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Thanks @hawkeyez88 for all the help – works great now and just amazing work!!
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DM’d you on FB – thanks!
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Use external DMD is checked. Here is my dmddevice.ini info:
[global]
; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
resize = fit; flips the image horizontally
fliphorizontally = false; flips the image vertically
flipvertically = false; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = false; virtual dmd stays on top of all other windows
stayontop = false; hide the resize grip
hidegrip = true; ignore the aspect ratio of the rendered dots when resizing
ignorear = true; use VPM’s registry values when positioning the virtual dmd
useregistry = false; x-axis of the window position
left = 6467; y-axis of the window position
top = 57; width of the dmd in monitor pixels
width = 1154; height of the dmd in monitor pixels
height = 555[pindmd1]
; if false, doesn’t bother looking for a pinDMD1
enabled = false[pindmd2]
; if false, doesn’t bother looking for a pinDMD2
enabled = false[pindmd3]
; if false, doesn’t bother looking for a pinDMD3
enabled = true; COM port, e.g. COM3
port =[pin2dmd]
; if false, doesn’t bother looking for a PIN2DMD
enabled = false[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/; if enabled, writes frames to an .avi file
enabled = false; path to folder or .avi file. if folder, gamename.avi is used.
path = PinUP[pinup]
; if enabled, send frames to PinUP.
enabled = true[alphanumeric]
enabled = falseI tested the triggers and they seem to work fine. I have zero idea why my puplog isn’t recording anything. You’ve clearly done some amazing work here – but there’s likely something unique to my setup that’s either wrong or who knows what. I’ll continue to tinker with it.
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Unchecking that didn’t help me either – still not seeing any other video. Strange in that virtually every other PuP works for me…but must be something different about this one.
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It’s not generating a puplog.txt. I have one but it’s showing something else (it was last updated four months ago but I regularly use my cab):
20200813 21:54:51 Open called
20200813 21:54:51 Set Game Name thread tom_14hb
20200813 21:54:51 Start Thread Matching
20200813 21:54:51 create PuPCap
20200813 21:54:51 Init Game name:tom_14hb
20200813 21:54:51 No PuPCapture found: nothing to doYou need to login in order to like this post: click here
As far as I know I have the complete download. Used the link you provided:
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When I push start, I get a single video:
If I use the existing ROM, I hear songs as I typically do. If I use this new ROM, I hear game sounds but NO music. I have Freezys 1.8 and build r5240.
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I tried changing out the ROM and no music at all. Tried using the new PUP and I’m only seeing the first video of the asteroid and then same animation/video with the band appearing below. Videos are not playing with each song.
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I am also unable to access the Highwaytohell2 file – data corrupted file.
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Does anyone know if there’s a color ROM for Monopoly? I know VPUniverse has several – but since they started working on their site, the search function is largely useless (502 bad gateway, etc). Would really appreciate any help – thank you!
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Hi,
Im getting a script error. Line 607, variable is undefined: updatematerial.
Is anyone knows how to fix it?
thx, and thx for the authors, beautiful table!
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Have you received an answer to this question? I’m getting the exact same error message.
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Thanks!
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Yes, using Option 4 as I have a PINDMD3.
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I replaced the avs_170c zip folder in my ROM folder. I’m using 32assassin’s Avengers Pro VPX. I’m using Option 4 as I have a PINDMD3.
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What are the requirements? Table keeps crashing while Pup is trying to load.
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Crazy great table – amazing work! Has anyone figured out the scoring problem on the backglass? I doesn’t keep score and appears buggy? – any ideas as to why this is happening?
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That worked – thank you sir!!
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Thanks – yes, those are the first things I checked before asking. Here is what my dmddevice.ini looks like:
[global]
; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
resize = fit; flips the image horizontally
fliphorizontally = false; flips the image vertically
flipvertically = false; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = false; virtual dmd stays on top of all other windows
stayontop = true; hide the resize grip
hidegrip = true; ignore the aspect ratio of the rendered dots when resizing
ignorear = true; use VPM’s registry values when positioning the virtual dmd
useregistry = false; x-axis of the window position
left = 6467; y-axis of the window position
top = 57; width of the dmd in monitor pixels
width = 1154; height of the dmd in monitor pixels
height = 555[pindmd1]
; if false, doesn’t bother looking for a pinDMD1
enabled = false[pindmd2]
; if false, doesn’t bother looking for a pinDMD2
enabled = false[pindmd3]
; if false, doesn’t bother looking for a pinDMD3
enabled = true; COM port, e.g. COM3
port = COM3[pin2dmd]
; if false, doesn’t bother looking for a PIN2DMD
enabled = false[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/; if enabled, writes frames to an .avi file
enabled = false; path to folder or .avi file. if folder, gamename.avi is used.
path = PinUP[pinup]
; if enabled, send frames to PinUP.
enabled =true[acd_170hc]
virtualdmd style = defaultYou need to login in order to like this post: click here
I have a real DMD, but a virtual DMD is showing up behind my table. This is the only table I seem to be having this issue with – I would really appreciate some help.
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