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I put together a list of my favorite tables here:
http://gopinball.com/forum/viewtopic.php?f=15&t=6176
I have them ranked from 3 to 5 stars. I included original tables but you can see if it is a recreation by looking at the blue text on the posting.
George
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FP does not support B2S. I tried to get Rav add the ability to add B2S backglasses but he said he couldn’t do it.
All I can suggest is to go through my set up guide step by step that I linked above and then go through my BAM guide here:
http://gopinball.com/forum/viewtopic.php?f=86&t=5544
George
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The problem could be caused by a number of different things. I suggest going through Steps 6 and 12 of my guide here:
http://gopinball.com/forum/viewtopic.php?f=84&t=6054
George
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Try the ideas I posted on step 6 and all of step 12 of my guide here:
http://gopinball.com/forum/viewtopic.php?f=84&t=6054
Stuttering can be caused by many different things so I can’t identify just one possible cause. It is usually caused by a lack of memory but it can be other things.
I think the exception you added to Windows Defender only affects scans. The culprit on Windows Defender are not scans but real time protection. The problem usually only occurs on tables that have “execute” commands in the script and the stuttering is rather sporadic and only occurs during certain game events. It the stuttering occurs on all or most table, the problem is probably not your antivirus.
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There is not really a single solution to stuttering. It depends on many factors that tend to be different from one PC to the next. The best I can do is refer you to Step 12 of my guide:
http://gopinball.com/forum/viewtopic.php?f=84&t=6054
George
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I would suggest that you make sure the speakers you use will fit in the space to the left and right of your lower monitor. You could make the back box a little wider if needed.
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I used to be a desk jockey but retired now. I drive a Mustang for you Ford guys.
George
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When you said the electronics are simple, I had to laugh. I suppose it is easy for you because you have some experience with it. I have no experience with electronics at all. …But good luck. I look forward to future videos. Maybe I will learn something.
George
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Interesting placement. Do you have any problems with reflections off the glass making it difficult to see it? Also do you any problems with diffraction or distortion through the glass?
George
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December 13, 2018 at 5:30 pm in reply to: SLAMT1LT has unlocked secrets to Future Pinball's physics #106692Aiming is much better with dynamic flippers. One of the enhancements was to fix the geometry of the flipper.
George
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You can try the old world way of enlarging the image by using one of the methods at the link below. The methods shouldn’t be too difficult because the image does not have much detail. I have used the projector method and it is not that difficult. A school or college might let you use an opaque projector.
https://emptyeasel.com/2017/12/11/how-to-scale-up-a-drawing/
George
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September 11, 2018 at 8:55 pm in reply to: Transformers: PuP-Pack preview! Much more than meets the eye! #97971Terry,
I am truely amazed! …So I presume for every game event you produced a video for Decepticon and Autobot.
George
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I know absolutely nothing about Pinscape (or DOFLinx for that matter) and don’t even have a pincab. …But there is a parameter in XML files named “Nudge” and you can increase the “Impulse” to make it nudge harder. I normally set it to 120. I don’t know if increasing the impulse would help you or not but you might give it a shot. You can also change the warnings before tilt for 0 to 10 in the FP editor which is located in the bottom of the right pane.
George
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Blue,
I tried part of your code. I think you need this debug code:
AddDebugText “LeftFlipperMass: ” & (LeftFlipperExt.Mass) & “, LeftFlipperOmega: ” & (LeftFlipperExt.Omega) & “Ball Speed: ” & xBam.Ball.Speed
AddDebugText “RightFlipperMass: ” & (RightFlipperExt.Mass) & “, RightFlipperOmega: ” & (RightFlipperExt.Omega) & “Ball Speed: ” & xBam.Ball.SpeedI think it will make it easier for you to see what the settings are doing for you.
For the rest of you, physics can be a difficult go. It seems to be getting more complex. It used to be you just adjust strengths on all the table objects. Then came XML files which added many parameters that you can, although the ball parameters are the ones I adjust the most. Now, we have dynamic flippers which require adding some coding into the script. So to do custom physics, you have to adjust strengths on the table objects, adjust the parameters in an XML file and then make adjustments for dynamic flippers in the script. …But even the experts have some short cuts. For example, most of the guys that do custom physics only adjust a few parameters in their favorite XML file.
There is a trick that anyone can try. Download the “Phantom of the Opera ULTIMATE 1.04-1” table from here:
http://www.pinsimdb.org/pinball/table-24095-phantom_of_the_opera_ultimate
Open the script on this table and copy the line that says “PHYSICS XML” and copy everything down to the line that says “End of Flipper dynamics”. Then paste it in a different table somewhere below the script that says “Option Explicit”. I suggest reducing the strength of the slingshots above the flippers to the minimum. This will hopefully get you most of the way there or at least make the table play better than it did.
George
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August 25, 2018 at 10:45 pm in reply to: Tales of the Arabian Nights is finally released for Future Pinball! #96441It is unfortunate that no one replied to this topic. This is a truely great table.
I have never been a big fan of Smoke’s physics. I created my own physics. I noticed someone else is using version 2.5.
George
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