October 3, 2017 at 7:52 pm #65358HauntFreaksModerator@hauntfreaksOctober 3, 2017 at 7:53 pm #65359vinnyParticipant@vincez28
ok updated to 10.4 rev 3235, still using VPM2.8 and working perfect. still searching for the VPM 3.0 so i can update
You need to login in order to like this post: click hereOctober 3, 2017 at 10:01 pm #65368DJRobXModerator@djrobx
X-men LE was the very first Stern LE rom I looked at when I endeavored to add the “LE aux board support” to the SAM VPM source. So, VPM 2.8 is fine with this table.
It just took a really, really long time for me to learn how to make a table to go with it.
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1 user thanked author for this post.October 4, 2017 at 10:07 am #65424Sven34Participant@sven34
Thank you Hautfreaks for New X – men Version
You need to login in order to like this post: click hereOctober 5, 2017 at 1:07 pm #65574Mark70Participant@mark70
Can’t get enough of the blue flashers!
You need to login in order to like this post: click hereOctober 5, 2017 at 2:45 pm #65583October 8, 2017 at 2:32 pm #65971Ben Logan2Participant@benlogan2
Haunt, Fren, ICP, DJ Rob, Bord — Thanks, guys! Got to play this one last night for a few hours. Wolverine model and animation looks great. Super smooth. Iceman ramp is cool (pun intended!).
The lighting is intense — especially during Magneto multiball. Fantastic work. Shots are really tight on this table, just like the real thing. You guys have it tuned really well! You’ve got to nail that right loop shot, for example. No wiggle room!
Really appreciate you guys for this gem. Your backglass is beautiful too, Haunt. Love that it flashes on and off during multiball warm up. Dramatic and exciting.
You need to login in order to like this post: click hereNovember 4, 2017 at 9:13 am #68459
Hey Guys, I was wondering if someone could please help me with something. I have the latest VPX 3237 build, I have run other Stern stables fine (Big Buck Hunter, Austin Powers, Avatar, etc) but for some reason it is having issues finding the ROM when I try and launch this title. It says ‘game not found’. I have dled the LE version of the game code and named it correctly as per the script in this table, and no luck.
Any help will be greatly appreciated.
You need to login in order to like this post: click hereNovember 4, 2017 at 3:01 pm #6849132assassinParticipant@32assassin
the correct rom is not the best word you can use to describe your rom.
their are different versions of SAM roms, you might have one version in your rom folder and the table might be set to run a different rom version.
instead of saying you have the correct rom
why don’t you post
name of the rom bin you downloaded
name of your bin file (inside your zip file you placed in your rom folder)
name of zip file
name of the rom your table script is calling.
and more importantly
Can you launch your rom from a test window
By going to your PiMAME folder
launch the Setup.exe
look for your X-MenLE rom
select it and click Start.
If you can’t launch your rom through the test window, you will never get your table to load.
for all we know you have all the correct naming but you have a version of PinMAME that does not support LE tables.
and Austin Powers is a Stern table that runs on the Sega Hardware, its not a SAM table.
see a table you like help me find the resources so that I can finish it
You need to login in order to like this post: click hereNovember 4, 2017 at 4:17 pm #68494
By correct rom I was referring to xmn_151h.zip. This is what is written in the script file for the table.
I selected the rom name from the list and ran the test and it said file not found. It is in my rom folder. I downloaded the file from Stern and renamed the bin file and then zipped it. For some reason my windows seems to ‘lock’ the zip files I create. I have removed the lock but it still generates the error. Is there a newer version of SAM that I need to install? I wouldn’t think so as it lists the correct rom for X-Men in the list. Thanks
EDIT: What version of PinMAME do I need that supports LE roms?
You need to login in order to like this post: click hereNovember 4, 2017 at 5:13 pm #68498JesperparkParticipant@jesperpark
LE support was 2.8 or 2.9
Just use 3.0 beta as you will need it for Wheel of Fortune anyway
You need to login in order to like this post: click hereNovember 4, 2017 at 11:11 pm #68524
OK, I got it working after updating my PinMAME and SAM thanks again! This table is great!
You need to login in order to like this post: click hereFebruary 14, 2018 at 11:36 pm #76976RhafParticipant@rhaf
where is everyone finding the xmn_151h.zip file?
You need to login in order to like this post: click hereFebruary 15, 2018 at 12:03 am #76977SliderpointParticipant@sliderpoint
don’t know for sure, but I would guess from here:
then renamed the downloaded .zip file.
You need to login in order to like this post: click hereMay 26, 2018 at 4:03 pm #86365SkitsoParticipant@skitso
The ball shadow has something fishy going on.. some times it seems like the ball shadow looks brighter than the surroundings?
You need to login in order to like this post: click hereMay 26, 2018 at 8:19 pm #86377bordModerator@bord
To get rid of the irksome glow around the ball shadow change your 6 ball shadow meshes to z position 0.08, depth bias to -200,
You need to login in order to like this post: click hereFebruary 9, 2019 at 4:05 pm #113677dgraceParticipant@dgrace
Where can I find the rom 151h? It seems all the links above are broken. Thanks
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You need to login in order to like this post: click hereSeptember 5, 2019 at 5:20 am #144140alulabxxxParticipant@alulabxxx
I have some crash with this table and the latest VPX 10.6 beta =(
Every time that it crash the ball is near to enter in to the blackbird hole after some multiball.
I Just try to use the normal DMD and the freezy dll because i had a similar problem with Potc that was solved with some a mod version of the freezy.dll
You need to login in order to like this post: click hereSeptember 5, 2019 at 7:27 am #144142alulabxxxParticipant@alulabxxx
have do some test, it’s possible that the problem is the video option : Alternative depth buffer processing ? I have enable it because i have an AMD RX580 and i read in FAQ that with ATI this must be ON.
If i disable it i have graphic problem with some other table like champions league.
There is a way to deactive it only in some tables like X-Men ? Tnx all
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