying that is good or bad) but belting the ball around starting multiballs listening to the soundtrack (I don’t really think the she-ra song fits as there is no other reference) and enjoying it.
Playing away and I remembered why I had stopped playing it (I’ve only played literally 4 or 5 games total). It isn’t the fact that I can’t put my name in for a high score (although that would be nice). I meant to come to this thread and advise of a problem and ask for some advice.
Firstly, the problem. After playing for a while and have a few hundred million up in the score, I hit a ball, it goes where it shouldn’t and then the game can’t continue. I hit the Man-At-Arms ramp but the ball dropped in behind He-Man and I couldn’t continue. I believe this is the same problem the last time I played however my memory could be telling me fibs.
The question(s) I had about the game is about multiballs. After starting a multiball, is there a process that you need to light up that multiball again? I went through all of the multiballs but the He-Man multiball wouldn’t like until I had started one of the others and than it lit again… I then had a similar problem with a different multiball.
Is there a certain number of times that you need to shoot a ball into Skeletor to lock it or it is hitting the right spot that locks it and is there something that needs to be hit for it to work. It seemed that sometimes I could hit into Skeletor dozens of times without a ball locking and I wondered if there was more to it.
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I decided to install this and give it a go today. My first few games I couldn’t get a decent score but on game 9 I completed it (I must be number 2 now )and got “unlimited extra balls” too. Didn’t bother playing for long once I did that.
Good fun game… thanks.
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November 10, 2018 at 12:18 am in reply to: Masters of the Universe: MASTERED Edition, DOFLinx #103090Played this for the first time today… loved it. Everything works well.. I had the FP version on my cab previously but took it off as I just didn’t like the way it played. This version is so much better so thanks.
I’d really love if someone could step up and fix the high score thing and perhaps not have to wait so long for the score to come around in attract mode.
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I am running a b2s backglass but it seems to run fine. I might test it without a backglass to see if it behaves correctly then.
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Can anyone tell me if the flippers going by themselves occasionally is by design or a bug of some sort? RallyRally mentioned it in a previous post for only the left flipper but I have both of them do it at various times.
I have played a real NGG but it was a long time ago and I don’t remember it doing it, but I could be wrong and if it did it I probably just blamed myself for bumping the flipper.
I had a couple of longish games of this last night and it flipped by itself more than I remember it doing before, but I do know that it has done it by itself previously.
If it is a bug, does anyone know how to fix it?
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That did it. So obvious but I’d missed it. Thanks
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I remember seeing that option in a video tutorial now that you mention it, but didn’t think of it when I followed the written guide.
I’ll have another crack at it tonight.
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I’m not sure what I am doing wrong. I have configured this as per the guide. When testing it says that it is correct. I only had VPX 10.4.0 and wasn’t sure if that me the 10.4+ requirement so have gone to 10.5.
I get no videos at all.
I noticed that the guide for TRON says that the b2s file isn’t required as video will replace it bu if I remove the backglass file I get an error when launching of B2S Backglass server – Data at the root level is invalid, Line 1, position 1.
One note… I had to turn at91jit off to get the ROM to load after adjusting the colour
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Just wondering… what is in VPX_3 that was needed for this table to work that wasn’t available in VPX_2?
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After reading through this thread completely…. I have decided to edit my post… please move on…Â nothing to see here.
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Awesome… just awesome!
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