- This topic has 26 replies, 12 voices, and was last updated 7 years, 5 months ago by Ben Logan2.
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September 14, 2016 at 1:34 pm #36602
Golden Arrow was the first table I ever worked on in VP, updating vp9 versions (from dboyrecords, itchigo and pinball person), Â creating the vpx version while vpx was still in beta, like a little over a whole year ago :) Â This version has been almost totally overhauled from that one with a new playfield scanned from my recently acquired real machine, new plastics scans, and new backglass photo (my scanner did not like the backglass). Â Scoring and rules were redone to match my real table as well. Â Also added new features including a few animated rubbers, animated spinner rods and new options in the options menu (hold left flipper before starting a game). A couple options are:
3 ball with 5 ball rules – a common simple mod on real machines to make it a tougher game to score specials. Â normal 3 ball pairs some of the lights, 2-3, 5-9, 6-10 so clearing one clears the other, all 10 lights cleared lights special. 5 ball and this mode do not pair them
reset after special – I have not seen this done on a real one (haven’t looked) but basically to add more scoring if you want. Â on the ball you first score a special you can keep scoring specials, but once that ball drains the lights reset and you have to clear them all again in my scenario.
New db2s file included.
Thanks once more to hauntfreaks and sliderpoint for not only helping on the original build but for help and testing on this one as well. Â Special thanks to haunt for piecing together my playfield scans into one nice image.
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September 14, 2016 at 1:56 pm #36606Would recommend playing the first version real quick before this one. Â You can really get a feel for how much of an update this is. Â Great table! Â Nice job BD!
-Mike
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September 14, 2016 at 2:00 pm #36608September 14, 2016 at 2:04 pm #36610I’ve had the old version for a while, but did open it again just now to refresh my memory of how it looked… what a great improvement in the new version… very refined.
Guys, take a moment to look closely at the playfield scan… there is so much detail that you can actually see the texture of the wood behind the painted areas. Â It doesn’t get any better than that… I can really appreciate the quality here.
Thanks, BorgDog. Â Â
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September 14, 2016 at 2:13 pm #36611Thanks guys, I forgot to mention that this is mostly sound samples from my machine as well.
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September 14, 2016 at 2:14 pm #36612Quick heads up… if you get a light duration error you need to upgrade VPX to the latest beta.
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September 14, 2016 at 2:22 pm #36613I really like that ball, too, BorgDog… you can see the detail and ball movement without it being too distracting while you are tracking the ball with your eyes. Â Is that original to this table?
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September 14, 2016 at 3:08 pm #36614If you could look real close at that ball image, it’s a picture of a pinball on the golden arrow in my house with the reflection of stuff in the room including me taking the picture. I did doctor it some, most notably making it b/w, but thought it would be at least as good as the default garage storage units ball image.
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September 14, 2016 at 3:16 pm #36615I like it. Â I usually just use the default ball because I don’t like the way some of them look, but I will probably hang on to this one. Â I renamed it BorgBall to ensure proper credit.
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September 14, 2016 at 3:49 pm #36617Guys, take a moment to look closely at the playfield scan… there is so much detail that you can actually see the texture of the wood behind the painted areas. It doesn’t get any better than that… I can really appreciate the quality here. Thanks, BorgDog.
you ain’t kidding, that’s 12 scans at 600dpi each…
so when they were all stitched together the file size was well over 1gb, before it was resized
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September 14, 2016 at 4:43 pm #36618Quality of these builds is really setting bar high. Thanks BorgDog
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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September 14, 2016 at 6:11 pm #36621Yeah, I feel like I won a lottery falling into this hobby more recently than most of you here. A couple of 8 tables were OK, then 9 tables were great, then PM5 was awesome, now vpx .. well .. from my MS flight sim days .. “it’s as real as it gets” and it’s still only early days in the VPX cycle !! :)
Thanks to all !
Cheers,
al.
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September 15, 2016 at 12:17 am #36642Wood grain showing through playfield, freshly recorded original sounds from Borg’s table, and an actual BorgBall rocketing around the whole creation: Doesn’t get better in terms of attention to detail. Fantastic!
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September 15, 2016 at 7:18 am #36647This game is so much fun. Once you light the special and the knocker starts going off with every arrow hit… so rewarding. Great work!
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September 16, 2016 at 7:04 pm #36714Very nice update indeed, loving the look and feel of this update, though for whatever reason I’m not seeing any pop bumper ring animations?
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September 16, 2016 at 7:27 pm #36715Very nice update indeed, loving the look and feel of this update, though for whatever reason I’m not seeing any pop bumper ring animations?
Thanks!  That issue will happen if it got opened in an earlier version of vpx that didn’t have the seperate bumper pieces and then saved.  It will default to having them not visible. Select bumper1, bumper2, and bumper3 and make sure ring visible and skirt visible are checked, but not base or cap as I have primitives for those.
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September 17, 2016 at 5:19 am #36753Thanks for the advice BD and now corrected, though I seem to be getting virtually no visible shake, not sure if this is related, I can force a tilt. I think it maybe just a better idea to delete the table and just un7zip the file again, now that I’ve installed the latest VP10.2, actually this table release was my primary reason to install VP10.2 and thus far I have not run into any issues using it as a replacement for VP10.1. So thanks again for this great release a classic table to be sure.
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September 17, 2016 at 11:10 am #36762I think the visual shake is just in preferences, video options, visual nudge strength so a global setting, and I think it defaults to pretty low.  There is a nudge time setting under the table Physics options but I don’t think that effects the visuals.
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September 17, 2016 at 1:11 pm #36776Amazing release. Thanks BorgDog!
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September 17, 2016 at 8:02 pm #36839I think the visual shake is just in preferences, video options, visual nudge strength so a global setting, and I think it defaults to pretty low. There is a nudge time setting under the table Physics options but I don’t think that effects the visuals.
Ah ha..eureka! Nudge time does indeed have a profound effect on the visible nudge, just for testing I set it to 20 and my monitor nearly fell off the desk! No not really though it does adjust the visible nudge as to what physical effect it has I’ll have to test this some more…
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