- This topic has 142 replies, 3 voices, and was last updated 3 years, 4 months ago by sergiolomeli.
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June 7, 2019 at 10:44 am #131121
HEllo. I have an issue with the latest version rev 3720 : no more bumpers on any table…Any idea ?
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June 7, 2019 at 10:58 am #131123It’s been reported in the “offical” beta thread over at vpf already. Play with the second latest for now. It’s why we have betas. Things might get broken.
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June 10, 2019 at 7:44 am #131516maybe i missed it in the threath but i detected some problem with this beta version, think these tables are not updated for the new VP beta, don’t know?
poppers dont work with these 2 tables:
Bram Stoker’s Dracula (Williams 1993)
OXO (Williams 1973) 2.0
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June 11, 2019 at 11:13 pm #131750Ran across one of the tables with the shadow code.. Hi-Lo and as Bord said, disabling ScreenSpace cleared that up without touching the table script.
Thanks!
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June 17, 2019 at 5:03 am #132608how would i check what build i am currently on ??
ow apparently on revision 3592 i want to update but nervous it will mess it all up as everything works as far
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June 17, 2019 at 5:50 am #132611Start only VPX – then go to top of menu and I believe it is called “About” or something similar. All the way to the right like most programs.
Updating a beta to a higher number ? Here is what I do.
Download latest, extract it to somewhere – doesn’t matter. c:\temp or whatever. What I do is. I copy vpinballx.exe inside that archive to itself so I get the name “copy of vpinball.exe”. Since I use winrar – it is damn easy, it suggests to create the folder named the same as the zip as default. So VPX_6_beta_rev3723.zip becomes folder VPX_6_beta_rev3723. So, in top of explorer window I just copy the last part of the path. VPX_6_beta_rev3723 – and rename the “copy of pinballx.exe” so it becomes “VPX_6_beta_rev3723.exe”. Now it is time to take all the files and overwrite everything in \visual_pinball folder. What is the benefit ? Doing this, I can easy jump to any old VPX beta until I decided to delete them all because it has become the official one. What can go wrong ? scripts if updated could break. But, that is why we run betas and those are not updated very often. If I have a problem, well, download a older release here. and overwrite scripts from that archive.
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June 17, 2019 at 11:45 am #132730maybe i missed it in the threath but i detected some problem with this beta version, think these tables are not updated for the new VP beta, don’t know?
poppers dont work with these 2 tables:
Bram Stoker’s Dracula (Williams 1993)
OXO (Williams 1973) 2.0
This was an issue in a previous build. Revision 3723 should fix this…
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June 22, 2019 at 10:19 am #133464i have the latest beta now and the Cyclone ball glows like the sun. i’m not sure what is unique about this table. i haven’t noticed on others yet.
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June 28, 2019 at 4:54 pm #134901I’m not quite sure where to ask this… I’m working on developing a real pinball machine and hoping to use Visual Pinball in the design process. Currently using the Mission Pinball Framework to develop the game which will eventually be running on P3-ROC. MPF can be setup to use as a controller from VPX. I was just wondering if someone could integrate MPF.controller into the controller.vbs
https://missionpinball.org/2019/05/25/virtual-pinball-and-mpf.html
Attached is the demo table from MPF. I have this table working in VP and communicating with MPF and have been using it as a starting template. I think adding MPF as an additional controller it may allow us to run some more custom games in the future. It may also get more developers interested in designing their game from within VP. I know it would make it easier on me, personally, as I could easily test my MPF code from VP.
Thanks
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July 5, 2019 at 2:04 pm #135492Thanks @fuzzel as always for the work you guys put into vp!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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July 17, 2019 at 2:50 pm #137340I had the problem with the new Time Warp (Bord) that the playfield looked much too dark. Because I was on an older beta rev I updated to ***.
Ok the problem for Time Warp was solved, but e.g. for TAF (g5k) I had the opposit, playfield much too bright (see image……….ok vpinball doesn’t like mine.)
I guess I could solve it for TAF by disable lighting for the playfield mesh. What would you suggest? Change it for all tables affected? Or consider it a bug and wait until VPX in this point is again backwards compatible? (yes, suggestive question  )
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July 20, 2019 at 9:16 pm #137914maybe a known bug but latest beta will not notice script change and force save option on exit. learned this the hard way maybe a know issue? @fuzzel
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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July 27, 2019 at 8:43 pm #139257So where do I put the Beta test? Separated or can I put it with the 10.5?
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July 27, 2019 at 8:57 pm #139258Do a backup And rename the VPinballX.exe file to VPinballX_10.5.exe and then put VP 10.6 over the top of it
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July 28, 2019 at 4:43 am #139291maybe a known bug but latest beta will not notice script change and force save option on exit. learned this the hard way maybe a know issue? @fuzzel
Is this still valid? I can’t repro this. Open the script editor do a simple change (hit enter or change a character) and I get the notification on exit/table close.
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July 28, 2019 at 7:36 am #139298It is randomly happening to me where I make a script change and don’t get the asterisk on top of editor window and ofcoarse won’t prompt for save. I’ll try a fresh install today and see if it still happens but if nobody else is seeing this it maybe just my setup…
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
July 28, 2019 at 8:49 am #139305I have noticed this as well. Although I can’t say for certain it’s related to updating the script. I’ll keep an eye our for it and see if I can reproduce.
Current Project: Perpetual updates of VPX physics.
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July 28, 2019 at 5:47 pm #139423I’ve noticed the same issue when I’ve loaded a POV, and even gone into edit camera mode, and it doesn’t flag things as changed. It’s become habit now to just save as soon as I’ve loaded a POV, or changed it.
Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
Head Proprietor of Pisces Pinball, a VPX table developer.
Lead Technician of MC Chase Amusements, a private arcade in our home basement.You need to login in order to like this post: click here
August 17, 2019 at 8:44 am #142110So I need a little guidance. I have currently been using beta 3660 for the last month or so. With the release of Flubber and gangs awesome new Totan build, as per instructions I needed to update to beta 3751. I downloaded as normal, carried all files over to my visual pinball folder and dropped. I got the notification to overwrite existing files and i selected yes. Ok Good so far.
I opened vpx to load a table just to verify everything is good, table loads fine but I have no backglass. I alt tab to see if the b2s somehow got moved behind the PF or something but the baskglass didnt ever start up. I tried several different tables with the same result.
I did notice also that the b2s screenres had changed my values i had in there previously. In the screenres I placed the normal values back in and started a new table but still the backglass doesnt start up with the table.
Any one have a direction for me?Â
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August 19, 2019 at 6:15 pm #142453So I need a little guidance. I have currently been using beta 3660 for the last month or so. With the release of Flubber and gangs awesome new Totan build, as per instructions I needed to update to beta 3751. I downloaded as normal, carried all files over to my visual pinball folder and dropped. I got the notification to overwrite existing files and i selected yes. Ok Good so far.
I opened vpx to load a table just to verify everything is good, table loads fine but I have no backglass. I alt tab to see if the b2s somehow got moved behind the PF or something but the baskglass didnt ever start up. I tried several different tables with the same result.
I did notice also that the b2s screenres had changed my values i had in there previously. In the screenres I placed the normal values back in and started a new table but still the backglass doesnt start up with the table.
Any one have a direction for me?Â
I took the bad situation i was in with no backglasses working with the newest beta and made good of it. Â I decided to take the plunge into the world of pinup. Thanks @terryred and @nailbuster.
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