Forum Replies Created

Viewing 16 posts - 1 through 16 (of 16 total)
  • Author
    Posts
  • in reply to: VPVR Executable and Supporting Files #232099
    Spitfire
    Participant
      @spitfire

      Ok so some great news for all those with 3 screen cabs trying to use b2s back-glasses and freezys colour dmd at the same time.
      If you are experiencing crashes with backglass on Screen 2 and dmd on screen 3 as per normal vpx as I do this is the fix.
      Change your b2s setup which should be in your dedicated VR Tables folder to show b2s backglass on screen 1 playfield screen. Leave freezys colour dmd on screen 3. This will now capture both B2s backglass and colour dmd in VR. The great thing is this will not effect your normal VPX screens as they have there on B2S server setup files in their Tables folder. So you can now jump back and forth without any worry. Wooo hoooo

      in reply to: VPVR Executable and Supporting Files #231980
      Spitfire
      Participant
        @spitfire

        The 64 bit version will not run B2S as the b2s server is a 32 bit program. So just run the 32 bjt vpxvr version as most vpvr related stuff is only 32 bit

        in reply to: VPVR Executable and Supporting Files #231966
        Spitfire
        Participant
          @spitfire

          So after another morning of continued testing with Adam Abel this is what we have found.
          So When using my 3 screen VP cabinet to play in VR, VPXVR definitely has a screen capturing issue when having to capture both b2s backglass and Freezys dmd at the same time from different screens.
          Seems it cant capture from 2 different screens at once its fine when it only needs to capture from 1 screen.
          So with a normal 3 screen setup b2s backglass is on screen 2 and dmd is on Screen 3.
          If you place both b2s and freezys dmd on same screen 2 it will work. However you need to resize things for some tables so the backgkass and dmd dont overlap as it will capture both for backglass in VR.
          The issue with relocating and resizing the backglass and dmd for people that use the one pc and cabinet to play both Normal VPX and VPXVR is that the tables use the same roms and settings so this will stuff up your normal vpx setup when you go to play.

          Is there any way to fix VPXVR to be able to capture off 2 screens at the same time?

          in reply to: VR ROOM Haunted House (Gottlieb 1982) minimal #231518
          Spitfire
          Participant
            @spitfire

            ball gets stuck in a few spots on lower playfield with newest 1.2 update

            in reply to: VPVR Executable and Supporting Files #230071
            Spitfire
            Participant
              @spitfire

              64 bit version doesnt show B2s backglass on atlantis etc?

              32 bit version works fine.

               

              also can we use the 10.7 version?

              in reply to: Guardians Of The Galaxy #207359
              Spitfire
              Participant
                @spitfire

                where can I get the new VPXVR version needed to play as the link says file has been deleted?

                please help?

                in reply to: Halloween Ultimate Pro – PinEvent #197678
                Spitfire
                Participant
                  @spitfire

                  Hi Terry,

                  this is a friends build. I will make sure his pinupplayer is setup to the latest version 1.45 as that might be his problem.

                  thx heaps for your continued help.

                  thx Joe

                  in reply to: Halloween Ultimate Pro – PinEvent #197669
                  Spitfire
                  Participant
                    @spitfire

                    Hi Terry,

                    Does pupstream work for this table? as some of the pupstream files the table script is calling such as the ball lost.mp4 when the ball drains is not in my puppack videos folder for that event and shows up with an error on the dmd screen?

                    thx Joe

                    Be sure you update to PinEvent 1.4 (if not already), pup 1.45, then get the newest version of both the table and pup-pack, as there were significant changes when pup stream was added to the table as part of the PinEvent 1.4 update. Also be sure you chose the correct pup-pack option BAT file in the pup-pack folder, for your pupdmd setup…as that will determine what media is used.

                    PUP Stream just streams the pup-pack windows. Nothing more. It has no control over the pup-pack content.

                    I’ve tested every pup-pack option (many many many times), and they all work completely. nothing is missing.

                    Hi Terry,

                    The table file and puppacks gor halloween have just been downloaded yesterday from vpinball. The pupstream file in the script it calls for when the ball drains which is called ball lost.mp4 which should be in the dmdsplash folder isnt in the puppack?

                    so am i missing something?

                    is there a later version of the table file and puppack that i can get from somewhere else?

                    in reply to: Halloween Ultimate Pro – PinEvent #197664
                    Spitfire
                    Participant
                      @spitfire

                      Hi Terry,

                      Does pupstream work for this table? as some of the pupstream files the table script is calling such as the ball lost.mp4 when the ball drains is not in my puppack videos folder for that event and shows up with an error on the dmd screen?

                      thx Joe

                      in reply to: Aladdin’s Castle (Bally 1976) #197492
                      Spitfire
                      Participant
                        @spitfire

                        Yes Tom you definitely were right. It seemed my screenres.txt was not all zeros however i did accidentally change the values. Always the stupid simple things due to stupid human error!!

                        in reply to: Aladdin’s Castle (Bally 1976) #197148
                        Spitfire
                        Participant
                          @spitfire

                          Thalamas you are incorrect mate as alot of these old tables incorperate images on the dmd. The issue i was having accidentally changed my screenres.txt settings all fixed now.
                          E2445097-0D56-4AD9-81E4-5FC0AFE4DA9E4B9A0BA6-8F6D-4020-9B4E-B2FE188B4D4B

                          in reply to: Aladdin’s Castle (Bally 1976) #197030
                          Spitfire
                          Participant
                            @spitfire

                            Hi Tom,

                            I have over 700 tables and all dmd are in the right place and screen res.txt is set correctly. Something different happening here as not you normal dmd?? Ummm

                            in reply to: Aladdin’s Castle (Bally 1976) #197025
                            Spitfire
                            Participant
                              @spitfire

                              I dont get the dmd on my 3rd screen? when I hit alt tab I see its loaded as see the scrreen with sticky notpad and highscores but no Bally backdrop. what do I need to do to get this showing on DMD screen?

                              in reply to: SupermanTAS #164490
                              Spitfire
                              Participant
                                @spitfire

                                I dont see the Puppack link at all for both Batman and superman. Am I missing something?? only can download table. Please help?

                                in reply to: Harry Potter & the Goblet of Fire #163318
                                Spitfire
                                Participant
                                  @spitfire

                                  Great table Scott love it.

                                  It seems in the latest version in different multiballs the table seems to loose a ball and never end the ball in play.  when all balls drain it just keeps trying to find it and doesnt go to the next ball? didnt happen once in the previous versions? have to restart game to get control and for ball to shoot out to be launched.

                                  in reply to: Harry Potter & the Goblet of Fire #162342
                                  Spitfire
                                  Participant
                                    @spitfire

                                    is there something I have to do to enable DOF?

                                    have hpgof in my ini file but no feeling?

                                    thx Joe

                                    Great table by the way Scotty Awesome

                                  Viewing 16 posts - 1 through 16 (of 16 total)