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Viewing 20 posts - 141 through 160 (of 170 total)
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    Posts
  • #174247
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    @lfan , yes that is the original table by the author ‘bord’, it is not my FSS modded version of his table.

    #174249
    bord
    Moderator
    @bord
    MembervipContributorModerator

    I usually find desktop images distracting so I don’t often include them. They are easy to make and add to your own copy.

    F1 to access your pinmame settings and turn on external dmd. It should show a window w/ your scores.

     

    #178580
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Here we go. Just uploaded a MAJOR physics overhaul by @rothbauerw, including VR compatibility. The game doesn’t lose any of its difficulty but has a much more pinball feel to it, especially when the ball interacts with rubber objects. Other minor tweaks but the physics and VR is the big change.

    https://vpinball.com/VPBdownloads/pinbot-williams-1986/

    #178582
    DJRobX
    Moderator
    @djrobx
    MemberModerator

    VR AND Roth physics?    I’m so there..  awesome!   Thanks Bord & Rothbauerw!

    #178583
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Rob, your work on this just keeps on giving…

    #178603
    Adolfo
    Participant
    @scorpion
    Member

    Thank you Bord, to you and all your big team…

    Very special table :good:

    #178605
    Ben Logan2
    Participant
    @benlogan2
    Member

    Greeeat news! Thanks, guys!

    #178614
    xphilou29
    Participant
    @xphilou29
    Member

    thanks for the great update!

    #178623
    JR
    Participant
    @jfr1
    Member

    Holy cow!  I need to turn up the bord-alert on my phone.  Missed this posting while out on a bike ride…in the snow!  Would rather have stayed in for this.  Thanks bord and @rothbauerw !!

    #178630
    TNT2
    Participant
    @tnt2
    Member

    Excellent. :good:

    #178641
    JR
    Participant
    @jfr1
    Member

    Wow.

    #178687
    The Loafer
    Participant
    @theloafer
    Member

    Well, gave it a spin in VR and all I can say is I hope you get a chance to revisit some of your other tables so that backglass works in VR (er… Centaur if you are looking for ideas).  In VR, Pinbot looks impeccable, a sign of the high resolution assets you used. The game already played good but yes, it seems to play even better now.  Fantastic job to both you and Roth for your work on this and many sincere thanks and kudos are sent your way.

    #178700
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Thanks again bord & roth, i only have “Beer-VR” but an Upgrade on my Favorite Table/s … yes :good:

    #178906
    Mark70
    Participant
    @mark70
    Member

    Thanks a lot @bord and @rothbauerw for this great update, and for making a perfect table even better! It plays fantastic!
    I’m sorry, but I can not resist to ask you if you could do a similar physic update for the holy – Jack*Bot – as well? :)

    Thanks again for the update, it’s much appreciated.

    #178917
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Thanks a lot @bord and @rothbauerw for this great update, and for making a perfect table even better! It plays fantastic!

    I’m sorry, but I can not resist to ask you if you could do a similar physic update for the holy – Jack*Bot – as well? :)

    Thanks again for the update, it’s much appreciated.

    Thanks, @mark70. I hadn’t really considered it. JackBot was more of an afterthought for me. Love the rules but not crazy about the art or music. I updated the rubbers and playfield in Blender for this update but @rothbauerw did the rest. It would have to be something he was interested in doing. I know he has a bunch of other projects going right now and I’ve never asked him how he feels about saxophone muzak…

    #178919
    The Loafer
    Participant
    @theloafer
    Member

    … and I’ve never asked him how he feels about saxophone muzak…

    Quote of the day right there lol

    #178934
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I saw this release and I said to myself, why change something that is already perfect. I was so wrong. Now it is ! Enjoying it a lot.

    I managed to shoot one ball into the visir and it got lost in there. Thanks to @djrobx ball locator trick I can tell you that it ended up at :

    x : 432.7162
    y : 237.8408
    z: 25.04436

    Graphically, when I shot that – I saw the ball for a longer time than usual, So, it must have been elevated in some way ?! Can’t really see why that would happen though.

    #179147
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    I saw this release and I said to myself, why change something that is already perfect. I was so wrong. Now it is ! Enjoying it a lot.

    I managed to shoot one ball into the visir and it got lost in there. Thanks to @djrobx ball locator trick I can tell you that it ended up at :

    x : 432.7162

    y : 237.8408

    z: 25.04436

    Graphically, when I shot that – I saw the ball for a longer time than usual, So, it must have been elevated in some way ?! Can’t really see why that would happen though.

    I’ll take a look at this.  As the visor closes, there are several collidable walls used to simulate the button wall raising.  If you hit it on the way up, it could throw the ball.  We thought we had enough protections to prevent stuck balls, but must still have a gap somewhere.

    Current Project: Perpetual updates of VPX physics.

    #179446
    forte
    Participant
    @forte

    outstanding work! lets see how it looks on my vpin cab  thanks!!

    #179464
    naeromagus
    Participant
    @naeromagus
    Member

    Gave this a go the other night. I thought to myself before loading ‘How could this get any better’.?Well i was pleasantly surprised.  Thanks Bord and Roth ;)

Viewing 20 posts - 141 through 160 (of 170 total)
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