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  • in reply to: Checkpoint (Data East 1991) – agentEighty6 MOD #232061
    agentEighty6
    Participant
      @zigbane

      I’ve seen that error happen with other tables and it seems to be caused by an old version of vpx.  Can you try to update to latest version to see if that helps?

      in reply to: Transporter playfield redraw #231305
      agentEighty6
      Participant
        @zigbane

        Happy to say that I’ll be working on this in an upcoming VPW version.

        …so stay tuned ??

        in reply to: Transporter playfield redraw #231268
        agentEighty6
        Participant
          @zigbane

          You have to use a very wide and short ramp.  I had to make it a little wider than the table and as  long as a back wall would be.  I think I had to use something like -15 to 300 as the bottom and top  height. If you can’t figure it out, tomorrow I’ll give you the actual values I used

          1 user thanked author for this post.
          in reply to: Transporter playfield redraw #231138
          agentEighty6
          Participant
            @zigbane

            Thanks for the info about vpw.  That’s cool that is already being worked on and I’d love to help out if needed.  I sometimes heavily  modify tables I download so I’ll probably keep working on this as my own little project (unless there’s some value or contribution it would provide to vpw version).

            in reply to: Transporter playfield redraw #231095
            agentEighty6
            Participant
              @zigbane

              Omg, thank you so much!  I started to update this table (for my own collection at the moment) and have nfozzy flippers, flupper flashers, new ramp on prim, etc like I just did with Checkpoint and was desperately looking for good pf images.  You made my night!

              2 users thanked author for this post.
              in reply to: Checkpoint (Data East 1991) – agentEighty6 MOD #229838
              agentEighty6
              Participant
                @zigbane

                @bord, yeah i think i know this guy you speak of ;)  if he were to happen to drop a mesh somewhere, i might pick it up and use it.

                i was planning on an update for a flasher assignment and pf friction so i can include that mesh and also adjust the friction a little on the inlanes.

                sixtoe is currently adding VR support so once he does that and passes the table back to me, ill add in the above mentioned changes and put out an update.

                 


                @roccodimarco
                , im not sure what could be wrong with your plunger.  most of the code is the orig that goldchicco put out.  i added a bunch of features but nothing to do with the plunger (or at least not on purpose).  does goldchicco’s version work properly for you?

                1 user thanked author for this post.
                in reply to: Checkpoint (Data East 1991) – agentEighty6 MOD #229665
                agentEighty6
                Participant
                  @zigbane

                  I have an update coming.  Among other things, I still have an incorrect flasher assignment (the back right yellow one) and also i think the table needs just a smidge more playfield friction.

                  1 user thanked author for this post.
                  in reply to: Strange Science (Bally 1986) #225227
                  agentEighty6
                  Participant
                    @zigbane

                    I’ll take a look(or listen) to see what you mean.  I was thinking of adding fleeps sound package so that will definitely make the sounds better.  Plus I was never quite satisfied with the physics so I want to update that too

                    in reply to: (Big Betty’s) Truck Stop #211877
                    agentEighty6
                    Participant
                      @zigbane

                      Can you explain more on what you mean?  Maybe a screen shot?

                      in reply to: (Big Betty’s) Truck Stop #209190
                      agentEighty6
                      Participant
                        @zigbane

                        Here’s a link to a zip file of the nvram and rom files that I use.

                        I can attest that these work with all of the versions of the table that i’ve posted as well as both desktop and cab modes.

                        Give this a try and hopefully it will allow you to hear all of the sounds from the table.

                        https://drive.google.com/file/d/15qpkGxPEBKfq59mjKJgYZB6wnejXmQIk/view?usp=sharing

                        in reply to: (Big Betty’s) Truck Stop #209186
                        agentEighty6
                        Participant
                          @zigbane

                          Tom, thanks for trying to help these guys.  I can put my nvram and rom in a zip on Google drive if you all think that may help.

                          in reply to: (Big Betty’s) Truck Stop #206170
                          agentEighty6
                          Participant
                            @zigbane

                            yeah, thats strange bob.  all fine here and i havent heard of anyone with a similar issue.

                            in reply to: (Big Betty’s) Truck Stop #206138
                            agentEighty6
                            Participant
                              @zigbane

                              are you getting other sounds like flippers, bumpers?  or only ball rolling and nothing else?

                              just wondering if your rom itself is the problem or maybe a setting in the rom.  i can see where some of the rom sounds like music can be disabled.

                              maybe try to find a diff rom or even delete the nvram file to see if that helps.

                               

                              in reply to: (Big Betty’s) Truck Stop #206084
                              agentEighty6
                              Participant
                                @zigbane

                                Thanks, I appreciate the feedback and explanation.  I’ll see if I can maybe tweek the physics a little.  Maybe all it needs is just a little more pf friction to calm the ball down and decelerate in a more realistic manner.

                                in reply to: (Big Betty’s) Truck Stop #206074
                                agentEighty6
                                Participant
                                  @zigbane

                                  So tell me @bord, what are you not so crazy about?  Just curious because I thought using JPs v3 physics was an improvement over what had originally set up.

                                  in reply to: (Big Betty’s) Truck Stop #206042
                                  agentEighty6
                                  Participant
                                    @zigbane

                                    I wanted to update this table because of the issue with the drop targets that @piffer had mentioned and to add a few more enhancements i’ve made.

                                    But also, I was very impressed with JPs v3 physics update so i wanted to update to use that as well.

                                    To me, the ball just seems to flow around the table so much better and doesnt seem as artificial.

                                    I am actually planning to add his physics changes to the other tables I’ve made as well.

                                    1 user thanked author for this post.
                                    in reply to: Dungeon and Dragons (Bally 1987) #194017
                                    agentEighty6
                                    Participant
                                      @zigbane

                                      Hi Link, feel free to mess with the plunger settings. whatever you come up with that makes the table more realistic and plays better, I’ll definitely add to a future update!  Let me know what you find. Thanks!

                                      in reply to: Mystery Castle (Alvin G 1993) #191510
                                      agentEighty6
                                      Participant
                                        @zigbane

                                        glad youre enjoying it.

                                        I think mystcasa has a little more animation but i found that both are actually faulty.

                                        i noted in the script that one only requires that 4 out of 6 drop targets be hit and the other requires 5 out of 6 to be hit but based on what i’ve seen in vids, i’m pretty sure thats not correct and a rom issue.

                                        i searched but i could never find any other roms that would fix that — and i didnt want to code anything special in the script to correct it.  i like when tables are constructed and act “realistically” using only the table elements and rom features they would normally use in the wild.

                                        in reply to: Dungeon and Dragons (Bally 1987) #190751
                                        agentEighty6
                                        Participant
                                          @zigbane

                                          Thanks konfad.  But it wasn’t meant to be funny.  It’s dungeons and dragons.

                                          in reply to: Mystery Castle wip, done #190093
                                          agentEighty6
                                          Participant
                                            @zigbane

                                            Not sure they are controllable since they are displayed by the ROM.

                                            But maybe someone else will chime in about it if they know of any way to do it.

                                          Viewing 20 posts - 1 through 20 (of 78 total)