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I’ve seen that error happen with other tables and it seems to be caused by an old version of vpx. Can you try to update to latest version to see if that helps?
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Happy to say that I’ll be working on this in an upcoming VPW version.
…so stay tuned ??
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You have to use a very wide and short ramp. I had to make it a little wider than the table and as long as a back wall would be. I think I had to use something like -15 to 300 as the bottom and top height. If you can’t figure it out, tomorrow I’ll give you the actual values I used
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Thanks for the info about vpw. That’s cool that is already being worked on and I’d love to help out if needed. I sometimes heavily modify tables I download so I’ll probably keep working on this as my own little project (unless there’s some value or contribution it would provide to vpw version).
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Omg, thank you so much! I started to update this table (for my own collection at the moment) and have nfozzy flippers, flupper flashers, new ramp on prim, etc like I just did with Checkpoint and was desperately looking for good pf images. You made my night!
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@bord, yeah i think i know this guy you speak of ;)Â if he were to happen to drop a mesh somewhere, i might pick it up and use it.
i was planning on an update for a flasher assignment and pf friction so i can include that mesh and also adjust the friction a little on the inlanes.
sixtoe is currently adding VR support so once he does that and passes the table back to me, ill add in the above mentioned changes and put out an update.
@roccodimarco, im not sure what could be wrong with your plunger. most of the code is the orig that goldchicco put out. i added a bunch of features but nothing to do with the plunger (or at least not on purpose). does goldchicco’s version work properly for you?You need to login in order to like this post: click here
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I have an update coming. Among other things, I still have an incorrect flasher assignment (the back right yellow one) and also i think the table needs just a smidge more playfield friction.
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I’ll take a look(or listen) to see what you mean. I was thinking of adding fleeps sound package so that will definitely make the sounds better. Plus I was never quite satisfied with the physics so I want to update that too
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Can you explain more on what you mean? Maybe a screen shot?
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Here’s a link to a zip file of the nvram and rom files that I use.
I can attest that these work with all of the versions of the table that i’ve posted as well as both desktop and cab modes.
Give this a try and hopefully it will allow you to hear all of the sounds from the table.
https://drive.google.com/file/d/15qpkGxPEBKfq59mjKJgYZB6wnejXmQIk/view?usp=sharing
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Tom, thanks for trying to help these guys. I can put my nvram and rom in a zip on Google drive if you all think that may help.
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yeah, thats strange bob. all fine here and i havent heard of anyone with a similar issue.
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are you getting other sounds like flippers, bumpers? or only ball rolling and nothing else?
just wondering if your rom itself is the problem or maybe a setting in the rom. i can see where some of the rom sounds like music can be disabled.
maybe try to find a diff rom or even delete the nvram file to see if that helps.
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Thanks, I appreciate the feedback and explanation. I’ll see if I can maybe tweek the physics a little. Maybe all it needs is just a little more pf friction to calm the ball down and decelerate in a more realistic manner.
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So tell me @bord, what are you not so crazy about? Just curious because I thought using JPs v3 physics was an improvement over what had originally set up.
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I wanted to update this table because of the issue with the drop targets that @piffer had mentioned and to add a few more enhancements i’ve made.
But also, I was very impressed with JPs v3 physics update so i wanted to update to use that as well.
To me, the ball just seems to flow around the table so much better and doesnt seem as artificial.
I am actually planning to add his physics changes to the other tables I’ve made as well.
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Hi Link, feel free to mess with the plunger settings. whatever you come up with that makes the table more realistic and plays better, I’ll definitely add to a future update! Let me know what you find. Thanks!
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glad youre enjoying it.
I think mystcasa has a little more animation but i found that both are actually faulty.
i noted in the script that one only requires that 4 out of 6 drop targets be hit and the other requires 5 out of 6 to be hit but based on what i’ve seen in vids, i’m pretty sure thats not correct and a rom issue.
i searched but i could never find any other roms that would fix that — and i didnt want to code anything special in the script to correct it. i like when tables are constructed and act “realistically” using only the table elements and rom features they would normally use in the wild.
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Thanks konfad. But it wasn’t meant to be funny. It’s dungeons and dragons.
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Not sure they are controllable since they are displayed by the ROM.
But maybe someone else will chime in about it if they know of any way to do it.
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