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Viewing 17 posts - 1 through 17 (of 17 total)
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  • in reply to: Scared Stiff (Bally 1996) #87188
    vanlocke
    Participant
      @vanlocke

      You’re right @NailBuster, there were some old .vbs in my tables folder, never paid attention before. After cleaning those, error is solved. Thanks!

      Nice update nFozzy! table plays VERY well.

      in reply to: Scared Stiff (Bally 1996) #87149
      vanlocke
      Participant
        @vanlocke

        Hi, when launching the table (1.4 or 1.411) I have this message:

        script error

        line 1

        type incompatible: ‘nullfonction’

        so it doesn’t start. I had not problem with previous versions.

        Running latest 10.5 beta , DT user, no DOF.

        in reply to: Bad Girls (Gottlieb 1988) #86764
        vanlocke
        Participant
          @vanlocke

          Hi. I like this table, cause I love bad girls and I was a teenager in the 80’s, so I’m good with the artwork. But the gameplay isn’t so good. I find the ball is going too fast, draining more than it should. I really don’t want to be the pain in the ass, and I have no skill to improve that. This recreation looks very fine but maybe needs physics adjustements. I like assassin32 work and hope it won’t be bad interpreted

          in reply to: Black Rose (Bally 1992) #84861
          vanlocke
          Participant
            @vanlocke

            thanks for the update, looks like the table is perfect now.

            great teamwork! :good:

            in reply to: Elvira and the Party Monsters (Bally 1989) nude mod (2.2) #79413
            vanlocke
            Participant
              @vanlocke

              this is a huge improvement. thanks

              in reply to: Seawitch vpx beta #78348
              vanlocke
              Participant
                @vanlocke

                Hi and thanks for this beautiful table, i love it (is it some witchery inside?).

                In my opinion the upper right flipper obstruct the right loop atm, it should be easier on real machine. I took a look at ipdb, then i have set up RightFlipper2 => start angle=220 .  That’s not a fine tuning, but this simple adjustment makes the loop reachable.

                in reply to: Seawitch (Stern 1980) b2s #77433
                vanlocke
                Participant
                  @vanlocke

                  It seems there is another problem, once B2S.Server is activated ( it was working properly with VPinMAME.Controller) : When launching a game, some light always stay ON, those which was on during attract, at the moment I press “1”. So if you see max multiplier, special and extraball lighten at the beggining, keep calm, that’s false information.

                  I tried the Piggei db2s on vpforum as a test and the same thing happens…

                  in reply to: Seawitch (Stern 1980) b2s #77430
                  vanlocke
                  Participant
                    @vanlocke

                    Hi Xenonph, and thanks, it was that! beautiful BackGlass, thx HF, you’re a machine

                    in reply to: Seawitch (Stern 1980) b2s #77428
                    vanlocke
                    Participant
                      @vanlocke

                      Hi, I have a problem with this backglass, It doesn’t load when launching the table. They have the same name; my others dbs are launching well. Any one have this problem? any idea to get it work? thx

                      vanlocke
                      Participant
                        @vanlocke

                        not working:

                        D:/Visual Pinball/Tables/___ vpinballX/ Star Wars Empire Strikes Back, The (Hankin 1980) MOD v2.2.1

                        I tested 2 other tables in subfolder, same result.

                        D:/Visual Pinball/Tables/___ vpinballX/

                        => working

                        vanlocke
                        Participant
                          @vanlocke

                          nFozzy : UseSolenoids = 19 with that table in a subfolder => table load well (no error) except dead flippers.

                          I’ve just moved the star wars table in the principal folder and works perfectly. I can’t explain why, but using a subfolder interfer with flasflips .

                          vanlocke
                          Participant
                            @vanlocke

                            hi xenonph, I ve finally found why the fastflips didn’t work actually. There is nothing wrong in your script, this occured because this table was in a subfolder.

                            In fact most of my vpx tables are placed in : tables\vpinballX . The fastflippers script works well in this case.

                            I made some subfolders for db2s color mod or just to avoid wrong db2s to be selected when 2 tables have close names (star wars 78 gotlieb); they works well with UseSolenoids=1  but Fastflippers script doesn’t work in that case, just a grunt and no action on flippers.

                             

                            vanlocke
                            Participant
                              @vanlocke

                              I decided to make a test with attack from mars. I’ve found something odd.

                              UseSolenoids=2 works fine with JPSalas version 1.2.0 (and with 2  other tables tested) , but doesn’t flip with your recent color mod.

                              So maybe there is something wrong in the code, but not an easy problem to solve I guess.

                              edit: same thing with judge dredd , works with original dozer version but not with the color mod.

                               

                               

                              1 user thanked author for this post.
                              vanlocke
                              Participant
                                @vanlocke

                                I’m currently running VPX10.4 and pinmame 3.0 ,released  on 24/12. I have checked again and still doesn’t work with UseSolenoids=19 . I can hear a kinda grunt when I hit Shift key. I think this recent feature works for most users but some can encounter bugs (hardware incompatibility?).

                                Otherwise, it works perfectly, which is the most important. Thanks for your work!

                                1 user thanked author for this post.
                                vanlocke
                                Participant
                                  @vanlocke

                                  Hi, I ve tried to run the latest mod 2.2.1 in DT, visual options are working fine but flippers doesn’t move. I had a slow flippers issue with previous versions which was solved by adding b2s file in the folder, but doesn’t work with this one.

                                  any idea?

                                  =>I changed the UseSolenoids=19 to UseSolenoids=1 and now it works.

                                   

                                  in reply to: TRON LE – LIGHTMOD #71269
                                  vanlocke
                                  Participant
                                    @vanlocke

                                    1.2 works perfectly in desktop mode here. Love the lightning improvment and physics adjustments :good:

                                    in reply to: Hollywood Heat (Gottlieb 1986) b2s (alternative) #70786
                                    vanlocke
                                    Participant
                                      @vanlocke

                                      such a good idea! thanks HF

                                    Viewing 17 posts - 1 through 17 (of 17 total)