mikemr2

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Viewing 20 posts - 1 through 20 (of 32 total)
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  • in reply to: AC/DC 180hc PuPPack #216589
    mikemr2
    Participant
      @mikemr2

      Thanks @hawkeyez88 for all the help – works great now and just amazing work!! :yahoo:

      in reply to: AC/DC 180hc PuPPack #216377
      mikemr2
      Participant
        @mikemr2

        DM’d you on FB – thanks!

        in reply to: AC/DC 180hc PuPPack #216375
        mikemr2
        Participant
          @mikemr2

          Use external DMD is checked.  Here is my dmddevice.ini info:

           

          [global]

          ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
          resize = fit

          ; flips the image horizontally
          fliphorizontally = false

          ; flips the image vertically
          flipvertically = false

          ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
          colorize = true

          ; a DMD that renders with nice dots on a computer monitor
          [virtualdmd]
          enabled = false

          ; virtual dmd stays on top of all other windows
          stayontop = false

          ; hide the resize grip
          hidegrip = true

          ; ignore the aspect ratio of the rendered dots when resizing
          ignorear = true

          ; use VPM’s registry values when positioning the virtual dmd
          useregistry = false

          ; x-axis of the window position
          left = 6467

          ; y-axis of the window position
          top = 57

          ; width of the dmd in monitor pixels
          width = 1154

          ; height of the dmd in monitor pixels
          height = 555

          [pindmd1]

          ; if false, doesn’t bother looking for a pinDMD1
          enabled = false

          [pindmd2]

          ; if false, doesn’t bother looking for a pinDMD2
          enabled = false

          [pindmd3]

          ; if false, doesn’t bother looking for a pinDMD3
          enabled = true

          ; COM port, e.g. COM3
          port =

          [pin2dmd]

          ; if false, doesn’t bother looking for a PIN2DMD
          enabled = false

          [browserstream]

          ; if enabled, stream to your browser in your LAN
          enabled = false
          port = 9090

          [vpdbstream]

          ; if enabled, stream DMD to https://test.vpdb.io/live
          enabled = false
          endpoint = https://api-test.vpdb.io/

          ; if enabled, writes frames to an .avi file
          enabled = false

          ; path to folder or .avi file. if folder, gamename.avi is used.
          path = PinUP

          [pinup]

          ; if enabled, send frames to PinUP.
          enabled = true

          [alphanumeric]
          enabled = false

           

          I tested the triggers and they seem to work fine.  I have zero idea why my puplog isn’t recording anything.  You’ve clearly done some amazing work here – but there’s likely something unique to my setup that’s either wrong or who knows what.  I’ll continue to tinker with it.

          in reply to: AC/DC 180hc PuPPack #216286
          mikemr2
          Participant
            @mikemr2

            Unchecking that didn’t help me either – still not seeing any other video.  Strange in that virtually every other PuP works for me…but must be something different about this one.

            in reply to: AC/DC 180hc PuPPack #215900
            mikemr2
            Participant
              @mikemr2

              It’s not generating a puplog.txt.  I have one but it’s showing something else (it was last updated four months ago but I regularly use my cab):

              20200813 21:54:51 Open called
              20200813 21:54:51 Set Game Name thread tom_14hb
              20200813 21:54:51 Start Thread Matching
              20200813 21:54:51 create PuPCap
              20200813 21:54:51 Init Game name:tom_14hb
              20200813 21:54:51 No PuPCapture found: nothing to do

              in reply to: AC/DC 180hc PuPPack #215883
              mikemr2
              Participant
                @mikemr2

                As far as I know I have the complete download.  Used the link you provided:

                IMG_2728

                in reply to: AC/DC 180hc PuPPack #215872
                mikemr2
                Participant
                  @mikemr2

                  When I push start, I get a single video:

                  IMG_2726

                  If I use the existing ROM, I hear songs as I typically do.  If I use this new ROM, I hear game sounds but NO music.  I have Freezys 1.8 and build r5240.

                  in reply to: AC/DC 180hc PuPPack #215780
                  mikemr2
                  Participant
                    @mikemr2

                    I tried changing out the ROM and no music at all.  Tried using the new PUP and I’m only seeing the first video of the asteroid and then same animation/video with the band appearing below.  Videos are not playing with each song.

                    in reply to: AC/DC 180hc PuPPack #215658
                    mikemr2
                    Participant
                      @mikemr2

                      I am also unable to access the Highwaytohell2 file – data corrupted file.

                      in reply to: Monopoly (Stern 2001) #200561
                      mikemr2
                      Participant
                        @mikemr2

                        Does anyone know if there’s a color ROM for Monopoly?  I know VPUniverse has several – but since they started working on their site, the search function is largely useless (502 bad gateway, etc).  Would really appreciate any help – thank you!

