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Thank you for this release. A real treat!
For those interested… I Made a wheel more like on the movie poster… ishEnjoy!
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Looks great! Any plans on sharing this?
I hope so. the table is still in WIP and its up to @Sliderpoint to approve or share the update.
I hope this wil give it a push and make it more complete.You need to login in order to like this post: click here
I have been tinkering with this table lately and changed/added quite some things…
– Upgrade the Playfield texture*
– New Apron texture
– New U.N.Orion texture
– New inserts & insert fonts
– Added backplate texture (and optional side blade textures)
– Texture changes here and there…I also got the left ramp decal, but need help to add this to the ramp texture.
Also…It would be great is the right ramp primitive could be added to get his table more fleshed out.*The playfield is far from great, i know. I have been scavenging the web to find the best possible pictures and stills to upgrade the playfield. IMO is better then te ones out there.
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Show please an exemple , we will make it :)
It’s just a wheel without the “Tarcisio” circle in the back.
Maybe with some of those lovely dark princesses behind the text/logoYou need to login in order to like this post: click here
Looks so good, thank you so much!!
Question: is anyone else missing the balldrop sounds as well, or is it just mine cab?
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I made a new apron for this table. A bit of recreation and imagination.
Images are more sharp/crips on this one. I think it looks “sweet”
It’s an easy swap… just reimport this apron via image manager.Thank you @marty for approval to share here.
I also made a shadow map for the original version. Gives a bit more depth on the colorful playfield.
I could share that one as well if you want.Enjoy!
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I wouldn’t mind if you mentioned that you used my wheel for this topper.
Just ask and i’ll say yes, or use my wheel(s) and credit me.
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Would be awesome, if there are all the PF Elements … Scripting is a Thing of “Creativity” imo,
because you can’t build the 100% Ruleset without the real Game Code … but would be worth a Try …
@gtxjoe made that with an awesome Job for his TNAdirectb2s could be with additional “Video” Images to the Game Action (i made my own TNA),
but would be very nice with PuP of course …
( Screen Cuts possible from there … https://www.youtube.com/watch?v=lyPG3357htE )
If someone will start this Project – i want to join – when a base Table exists …
So the table from Fastdraw is not a good base/start?
I like TNA from @gtxjoe a lot.
Looking at recent uploads @Daphishbowl or @Daryl could get this project a going. their GOTG and Munster tables are just awesome how they made those work.If someone will start this project, I like to join to!
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Yeah…would be awesome!
I have downloaded Fastdraw’s version. Maybe I’ll add this stuff in that one and make some additional pictures of my buddy’s cab.
I can’t script at all so it’s still cosmetic stuff I can do.I can provide additional pictures if someone is interested, but can’t take my buddy’s cab apart
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Excellent! Thank you so much for this one guys.
Have been waiting for this one. I had this cab for about 5 years and got rid of it when I needed the room for my kid.
Verry nice to play it again…You need to login in order to like this post: click here
August 11, 2020 at 1:47 pm in reply to: WIP: Big Trouble in Little China Original VPX + Pup Pack concept #195102Hi there Joost, also a Dutch member here…
Very nice proof of concept you got thereGreat movie…I like it a lot!
I can’t script but I can edit clips for your pup pack and add VFX, 3D titles and that kind of stuff.
I did some PUP clips for the WOZ table and worked on SST most recently (graphics and light modeling on that one)Let me know if I can help
Succes kerel!
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Yes, he did.
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Try to replace UltraDMD with FlexDMD, is my suggestion.
So i tried to install FlexDMD but did something wrong I guess.
All UltraDMD tables work fine, but no DMD anymore(No fault or error pop up when loading).
When i do Alt – Tab in game i don’t see the DMD window. As far as installing FlexDMD and register was all good.Did i missed something?
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***JAW DROP!*** Holy s**t, what an upgrade guys! More like a complete do-over! @Sixtoe where did you get these skills?? Brilliant work brother
@eMBee these new models are simply amazing. Flupper’s ramps, shadows and flashers, collaboration with 32A and DJRob, this table just oozes refinement now. I can’t believe how good it is, many thanks and congratulations, fantastic job elevating your skills to a whole new level.
The primitives and textures came from the PBA version of this table. Sixtoe changed about all the textures for those primitives. I changed the Bugsled and Brainbug primitive a lot, which was quite a struggle because i’ve just start using Blender for this project.
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Thank you so much for your hard work on this one! This is good childhood memories coming back to me
I made two wheel versions especially for this table:
https://vpinball.com/VPBdownloads/escape-from-the-lost-world-wheelHope you like them!
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Hi friends
there are two versions of starship troopers and each has better details than the other. it would be cool @eMBee and @goldchicco to make only one version with your versions I think by taking the base of goldchicco which is a little more advanced. what do you guys think?
We are working on our table update as we speak. It not an update really, but more like a total rebuild!
Lots of new stuff added by Sixtoe and he’s doing a complete makeover.
New primitives, textures, ramps, etc.
Also script enhancements and new assets from 32Assassin. Script enhancements from DJRobX (new bug motor script) and Angrim.I we weren’t working on this update, I wouldn’t mind, but in this case I’ll ask for your patience…
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Thank you for the work and the release, this was one of the top table still on vp9 on my cabinet, now playable in vpx, great stuff :)
i have made an update of the script, with soundfx fixes, added rgb undercab action for dof, the updated script is here
nah this is not the same link as the previous post i have made to the forum, i have adjusted the script of that table as well :)
maybe you could join your forces to make one table with all the advantages? :)
script is very similar though
Is DJRobX adjusted “Warbug” script in yours as well?
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brodzowski wrote:Any news on how you’re coming along on this!? Excited to see that CK gave his blessing and hoping it continued after that. Chomping at the bit! :)
Well… the updated table is available and you can download on this site. I have veen working on new upper playfields and send those to CKPin. He will include them in the next update.
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Still working on this together with Sixtoe It’s pretty addictive to see if we can upgrade something or make it a bit better.
Sixtoe did great work on lighting, domes, etc.
I made new textures for the Tanker Bug and TAC Fighter. Also changed the DR-8 Dropship primitive and texture.
Not a hig-def accurate model (also a 3d noob here..), but way better than the existing one.You need to login in order to like this post: click here
Slowly working to version which is ready for release.
Thalamus changed and added sound effects and helped with some “bugs” I couldn’t figure out.Schreib released some very nice looking playfield inserts! Couldn’t resist and started to replace some of them on the PF.
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