This topic contains 45 replies, has 17 voices, and was last updated by  Thalamus 1 week, 3 days ago.

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  • #73643
     rothbauerw 
    Participant
    ContributorMembervip

    Go to the sound manager and play different samples.  See if any of them cut out when playing them there.

    This is an EM table so VPINMAME definitely is not your issue.

    #73709
     WED21 
    Participant

    I used audacity for some of the sound samples on this table. Specifically, the bells, the spinner, and the motor running. The exported file are at 48000 HZ (is it HZ or something else … if you can’t tell I’m a bit of an amateur at the sound stuff) . Don’t know if that should be something different. Which sounds are cutting out?

    This may be the cause of missing sounds for some people. I did the same thing to all my sounds a few tables I released and they were 32bit WAV files and people were saying they weren’t playing. What I found were that some cards, especially older ones, could only play 16bit and lower. I’m gonna bet the ones he’s missing are the ones you redid. If they are, just re do them down to 16bit.


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    #73710
     Thalamus 
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    Ah crap. Now that you mention it – I knew this. Sigh … getting old.

    #73711
     rothbauerw 
    Participant
    ContributorMembervip

    I exported them as 16-bit but looking through the files they are either 48000 Hz or 44100 Hz.  Any ideas?

    #73712
     rothbauerw 
    Participant
    ContributorMembervip

    I also think that unless I get specific sound samples that aren’t working, I’m not going to redo all the sound samples taking a stab in the dark.

    #73713
     Thalamus 
    Participant
    ContributorMember

    This obviously doesn’t happen to most people so imo. wait, see what happens to the sound test you asked for. We should maybe make a note about this in the wiki so we remember the outcome – or is it only me that needs reminders ? ;-)

    #73715
     Jesperpark 
    Participant
    Member

    This obviously doesn’t happen to most people so imo. wait, see what happens to the sound test you asked for. We should maybe make a note about this in the wiki so we remember the outcome – or is it only me that needs reminders ? ;-)

    I use the Wiki all the time, sadly more than once for the same problem.  Nothing beats thinking wait I used to know this answer :wacko:


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    #73717
     BorgDog 
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    all the ones I’ve done are 16-bit 44100 Hz as far as I know, not had any complaints.  Not saying that’s the problem though, just my experience.

    #73719
     Micronaut 
    Participant

    good work friends, looks and plays very well,like it,only a one question:
    in the download files there is a “jive time.pov”, (?), which is the”.pov”file, what is it for and in what folder should it be installed?

    #73723
     Thalamus 
    Participant
    ContributorMember

    @micronaut : You should probably read this article http://vpinball.com/vpx-cameralight-mode-tutorial/

    That is all about changing you POV. It is a export done for a table that has some shared settings that you might want to try … or not.

    Just open the table … go to file -> import … and the only option there is for importing a pov at the moment. Then import the POV file. No play the table. If you like how it is looking. Remember to file -> save and your done. It will look the same next time. If you don’t like it. Simply don’t save the table.

    You can of course use the technique I mentioned in the start. If you want to share … File -> export -> … uh – don’t remember the exact wording. There are 3 different options, one is for POV.

    Give it a filename and now you can share you’re POV file like it was done in the table archive.

    • This reply was modified 2 weeks ago by  Thalamus.

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    #73726
     Micronaut 
    Participant

    @thalamus : ah!, well, now I understand thank you very much friend for your answer, visual pinball is improving with each new update taking big steps

    #73727
     rothbauerw 
    Participant
    ContributorMembervip

    Thalamus has it mostly right.  This files contains the default pov settings.  So if you change your pov setting and need to revert to the original settings, you can import this file.  No need for doing anything with it if you don’t mess with the light/camera settings.

    #73729
     Thalamus 
    Participant
    ContributorMember

    Ah … well, it looked perfect from the start so why would I use it ? :)

    Perfect case for Micronaut though. Now he can play around as much as he wants. Backup is already supplied.

    • This reply was modified 2 weeks ago by  Thalamus.
    #73735
     rothbauerw 
    Participant
    ContributorMembervip

    Updated to version 1.1

    • Upped the kicker hit accuracy to eliminate the vp kicker bug
    • Adjusted the kicker variability to slightly increase difficulty
    • Adjusted the wiper on the B2S Spinner to better align the arrow with the award scored
    • Add borgdog’s animated bumper skirts (these are cool)
    • Updated lamp post lighting to look more natural
    • Fixed a couple of sound samples (the 10 point bell had ball rolling sounds in it … and I thought there was something wrong with the ball rolling script)
    • A couple of very minor physics updates

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    #73744
     Ben Logan2 
    Participant
    Member

    Great table, rothbauerw and team. I especially like the way the ball swirls around the kicker as with Flash. Lighting looks really great on this. Backglass is awesome too.

    • This reply was modified 2 weeks ago by  Ben Logan2.

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    #73810
     STAT 
    Participant
    MemberContributor

    If i hit a Bumper, the Animation also starts at other Bumpers … :unsure:

    #73812
     wrd1972 
    Participant
    Membervip

    Man awesome job Roth and team. Very fun table. :)

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

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    #73814
     Thalamus 
    Participant
    ContributorMember

    @Stat : I’ve asked that already earlier in the thread …

    ‘http://vpinball.com/forums/topic/jive-time-williams-1970-2/#post-73574’

    • This reply was modified 1 week, 5 days ago by  Thalamus.
    • This reply was modified 1 week, 5 days ago by  Thalamus.

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    #73830
     STAT 
    Participant
    MemberContributor

    Uh yes, sorry Guys, i am very busy now with my Job and more …  :bye:

    Also (why ?) i have seen this with the Bumpers very late  :whistle:


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    #73870
     MisterB 
    Participant

    Its’ me again with the sound cutting out and in problem.  I’ve noticed that after launching the ball when it makes contact with the first pop bumper, it immediately cuts out and comes back a few seconds later.  It also cuts out when landing in the spin hole, but you do hear the spinner and if you land on bonus it will cut out when the bonus counts down.  Just bouncing around the table and not hitting the pop bumpers or the spin hole the sound is ok.  The only other table I could find at the moment was a VP9 version of Paradise that will lose the sound, but not as frequently.  I did update the table with the later version, but no help.  Running VPX 10.4 (latest) and VPinmame 3.0.  I don’t think it’s an issue with the tables, but just wondered if anybody else has experienced this.  Only happens on the EM’s, but only a few.

     

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