vothar

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  • in reply to: Spider-Man Classic #181331
    vothar
    Participant
      @vothar

      and for the analog plunger users, i needed to move the plunger to y=2073 to have the multiball/autoplunger working.

       

      Thanks for the mod.

      1 user thanked author for this post.
      in reply to: Bugs Bunny Birthday Ball (Bally 1991) #179972
      vothar
      Participant
        @vothar

        seem very nice but the animation is very jerky this version 2.3.

        in reply to: Starship Troopers (SEGA 1997) VPN Edition #179901
        vothar
        Participant
          @vothar

          with your right Magnasave button

          1 user thanked author for this post.
          in reply to: Starship Troopers (SEGA 1997) VPN Edition #179457
          vothar
          Participant
            @vothar

            thank you for the update. For the one like me that got a problem with the plunger and auto-plunger that didn’t work properly with an analog plunger: i juste move the plunger on the table from y: 1963.149 to y:1978 and now it’s perfect.

             

             

            1 user thanked author for this post.
            in reply to: 007 Goldeneye #179372
            vothar
            Participant
              @vothar

              i got this problem when i try to delete the nvram of this game to do a factory reset … at the next launch, all were working apart music and sound effect.

              i think there is something by default in the rom that set the music and effects volume set to zero… as soon as i restored my nvram file, the music and effect were back.

               

               

              1 user thanked author for this post.
              in reply to: 007 goldeneye (Sega 1996) 2 & 3 screen #179215
              vothar
              Participant
                @vothar

                it didn’t work for me…  if i do that , the Freezy DMD was never bring to front. As soon as the focus is on the playfield, the external dmd is sent to back, and the DMD picture(with the animation) is in front… the autohitkey seem to not working… sorry … i will dig in but i try for a long time…

                in reply to: 007 goldeneye (Sega 1996) 2 & 3 screen #179168
                vothar
                Participant
                  @vothar

                  YEp, but this exe work ONLY if you use the ORIGINAL DMD (the ugly one with small orange dot) . It didn’t work with external virtual DMD like Freezy dll (probably a window name problem )

                  in reply to: 007 goldeneye (Sega 1996) 2 & 3 screen #179138
                  vothar
                  Participant
                    @vothar

                    as the one in the stargate table, it’s to put the DMD  above the graphic that makes up the frame (with the goldenneye anim) in your DMD screen i thought.

                    need to check, but i think it’s always the same code. you need only one of the exe to run before launching your table as they do the same thing.

                     

                    it’s the code in an autohitkey format compiler

                    ; <COMPILER: v1.1.32.00>
                    WHILE True
                    {
                    WinWait, ahk_class MAME
                    WinSet, Bottom, ,formDMD
                    WinSet, Bottom, ,FORM1
                    winSet, Bottom, ,PupScreen0
                    winSet, Bottom, ,PupScreen2
                    winSet, Bottom, ,PinballX Back Glass
                    Sleep 500
                    WinSet, Bottom, ,formDMD
                    WinSet, Bottom, ,FORM1
                    winSet, Bottom, ,PupScreen0
                    winSet, Bottom, ,PupScreen2
                    winSet, Bottom, ,PinballX Back Glass
                    Sleep 500
                    WinSet, Bottom, ,formDMD
                    WinSet, Bottom, ,FORM1
                    winSet, Bottom, ,PupScreen0
                    winSet, Bottom, ,PupScreen2
                    winSet, Bottom, ,PinballX Back Glass
                    }

                     

                    in reply to: AC/DC Premium-LE-Luci Topper Video #179135
                    vothar
                    Participant
                      @vothar

                      thanks… but it’s not a Luci topper, it’s a Helen premium topper… ;) same table, not same premium graphic package :D

                      in reply to: Starship Troopers (SEGA 1997) VPN Edition #178607
                      vothar
                      Participant
                        @vothar

                        the plunger / autoplunger /multiball are still buggy in v1.1

                        in reply to: Centigrade 37 (Gottlieb 1977) #178567
                        vothar
                        Participant
                          @vothar

                          i get a ‘hanged script detected’ at the end of the subroutine SAVEHS at the end of the gameplay… it’s the same problem i get with capersville table that use the same system to save scores…

                          perhaps this tables (the code) are too old to work with visual pinball 10.6 ?

                          in reply to: Starship Troopers (SEGA 1997) VPN Edition #178512
                          vothar
                          Participant
                            @vothar

                            thanks for this beautiful table.

                             

                            There is a problem with the launching of ball. The table put a ball in the launching lane, and if you wait and arm your plunger, another ball is added. i even get 3 balls…. it seems that the table add ball if you didn’t launch them after a certain time (you can hear an auto ball filling clicking even if you didn’t arm the plunger)

                            same you get the multiball, the ball stay in the launching lane and you add balls .

