rob3d

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  • rob3d
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      @rob3d

      That might be a problem right , because for pupdmd to work we need to set the dmd position and scale to 0x0 and  520×136 respectively?  Meaning when that switch triggers were not gonna see the native fx3 dmd because its tiny and behind the table on the playfield monitor and not on the dmd monitor.

      1 user thanked author for this post.
      in reply to: FX3 SSF (Surround Sound Feedback) PuP-Packs #176027
      rob3d
      Participant
        @rob3d

        So I’ve followed this and I can get doflinx to trigger SSF if I’m running fx3 standalone on my cab, but when I try and run it from popper doflinx never “wakes up” and no SSF come through.  Any Idea why this would be happening?

        in reply to: RESOLVED: Popper Record option no longer working #166138
        rob3d
        Participant
          @rob3d

          I found the solution if anyone has an issue like this going forward.   At some point there must have been a crash that left the recording.txt file that is generated through the process in the recordings folder.  If this file is present before you trigger a recording the process will never start, but it will still be possible to trigger the recording stop function which causes the endless encoding music. Deleting this file before running popper fixed my issue and I am able to record again and am able to use OBS.

          in reply to: SSF worth it for a mid-size cab? #165675
          rob3d
          Participant
            @rob3d

            I actually just did this in my twilight zone mid-size I built, and it feels amazing.   I used Star trek next gen as my test table and with my eyes closed it feels real, definitely worth the investment.

            in reply to: Pup packs for Mame games? #165468
            rob3d
            Participant
              @rob3d

              That works perfectly, thanks!

              in reply to: Welcome to the new SSF (Surround Sound Feedback) forum. #158529
              rob3d
              Participant
                @rob3d

                Thanks for the reply. I guess Ill go with this for now.  Originally I was gonna get the creative 7.1 card found here  but when I checked the I/O on it, looks like it doesn’t have a dedicated Side channel out put, but rather a split Side between the rear and sub outputs

                 

                IO

                 

                I imagine that would be a no go for SSF right? Everything I’ve seen so far mentions side and rear out as requirements.

                As a side note I know literally nothing about premium audio so all of this is very new to me.

                 

                 

                 

                 

                 

                in reply to: Welcome to the new SSF (Surround Sound Feedback) forum. #158433
                rob3d
                Participant
                  @rob3d

                  Is there a recommended sound card to use with the rob method?  I’m running an optiplex 990mt and have 1 pci slot avaialable but i was considering using a USB sound card like this:

                  Vantec NBA-200U USB External 7.1 Channel Audio Adapter

                  Would something like this work, or should I be going for an internal solution?

                  in reply to: Metallica Premium Monsters (Stern 2013) – BRY_4K #154739
                  rob3d
                  Participant
                    @rob3d

                    Found a solution that works finally.

                    • Patch the rom from sterns game code site
                    • rename the patched bin file mtl180hc.bin
                    • right click send to > compressed (zipped) folder
                    • rename the zip mtl_180hc
                    in reply to: Metallica Premium Monsters (Stern 2013) – BRY_4K #154728
                    rob3d
                    Participant
                      @rob3d

                      I can’t for the life of me get the color rom to work, anyone else ever encounter this? I updated my SAM to 3.1, patched the rom several times, and all I get is a black/white rom. Anyone willing to share a working patched color rom? Not sure whatelse I can try. (Also check in the rom options and color is set, and all other color roms work fine on my system).

                      *Edit*

                      Actually took away the modified rom, just put back the original mtl_170hc from stern, used an alt palette file, and it is now color somehow without the patch. Maybe just the pin2dmd.pal is just that good? Looks good to me though!

                      *Edit2*

                      Finally figured this out, the pin2dmd.pal file that comes packaged with the color patch is broken. If you just use a pin2dmd.pal from the altcolor packs over at VPuniverse the color patch then starts to work. Ignore my edit above, I must have had the patched rom in an unzipped folder, and VP grabbed that file first).

                      Tyson, I’m still struggling to get Metallica colored rom/dmd to work. Any chance you could share your pallette and pal file or whatever files you used to get it working? It’s one of the remaining color dmds I can’t seem to get working. Thanks

                      I’m having the same issue.  I finally got the rom patched with files from sterns game code page, but the output is black and white.  I tried various .pal files and nothing seems to work.  Does anyone have a confirmed working .pal file?

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