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You’re right @NailBuster, there were some old .vbs in my tables folder, never paid attention before. After cleaning those, error is solved. Thanks!
Nice update nFozzy! table plays VERY well.
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Hi, when launching the table (1.4 or 1.411) I have this message:
script error
line 1
type incompatible: ‘nullfonction’
so it doesn’t start. I had not problem with previous versions.
Running latest 10.5 beta , DT user, no DOF.
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Hi. I like this table, cause I love bad girls and I was a teenager in the 80’s, so I’m good with the artwork. But the gameplay isn’t so good. I find the ball is going too fast, draining more than it should. I really don’t want to be the pain in the ass, and I have no skill to improve that. This recreation looks very fine but maybe needs physics adjustements. I like assassin32 work and hope it won’t be bad interpreted
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thanks for the update, looks like the table is perfect now.
great teamwork!
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March 13, 2018 at 2:08 pm in reply to: Elvira and the Party Monsters (Bally 1989) nude mod (2.2) #79413this is a huge improvement. thanks
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Hi and thanks for this beautiful table, i love it (is it some witchery inside?).
In my opinion the upper right flipper obstruct the right loop atm, it should be easier on real machine. I took a look at ipdb, then i have set up RightFlipper2 => start angle=220 . That’s not a fine tuning, but this simple adjustment makes the loop reachable.
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It seems there is another problem, once B2S.Server is activated ( it was working properly with VPinMAME.Controller) : When launching a game, some light always stay ON, those which was on during attract, at the moment I press “1”. So if you see max multiplier, special and extraball lighten at the beggining, keep calm, that’s false information.
I tried the Piggei db2s on vpforum as a test and the same thing happens…
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Hi Xenonph, and thanks, it was that! beautiful BackGlass, thx HF, you’re a machine
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Hi, I have a problem with this backglass, It doesn’t load when launching the table. They have the same name; my others dbs are launching well. Any one have this problem? any idea to get it work? thx
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January 8, 2018 at 12:47 am in reply to: Star Wars – Empire Strikes Back, The (Hankin 1980) Sound Mod v1.8 #73687not working:
D:/Visual Pinball/Tables/___ vpinballX/ Star Wars Empire Strikes Back, The (Hankin 1980) MOD v2.2.1
I tested 2 other tables in subfolder, same result.
D:/Visual Pinball/Tables/___ vpinballX/
=> working
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January 7, 2018 at 4:32 pm in reply to: Star Wars – Empire Strikes Back, The (Hankin 1980) Sound Mod v1.8 #73668nFozzy : UseSolenoids = 19 with that table in a subfolder => table load well (no error) except dead flippers.
I’ve just moved the star wars table in the principal folder and works perfectly. I can’t explain why, but using a subfolder interfer with flasflips .
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January 7, 2018 at 11:40 am in reply to: Star Wars – Empire Strikes Back, The (Hankin 1980) Sound Mod v1.8 #73644hi xenonph, I ve finally found why the fastflips didn’t work actually. There is nothing wrong in your script, this occured because this table was in a subfolder.
In fact most of my vpx tables are placed in : tables\vpinballX . The fastflippers script works well in this case.
I made some subfolders for db2s color mod or just to avoid wrong db2s to be selected when 2 tables have close names (star wars 78 gotlieb); they works well with UseSolenoids=1Â but Fastflippers script doesn’t work in that case, just a grunt and no action on flippers.
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January 6, 2018 at 4:23 pm in reply to: Star Wars – Empire Strikes Back, The (Hankin 1980) Sound Mod v1.8 #73590I decided to make a test with attack from mars. I’ve found something odd.
UseSolenoids=2 works fine with JPSalas version 1.2.0 (and with 2Â other tables tested) , but doesn’t flip with your recent color mod.
So maybe there is something wrong in the code, but not an easy problem to solve I guess.
edit: same thing with judge dredd , works with original dozer version but not with the color mod.
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January 6, 2018 at 2:29 pm in reply to: Star Wars – Empire Strikes Back, The (Hankin 1980) Sound Mod v1.8 #73586I’m currently running VPX10.4 and pinmame 3.0 ,released on 24/12. I have checked again and still doesn’t work with UseSolenoids=19 . I can hear a kinda grunt when I hit Shift key. I think this recent feature works for most users but some can encounter bugs (hardware incompatibility?).
Otherwise, it works perfectly, which is the most important. Thanks for your work!
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January 6, 2018 at 7:17 am in reply to: Star Wars – Empire Strikes Back, The (Hankin 1980) Sound Mod v1.8 #73567Hi, I ve tried to run the latest mod 2.2.1 in DT, visual options are working fine but flippers doesn’t move. I had a slow flippers issue with previous versions which was solved by adding b2s file in the folder, but doesn’t work with this one.
any idea?
=>I changed the UseSolenoids=19 to UseSolenoids=1 and now it works.
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1.2 works perfectly in desktop mode here. Love the lightning improvment and physics adjustments
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such a good idea! thanks HF
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