                            Second problem : if you set the BIGFLASHERS = 0 in the script (line 23 ) , you get 2 errors at lines 493 and 494 (Warriorflash2.visible = true and warrioflash3.visible=true)

                             

                            in reply to: Starship Troopers (Sega 1997) V1.0 #178071
                            vothar
                            Participant
                              @vothar

                              thanks for the table.

                               

                              please, can you adjust the lighting on the ‘live fire assault range’ (the one with the bug (top left), top of the ‘super nuke’ ramp) ?

                              it’s a lot too dark, and the bug way too small . on the original table, the size is half the size of the blue bug on the right

                              Is it normal that the spaceship at the top had no texture ?

                              see on the original table

                              st_org

                               

                              in reply to: Independence Day (Sega 1996) #175377
                              vothar
                              Participant
                                @vothar

                                that made the trick ! thanks Bladeof…

                                 

                                in reply to: Independence Day (Sega 1996) #175349
                                vothar
                                Participant
                                  @vothar

                                  Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                                  Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                                   

                                  Yep… same behaviour for me … i didn’t report it before because i thought it was normal….

                                  in reply to: PinballX Database Manager #174487
                                  vothar
                                  Participant
                                    @vothar

                                    de mieux en mieux :good:

                                    1 user thanked author for this post.
                                    in reply to: PinballX Database Manager #171462
                                    vothar
                                    Participant
                                      @vothar

                                      OK  :PROBLEM SOLVED.

                                      the ‘hidden disabled databse’ was checked … i remove the check, crash, relaunch and all is back on the rail now. !

                                      2 users thanked author for this post.
                                      in reply to: PinballX Database Manager #171429
                                      vothar
                                      Participant
                                        @vothar

                                        ok so you need only the “visual pinball.xml” ? this is it

                                        Attachments:
                                        in reply to: PinballX Database Manager #171394
                                        vothar
                                        Participant
                                          @vothar

                                          ok.. problem here…

                                          the database manager was working without problem dor 2 days, but this morning, it stay stuck at the openning and i get this in the log :

                                          2020-04-09 09:49:49 : Initialize Start : …
                                          2020-04-09 09:49:49 : Action Log Update – INFORMATION : Database Manager Log File j:\PinballX\Log\DBManagerLog.txt
                                          2020-04-09 09:49:49 : Desktop mode is set to False
                                          2020-04-09 09:49:49 : DMD enabled mode is set to True
                                          2020-04-09 09:49:49 : RealDMD enabled color mode is set to False
                                          2020-04-09 09:49:49 : Topper enabled mode is set to False
                                          2020-04-09 09:49:49 : EnableSystemsList mode is set to False
                                          2020-04-09 09:49:49 : PinballX File matching is enabled. Media results may not match front end.
                                          2020-04-09 09:49:49 : Action Log Update – WARNING : File matching is enabled in PinballX. Media results may not match what you see in the front end. Suggested action – Disable File Matching in PinballX
                                          2020-04-09 09:49:49 : Found : in [Visual Pinball] file [Visual Pinball.xml] With CustomType : [False]
                                          2020-04-09 09:49:49 : Found : in [Pinball FX2] file [Pinball FX2.xml] With CustomType : [False]
                                          2020-04-09 09:49:49 : Found : in [Pinball FX3] file [Pinball FX3.xml] With CustomType : [False]
                                          2020-04-09 09:49:49 : Found : in [Pinball Arcade] file [Pinball Arcade.xml] With CustomType : [False]
                                          2020-04-09 09:49:49 : Found : in [Future Pinball] file [Future Pinball.xml] With CustomType : [False]
                                          2020-04-09 09:49:49 : ERROR: ShowingIniComboBox La source ne contient aucun DataRow.

                                          if it try to open the database thru the normal game manager of pinballx, all seem to work as usual.

                                          after the error, i can close pinballx database manager only with a forced close

                                          it’s like the software cannot find now the visual pinball database (or read the path)

                                          edit: even if i try to restore the visual pinball.xml database or pinballx.ini config from before the first use of pinballx database manager, the result is the same

                                          hint : i use version 4.13 of pinballX, i try to reinstall pinballx and pinballx database manager , same error

                                          in reply to: PinballX Database Manager #171096
                                          vothar
                                          Participant
                                            @vothar

                                            GREAT PROGRAMM ! i can do all my medias creation without pain :yahoo: :good:

                                            is there (or can you add) an option to change the lenght of video creation ( 45s at the moment, but i prefer a shorter video) ?

                                            EDIT : ok found it… it’s a pinballX video creation option in settings…

                                            2 users thanked author for this post.
                                          Viewing 20 posts - 21 through 40 (of 55 total)

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