This topic contains 146 replies, has 51 voices, and was last updated by  randr 1 week, 3 days ago.

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  • #67033
     Sliderpoint 
    Participant
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    1. awesome!
    2. vpmNudge.Sensitivity = 5???!   I think you may be missing a decimal in there   .5  :whistle:
    3. jupk_600 is the best way to play.  Not having to start with stampede every time is the best.

    congrats on all your work.

    -Mike


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    #67037
     STAT 
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    #67038
     Sven34 
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    Thank you Dark & Friends  for Jurassic Park  :good:


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    #67039
     randr 
    Keymaster
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    1. awesome!
    2. vpmNudge.Sensitivity = 5???! I think you may be missing a decimal in there .5 :whistle:
    3. jupk_600 is the best way to play. Not having to start with stampede every time is the best.

    congrats on all your work. -Mike

    well i knew there would be at least on glitch!

    Will correct that for future version with backwall redraw and plunger cover decal updates.

    #67045
     TNT2 
    Participant
    Member

    That actually makes a lot of sense but after playing with the X and Y settings for a long time some tables look too narrow when it is 1:1. But it varies per table. Not exactly sure why, maybe that is because of how it was built by the table author in VP? Or maybe it’s just that I have gotten use to the Pinball Arcade type of view which I like. But I understand that’s not for everyone.

    I test every table in DT and also set them to arcade view…. its the best way to appreciate the depth of the tables these are the setting i was using to test the table… Capture-Copy

    Ah. I think I see. I used your settings. You do get a complete unskewed view of the table. My settings are “cheating” in a sense as everything is probably not in the exact correct dimensions.

    Not sure which type of view I prefer. It’s nice to have multiple options though.

    #67046
     Sliderpoint 
    Participant
    MemberContributor

    another small feedback item.  Raptor pit should be more violent.  suggest sw26 kick power of 41.

    -Mike

    #67049
     Dark 
    Participant
    vipMemberContributor

    Quick question, did someone tried the jupk_600 unofficial rom (http://www.pinballcode.com/jp6) ?

    Yes, works great. IMO, it is the best way to play. Not as big an upgrade as the Star Wars rules, but very good and thoughtful improvements.

    For a 90’s era game the rule set is pretty decent, but I’m curious to know what did they change/improve with that rom?

    3dcreation

    #67051
     TNT2 
    Participant
    Member

    Great work on this dark. It’s everything everyone hoped it could be.


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    #67052
     randr 
    Keymaster
    ModeratorMember

    Quick question, did someone tried the jupk_600 unofficial rom (http://www.pinballcode.com/jp6) ?

    Yes, works great. IMO, it is the best way to play. Not as big an upgrade as the Star Wars rules, but very good and thoughtful improvements.

    For a 90’s era game the rule set is pretty decent, but I’m curious to know what did they change/improve with that rom?

    They list changes. MANY changes like random skill shot and many other changes all listed in that link


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    #67053
     rothbauerw 
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    ContributorMembervip

    another small feedback item. Raptor pit should be more violent. suggest sw26 kick power of 41. -Mike

    I’m not saying you’re not right as I haven’t really watched any video of the raptor pit, but it feels pretty violent already!  I can’t tell you how many times I whiff on a ball coming out of the pit! :wacko:

    #67056
     Andypc 
    Participant

    The table is amazing. Thanks. :yahoo:

    #67058
     Sliderpoint 
    Participant
    MemberContributor

    another small feedback item. Raptor pit should be more violent. suggest sw26 kick power of 41. -Mike

    I’m not saying you’re not right as I haven’t really watched any video of the raptor pit, but it feels pretty violent already! I can’t tell you how many times I whiff on a ball coming out of the pit! :wacko:

    I haven’t watched video either.  This is based on playing the real deal.  It’s always shockingly fast.  I sent an email to @jim5six for him to check it out.  He probably would know best.

    -Mike

    #67071
     vogliadicane 
    Participant
    Member

    Bravo to all the guys involved! :good:   :good:   :good:

    I can’t beleive the playfield was reDRAWN! Must have been a PITA.
    I love evrything, especially the Pteranodons on the right, which shake when nudging :yes:

    Perfect collaboration, really!

     

    And for all those like me, who have a little stutter on their 4k systems. I could solve it by disabling In Game AO.

    #67076
     Dark 
    Participant
    vipMemberContributor

    Bravo to all the guys involved! :good: :good: :good: I can’t beleive the playfield was reDRAWN! Must have been a PITA. I love evrything, especially the Pteranodons on the right, which shake when nudging :yes: Perfect collaboration, really! And for all those like me, who have a little stutter on their 4k systems. I could solve it by disabling In Game AO.

    You don’t really need AO on this table since I have rendered shadow layers for 3d rendered/faked-dynamic shadows.  It must be nice playing it on a 4k display.

    3dcreation


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    #67081
     Bob Albright 
    Participant
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    Thank you for this fantastic table. Awesome. I just played my first couple games. I played it quite a bit on VP9 but apparently never got to a point that I did in one of my games on this new version—there were so many balls flying around I thought I was playing Apollo 13!


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    #67082
     Thalamus 
    Participant
    ContributorMember

    Warned you I’ll be back … :) Oh boy. Thank you so much for this amazing table Dark ! I know you didn’t do it all alone. But, I bet you where the driving force behind it looking at the build thread and all. There is no doubt that Bodydump should get a BIG thank you as well here. This table is one of those tables that makes you first of all proud of this community. Secondly, a decider to never ever for me replacing a virtual pin for a real one. I have only space for one cab. After just touching a few things in VP I’ve begun to really understand what you guys are doing, and that makes this even more impressive.

    A big thank you again to Dark, Bodydump, Rothbauerw, Randr, Hauntfreaks, Flupper, ICPjuggla and Carney.

    I’m going back to the pin shortly. Need to get me a bar stool so I’ll be able to endure long sessions when releases like this is made available. :good:   :rose:


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    #67084
     Mark70 
    Participant
    Member

    Superb table, absolutely awesome in every single detail !! Thanks a lot Dark and everyone who is involved, it is much appreciated.
    It was also a pleasure to visit the project site from time to time to watch the progress and to see all that awesome 3D stuff.
    Maybe also a good time for a generally thanks to Randr for always bringing everything together on his page.

    As a player I feel bad to make a suggestion for this top notch table, but I hope it is ok. What do you think about a higher elasticity for the flippers. Sometimes it looks like the ball should bounce from one flipper to the other instead of rolling along the flipper to the drain. For example when the ball comes out of the left bunker or a similar angle and you don’t press the flipper button.


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    #67088
     Ben Logan2 
    Participant
    Member

    Sidewall reflections add so much depth.

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    #67089
     Neofr45 
    Participant

    Congrats on release, very very  big thank you to the team I’ve never seen this before :good:  


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    #67094
     The Loafer 
    Participant
    Member

    JP rom ver 6:  if I recall one of the nice aesthetics is that the trex sometimes follows the ball a la homer head on TSPP

Viewing 20 posts - 41 through 60 (of 147 total)

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