                        in reply to: Space Jam (Sega 1996) #199951
                        mikemr2
                        Participant
                          @mikemr2

                          Hi,

                          Im getting a script error. Line 607, variable is undefined: updatematerial.

                          Is anyone knows how to fix it?

                          thx, and thx for the authors, beautiful table!

                          ———————————————————————————————————————–

                           

                          Have you received an answer to this question?  I’m getting the exact same error message.

                          in reply to: Star Wars DE PUP Pack #194168
                          mikemr2
                          Participant
                            @mikemr2

                            Thanks!

                            in reply to: Avengers Pro VPX PUP Pack #187314
                            mikemr2
                            Participant
                              @mikemr2

                              Yes, using Option 4 as I have a PINDMD3.

                              in reply to: Avengers Pro VPX PUP Pack #187313
                              mikemr2
                              Participant
                                @mikemr2

                                I replaced the avs_170c zip folder in my ROM folder.  I’m using 32assassin’s Avengers Pro VPX.  I’m using Option 4 as I have a PINDMD3.

                                in reply to: Avengers Pro VPX PUP Pack #187304
                                mikemr2
                                Participant
                                  @mikemr2

                                  What are the requirements?  Table keeps crashing while Pup is trying to load.

                                  in reply to: Iron Maiden Virtual Time v1.0.0 (2020) #166423
                                  mikemr2
                                  Participant
                                    @mikemr2

                                    Crazy great table – amazing work!  Has anyone figured out the scoring problem on the backglass?  I doesn’t keep score and appears buggy? – any ideas as to why this is happening?

                                    1 user thanked author for this post.
                                    in reply to: Jurassic park Puppack #164179
                                    mikemr2
                                    Participant
                                      @mikemr2

                                      That worked – thank you sir!!

                                      in reply to: Jurassic park Puppack #164055
                                      mikemr2
                                      Participant
                                        @mikemr2

                                        0A9F1B85-17BD-4AC2-9A72-1B3F87E4357F

                                        in reply to: Jurassic park Puppack #164037
                                        mikemr2
                                        Participant
                                          @mikemr2

                                          Thanks – yes, those are the first things I checked before asking.  Here is what my dmddevice.ini looks like:

                                          [global]

                                          ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
                                          resize = fit

                                          ; flips the image horizontally
                                          fliphorizontally = false

                                          ; flips the image vertically
                                          flipvertically = false

                                          ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
                                          colorize = true

                                          ; a DMD that renders with nice dots on a computer monitor
                                          [virtualdmd]
                                          enabled = false

                                          ; virtual dmd stays on top of all other windows
                                          stayontop = true

                                          ; hide the resize grip
                                          hidegrip = true

                                          ; ignore the aspect ratio of the rendered dots when resizing
                                          ignorear = true

                                          ; use VPM’s registry values when positioning the virtual dmd
                                          useregistry = false

                                          ; x-axis of the window position
                                          left = 6467

                                          ; y-axis of the window position
                                          top = 57

                                          ; width of the dmd in monitor pixels
                                          width = 1154

                                          ; height of the dmd in monitor pixels
                                          height = 555

                                          [pindmd1]

                                          ; if false, doesn’t bother looking for a pinDMD1
                                          enabled = false

                                          [pindmd2]

                                          ; if false, doesn’t bother looking for a pinDMD2
                                          enabled = false

                                          [pindmd3]

                                          ; if false, doesn’t bother looking for a pinDMD3
                                          enabled = true

                                          ; COM port, e.g. COM3
                                          port = COM3

                                          [pin2dmd]

                                          ; if false, doesn’t bother looking for a PIN2DMD
                                          enabled = false

                                          [browserstream]

                                          ; if enabled, stream to your browser in your LAN
                                          enabled = false
                                          port = 9090

                                          [vpdbstream]

                                          ; if enabled, stream DMD to https://test.vpdb.io/live
                                          enabled = false
                                          endpoint = https://api-test.vpdb.io/

                                          ; if enabled, writes frames to an .avi file
                                          enabled = false

                                          ; path to folder or .avi file. if folder, gamename.avi is used.
                                          path = PinUP

                                          [pinup]

                                          ; if enabled, send frames to PinUP.
                                          enabled =true

                                          [acd_170hc]
                                          virtualdmd style = default

                                          in reply to: Jurassic park Puppack #163728
                                          mikemr2
                                          Participant
                                            @mikemr2

                                            I have a real DMD, but a virtual DMD is showing up behind my table.  This is the only table I seem to be having this issue with – I would really appreciate some help.

                                          Viewing 20 posts - 1 through 20 (of 32 total)

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