- This topic has 41 replies, 1 voice, and was last updated 5 years, 5 months ago by
aprendizz.
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June 29, 2016 at 2:29 pm #32636
I took on doing this table after I bought a project real Pinball Pool. I finished getting both running about the same time, and I’m glad I took both of them on, this is a simple yet very fun game. Shoot the drop targets, clear the A-B-C (hint try to get B on plunge), hit the kick holes to up the bonus, and nail the captive 8-ball. simple right?
A oddity about this table is that when you hit a drop target on one side, the corresponding one on the other side is knocked down as well. When playing 3 ball all drop targets do this, on 5 ball only the even numbered ones do. Press F6 as usual for the rom options.
This table is basically a rebuild of 32assassin’s table, thanks to him for the starting point and it’s script. The playfield is a scan of my real machine, thanks to hauntfreaks for putting together all the scan images into one, and for the shadow layer Starting from a scan made sure everything got put in the right place, and all but maybe 2 posts got moved. I also added a new plastic image from a scan of my plastics (new set).
A b2s file is included and is basically a mashup of the 2 that are already out there by 32assassin and darquayle with some modifications. The table should work with those b2s files as well if you prefer.
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June 29, 2016 at 4:03 pm #32642Looks great! Will test it out tonight
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 29, 2016 at 4:12 pm #32643Wow… what an incredible scan of this table, BorgDog… you can literally see the faint grain of the wood behind the painted areas. Really nice. Great job reconstructing the scan too, HF. Backglass also looks great.
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June 29, 2016 at 4:34 pm #32644Agreed, the playfield looks great! Fun table!
BorgDog, once you get that big monitor your OCD will kick in even more. You will probably notice SW54 rollover needs a -12 rotation or it will drive you nuts.
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June 29, 2016 at 4:55 pm #32648Agreed, the playfield looks great! Fun table! BorgDog, once you get that big monitor your OCD will kick in even more. You will probably notice SW54 rollover needs a -12 rotation or it will drive you nuts.
LOL yeah, one of the advantages of a mini-pin.. I guess .. probably end up re-doing all my tables.
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June 29, 2016 at 5:34 pm #32652sure seems to be setting the bar very high. great work Borgdog
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 29, 2016 at 5:59 pm #32653I dont think Borg is taking enough credit on the playfield scan
he did this as 12 600dpi scans…. the detail seen at the full size is/was unbelieveablelook at this at full size (it still reduced from the original scans)…. it truly is a piece of art…
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June 29, 2016 at 6:09 pm #32655i don’t even know what to say crazy! Another great vp10 table to add to my cab!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 29, 2016 at 6:13 pm #32657Amazing looking table.. Thank you
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June 29, 2016 at 6:43 pm #32660I dont think Borg is taking enough credit on the playfield scan he did this as 12 600dpi scans…. the detail seen at the full size is/was unbelieveable look at this at full size (it still reduced from the original scans)…. it truly is a piece of art… Pinball Pool PF closeup
bah, the scanner did all the work
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June 29, 2016 at 9:16 pm #32667weirdly, table is 90 degree left ? Any idea how to change this ? All my other table is ok !
Pinaball, arcade and retro gaming
Pinaball, arcade and retro gaming
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June 29, 2016 at 9:35 pm #32668Change your backdrop settings in the editor Patrick… BorgDog uses a portrait setting (and I thank him for it).
*edit* Not sure if you need this info, but it is change x/y rotation to 270.
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June 29, 2016 at 9:43 pm #32670if you’re interested here are mine….
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July 1, 2016 at 1:09 am #32733Wow, just look at this thing! Amazing job in every detail Borg.
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July 1, 2016 at 12:48 pm #32748Wonderful work, Borg. Love all the animated rubbers behind drop targets. Scan looks amazing. Physics are nicely tuned. Lighting is beautiful. What a winner! Thanks a lot.
:)
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July 1, 2016 at 1:26 pm #32755Great job on this table looks and feels real
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July 1, 2016 at 5:15 pm #32780Very fun Hybrid EM/SS table. Terrific graphics and physics. Thanks Dan.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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July 8, 2016 at 2:02 pm #33067I love this table but I get multiple solenoid sounds when the ball is released and exits kickers. I do not use DOF if that is the reason for it. How can I fix?
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July 8, 2016 at 8:18 pm #33072To be honest with you I don’t know why it does that. It does it for me as well. If anybody else knows the answer please let me know, I’m sure it’s something to do with the way it’s coded so I know when to do the kicker animation.
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July 9, 2016 at 3:32 am #33080Wow, another great VPX-table. My favourite list grows bigger and bigger.
Thanks for this great work of art.
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