- This topic has 72 replies, 1 voice, and was last updated 3 years, 4 months ago by Bixmen.
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January 7, 2018 at 11:05 am #73643
Go to the sound manager and play different samples. See if any of them cut out when playing them there.
This is an EM table so VPINMAME definitely is not your issue.
Current Project: Perpetual updates of VPX physics.
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January 8, 2018 at 10:07 am #73709I used audacity for some of the sound samples on this table. Specifically, the bells, the spinner, and the motor running. The exported file are at 48000 HZ (is it HZ or something else … if you can’t tell I’m a bit of an amateur at the sound stuff) . Don’t know if that should be something different. Which sounds are cutting out?
This may be the cause of missing sounds for some people. I did the same thing to all my sounds a few tables I released and they were 32bit WAV files and people were saying they weren’t playing. What I found were that some cards, especially older ones, could only play 16bit and lower. I’m gonna bet the ones he’s missing are the ones you redid. If they are, just re do them down to 16bit.
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January 8, 2018 at 11:39 am #73710Ah crap. Now that you mention it – I knew this. Sigh … getting old.
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January 8, 2018 at 11:44 am #73711I exported them as 16-bit but looking through the files they are either 48000 Hz or 44100 Hz. Any ideas?
Current Project: Perpetual updates of VPX physics.
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January 8, 2018 at 11:46 am #73712I also think that unless I get specific sound samples that aren’t working, I’m not going to redo all the sound samples taking a stab in the dark.
Current Project: Perpetual updates of VPX physics.
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January 8, 2018 at 12:23 pm #73713This obviously doesn’t happen to most people so imo. wait, see what happens to the sound test you asked for. We should maybe make a note about this in the wiki so we remember the outcome – or is it only me that needs reminders ?
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January 8, 2018 at 12:40 pm #73715This obviously doesn’t happen to most people so imo. wait, see what happens to the sound test you asked for. We should maybe make a note about this in the wiki so we remember the outcome – or is it only me that needs reminders ?
I use the Wiki all the time, sadly more than once for the same problem. Nothing beats thinking wait I used to know this answer
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January 8, 2018 at 1:12 pm #73717all the ones I’ve done are 16-bit 44100 Hz as far as I know, not had any complaints. Not saying that’s the problem though, just my experience.
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January 8, 2018 at 3:02 pm #73719good work friends, looks and plays very well,like it,only a one question:
in the download files there is a “jive time.pov”, (?), which is the”.pov”file, what is it for and in what folder should it be installed?You need to login in order to like this post: click here
January 8, 2018 at 3:21 pm #73723@micronaut : You should probably read this article http://vpinball.com/vpx-cameralight-mode-tutorial/
That is all about changing you POV. It is a export done for a table that has some shared settings that you might want to try … or not.
Just open the table … go to file -> import … and the only option there is for importing a pov at the moment. Then import the POV file. No play the table. If you like how it is looking. Remember to file -> save and your done. It will look the same next time. If you don’t like it. Simply don’t save the table.
You can of course use the technique I mentioned in the start. If you want to share … File -> export -> … uh – don’t remember the exact wording. There are 3 different options, one is for POV.
Give it a filename and now you can share you’re POV file like it was done in the table archive.
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January 8, 2018 at 4:02 pm #73726@Thalamus : ah!, well, now I understand thank you very much friend for your answer, visual pinball is improving with each new update taking big steps
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January 8, 2018 at 4:05 pm #73727Thalamus has it mostly right. This files contains the default pov settings. So if you change your pov setting and need to revert to the original settings, you can import this file. No need for doing anything with it if you don’t mess with the light/camera settings.
Current Project: Perpetual updates of VPX physics.
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January 8, 2018 at 5:19 pm #73729Ah … well, it looked perfect from the start so why would I use it ? :)
Perfect case for Micronaut though. Now he can play around as much as he wants. Backup is already supplied.
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January 8, 2018 at 6:18 pm #73735Updated to version 1.1
- Upped the kicker hit accuracy to eliminate the vp kicker bug
- Adjusted the kicker variability to slightly increase difficulty
- Adjusted the wiper on the B2S Spinner to better align the arrow with the award scored
- Add borgdog’s animated bumper skirts (these are cool)
- Updated lamp post lighting to look more natural
- Fixed a couple of sound samples (the 10 point bell had ball rolling sounds in it … and I thought there was something wrong with the ball rolling script)
- A couple of very minor physics updates
Current Project: Perpetual updates of VPX physics.
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January 8, 2018 at 8:11 pm #73744Great table, rothbauerw and team. I especially like the way the ball swirls around the kicker as with Flash. Lighting looks really great on this. Backglass is awesome too.
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January 10, 2018 at 1:41 pm #73810If i hit a Bumper, the Animation also starts at other Bumpers …
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January 10, 2018 at 1:49 pm #73812Man awesome job Roth and team. Very fun table. :)
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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January 10, 2018 at 1:56 pm #73814@Stat : I’ve asked that already earlier in the thread …
‘http://vpinball.com/forums/topic/jive-time-williams-1970-2/#post-73574’
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January 10, 2018 at 3:36 pm #73830Uh yes, sorry Guys, i am very busy now with my Job and more …Â
Also (why ?) i have seen this with the Bumpers very lateÂ
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January 11, 2018 at 12:32 pm #73870Its’ me again with the sound cutting out and in problem. I’ve noticed that after launching the ball when it makes contact with the first pop bumper, it immediately cuts out and comes back a few seconds later. It also cuts out when landing in the spin hole, but you do hear the spinner and if you land on bonus it will cut out when the bonus counts down. Just bouncing around the table and not hitting the pop bumpers or the spin hole the sound is ok. The only other table I could find at the moment was a VP9 version of Paradise that will lose the sound, but not as frequently. I did update the table with the later version, but no help. Running VPX 10.4 (latest) and VPinmame 3.0. I don’t think it’s an issue with the tables, but just wondered if anybody else has experienced this. Only happens on the EM’s, but only a few.
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