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Thanks for the interesting table, but I have ugly balls.
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Thanks for the interesting table. What do I have to do so that the drop targets come up again?
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Thank you for the beautiful table. You really want to have them all. After grabbing half of the pokemons, the ball was half swallowed by the hole in the middle and got stuck there. Nudging didn’t work.
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Thank you, the table is playing really well. I also like the warm lighting effects. Is there any way to remove the rectangular dark areas on the monsters’ heads?
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Thanks for the table. Thanks to the wobbly flipper, it provides a realistic and challenging gaming experience.
When the fourth ball is up, the bumpers are still active.You need to login in order to like this post: click here
A very nice bagatelle. Thanks for that.
The wires at the entrance to the left squirrel are too close together. The ball cannot reach the hole.You need to login in order to like this post: click here
A very good choice, thanks for the beautiful table. One small thing: the extra ball light in the lower left corner doesn’t work.
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Thanks for the nice table. In the first attempt 515 score. This makes it my favorite.
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Thanks for your hard work.
But I never understood why a pinball machine should be black and white; It was the same for me at Centaur, which is certainly very appealing from the structure and from the rules in relation to the multiball game. For me pinball machines express fun and joie de vivre. The spark doesn’t jump over if the artwork looks like a flu shot.You need to login in order to like this post: click here
Thanks for the nice table.
I had a ball hanger at the transition of the right ramp from the metal part to the black plastic part with the 3 holes.
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Thanks for the interesting table.
The only table that the bumpers don’t score at all when not lit.You need to login in order to like this post: click here
The table looks fantastic. I have a ball hanger when shooting on the right ramp, the ball gets stuck at the transition between the plastic ramp and the wire ramp.
However, this does not happen every time, but approximately every fifth attempt at moderate speed.
But it may be that it’s just me, as I was the only one who had problems at some tables in the past.
How can that happens? I played this table a lot and never happens.
-Are you sure you not touched Z scale(must be 1) or Z offsset (must be 250)?
-Are you use 10.6 final?
I use VPX.6.1, I left the Z-scale at 1 and didn’t change the Z-offset (after the download, however, this value is not 250, but -300). Now I’m going to change the value to +250 and do some test games.
I sugges you to use VP 10.6 final pack for every table. But maybe thats just me.
Yes, with 10.6 final the problem could actually be solved. Many thanks.
The table not only looks great, it is also a lot of fun.
@ Adolfo: para mim a instalação da versão 10.6 ajudou a resolver o problema da bola pendurada.
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The table looks fantastic. I have a ball hanger when shooting on the right ramp, the ball gets stuck at the transition between the plastic ramp and the wire ramp.
However, this does not happen every time, but approximately every fifth attempt at moderate speed.
But it may be that it’s just me, as I was the only one who had problems at some tables in the past.
How can that happens? I played this table a lot and never happens.
-Are you sure you not touched Z scale(must be 1) or Z offsset (must be 250)?
-Are you use 10.6 final?
I use VPX.6.1, I left the Z-scale at 1 and didn’t change the Z-offset (after the download, however, this value is not 250, but -300). Now I’m going to change the value to +250 and do some test games.
Even with a value of Z-offset +250, the error reappeared after a certain time.
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The table looks fantastic. I have a ball hanger when shooting on the right ramp, the ball gets stuck at the transition between the plastic ramp and the wire ramp.
However, this does not happen every time, but approximately every fifth attempt at moderate speed.
But it may be that it’s just me, as I was the only one who had problems at some tables in the past.
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And again a Siggi mod is light years better than the original artwork.
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no issues reported so far on over 1K downloads in the two sites the table is published and no changes other than an audio file from ver 1.0 to ver 1.1
Make sure you download the table once more. including the nvram file and suggested rom.
Delete also the cfg file and start everything fresh.
Also keeping the original setting and POV will prevent any further issues.
Hope this will solve your problem
A completely new installation of VPX solved my problem. Interestingly, I was able to fix a similar problem that occurred with Bigus Operation Thunder (both GS3 tables). I don’t understand enough about the technology to determine the cause. But now everything is going wonderfully. Thank you so much!
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With a fresh download without changing anything, I can reduce the problem at any time. When shooting at the ship, the ball is stuck at the top of the wavy ramp.
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Thank you for the beautiful table.
Is it possible to turn the ship’s mechanical noise down?
I have a problem with a trapped ball. It’s hanging at the top of the waveguide ramp. The movement of the ship does not change the situation.You need to login in order to like this post: click here
So far I have never seen a Siggi graphic mod that was worse than the original. It is exactly the same this time. Thank you for the lovingly designed table.
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The mistake must be somewhere else. I have now used the files from your link (4 May 2020). There is still no ball in the plunger lane.
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