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The McFly targets only light up in sequence. Do not know if this is also the case with the real table but if you shoot them in sequence they work for me. Played about ten games without any issues with the Haunt version :).
Ah, OK, that makes sense.
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I have also two times the issue, that the ball stucks behind the clock tower.
And another one (if it’s really an issue). If I shoot the mcfly-targets, most of the times the upper targets doesn’t light. It seems, that there must be a special angle to light them.
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Thanks Cyberpez and all who are involved for this fantastic table.
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Oh great, I’m waiting a long time for an update of this table, because of massive performance issues with the old one.
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Thanks for this great one. It looks fantastic and I specially love the flipperbats. They look so damned realistic.
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There are a few bugs, that the table eats the balls in the left kicker or he doesn’t noticed the lock ball in flugelheim. I have one ball lock, lock2 flashes, I shoot in flugelheim but the time runs down to 0.
After that the ball was spit out of flugelheim and this can be done over and over again.
Also the table recognice these bugs for a new game. It must be started completely new, then it runs sometimes for a few games.
See also the “game of the week”-challenge in vpforum.
But without theses bugs the table was great.
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I just download the v1.03 to test, if I have these flipperlags and stuttering in the table.
And I have to say: Sadly the table is unplayable for me.
With v1.03 I have 10 fps more, but only 54 fps and the flipperlag is about 20ms.Can somebody told me, why this is so? I have 250 vpx-table and all tables run smooth.
I just test it with the new fantastic Diner-table. See the different values.
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Great artwork and wonderful to play.
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I can’t close my mouth. This table is so beautiful and has wonderful physics.
The ball runs perfect. I don’t see anything, I don’t like.
We have a lot of great tables in the last months and this one is surely at the top of the list.
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OK, my problem is gone. I have the B2S-files in the VP9-folder and the VPX-folder. And the files in the VP9-folder are the right ones. So I delete the other ones.
And the table works fine! Great!
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I always get an error with the new backglass server.
I stop the backglass and the table works.
Yes, I would suggest updating your .net framework. I can confirm that the included b2sserver and backglass work error free here on both Windows 7 and 10 X64 installs with the most recent .net framework updates.
Hm, I have the newest version 4.6.1. There are no updates.
The error occurs in Stern’s Mustang and Star Trek LE.Attachments:
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I always get an error with the new backglass server.
I stop the backglass and the table works.
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Thanks for this great one.
I think, extraball is not working. After completing two bodyparts, extraball is lightning,after completing the third part, extraball-light went out. No Extraball is coming.
Maybe someone can confirm this.
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Ok, I have submitted version 1.2… it contains the fix for the blocked gate and some minor physics tweaks. Sorry for the trouble and thanks again for the bug report.
It’s no problem. I have enough tables to play and I’m happy for every table..
So I can wait for updates. Thanks!
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Thanks for the update, but the ball can’t be shoot in.
It stops at the gate.
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The table is fantastic to play.
Thanks for all, who are involved.
But in some games the table crashed with this error.
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Ball getting stuck in the left (I assume you mean the kicker) – >>>Yea I don’t think you’re playing with the LE rom lol see page 3 for the link (maybe fixes multiball) There’s a slider in the options (Night->Day Slider) that can crank the brightness up to ungodly levels! Click options on the left of the editor and you’ll see a window pop up on the right side, under appearance options you can change the brightness. You can increase the friction on the table to reduce ball spin, but if you’re comparing it to other VP tables and not a real table you may be doing it wrong.
Thanks for the help. I have the rom st_161h.zip and think, that is the right one? But I downloaded it again from the link. The ball stucks in the kicker on the left. No change. Another idea?
Fascinating… it looks like the kicker solenoid doesn’t fire unless the scoop rotates, so the only time it kicks is when it kicks up to the ramp, it’s my understanding the the kicker kicks no matter what, and the scoop just changes direction. Maybe that’s wrong. Looking into it now
I think, it’s my fault. I’ve download the updated table and the vpinmame 2.39 and the kicker works as it should be.
And now I see the beauty of the table. Thanks for your help. A great work of art!
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Ball getting stuck in the left (I assume you mean the kicker) – >>>Yea I don’t think you’re playing with the LE rom lol see page 3 for the link (maybe fixes multiball) There’s a slider in the options (Night->Day Slider) that can crank the brightness up to ungodly levels! Click options on the left of the editor and you’ll see a window pop up on the right side, under appearance options you can change the brightness. You can increase the friction on the table to reduce ball spin, but if you’re comparing it to other VP tables and not a real table you may be doing it wrong.
Thanks for the help. I have the rom st_161h.zip and think, that is the right one?
But I downloaded it again from the link. The ball stucks in the kicker on the left. No change. Another idea?
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Great table and fantastic to play. Thanks.
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Thanks for this nice beauty, even if the table is too dark for my older eyes.
But the ball gets stock in the left area and I have to exit the game and start new.
Also I have multiballs without end. Always comes new balls. I don’t think, that this is so with the real table.
And a question. How can I reduce the spinning of the ball? I think, it’s too much.
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