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Viewing 20 posts - 501 through 520 (of 531 total)
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  • in reply to: Bram Stoker's Dracula (ICPjuggla & Dozer316) wip #11722
    Sliderpoint
    Participant
      @sliderpoint

      Clearly they a massive flippers I did it as a joke but I guess it went way over your heads! There is no lighting on the table yet so yeah everything is dark and will get darker b/c I like it that way!

      most people DO get your jokes, and in return also post JOKES. Maybe I should have also said, “you must have got them from Fren”, then it might have dripped more sarcasm.

      in reply to: Bram Stoker's Dracula (ICPjuggla & Dozer316) wip #11710
      Sliderpoint
      Participant
        @sliderpoint

        :negative: They are clearly too dark…

        in reply to: The Addams Family (Bally 1992) #10930
        Sliderpoint
        Participant
          @sliderpoint

          Really nice work on this SliderPoint.
          And table works great using the auto(by time) Day->Night slider
          and nice idea to adjust the gi intensity depending on the brightness

          What are you poking around the code for!? ;-)

          -Mike

          in reply to: LOTR (Stern 2003) VPX WIP #10876
          Sliderpoint
          Participant
            @sliderpoint

            So I played more of the newer WIP. Better, but still ran into scenarios where it was creating lots of extra balls.

            I’ll PM you.

            -Mike

            in reply to: The Walking Dead PRO Physmod5 WIP #10752
            Sliderpoint
            Participant
              @sliderpoint

              Ray, something to check:
              In the Editor select the object LeftFlipper, in options make sure the “enabled” box is checked. Repeat for RightFlipper.

              I have no idea how they would become unchecked for you.

              -Mike

              in reply to: LOTR (Stern 2003) VPX WIP #10660
              Sliderpoint
              Participant
                @sliderpoint

                CD, really looking good!

                Still an issue with the ring. If it’s not lit to start a mode and you hit, it creates another ball. So two pop out the back.

                Have you thought about using a cvpmMagnet class for sw48 and not have it destroy/create a the ball in two different triggers? Just have the ramps go all the way around the back like the physical table? See the vbsdoc.html for guide and a TOTAN table for good examples.

                -Mike

                in reply to: Monster Bash VPX wip #9679
                Sliderpoint
                Participant
                  @sliderpoint

                  Is this a continuation of the one by you and UW way back in March?

                  -Mike

                  in reply to: Metallica WIP #9073
                  Sliderpoint
                  Participant
                    @sliderpoint

                    is Met Pro confirmed out of production now?; how about The Walking Dead?).

                    I don’t think this forum for that question.

                    in reply to: The Walking Dead (ICPjuggla & freneticamnesic) wip #9071
                    Sliderpoint
                    Participant
                      @sliderpoint

                      Dude I’m in Spokane! The pins are pretty scattered around here and nothing new anywhere. I think lilac lanes has the most pins in a group with a whole 6!

                      -Mike

                      in reply to: The Walking Dead (ICPjuggla & freneticamnesic) wip #9006
                      Sliderpoint
                      Participant
                        @sliderpoint

                        Just make sure the LED lighting is bright as fuck, almost hard to look at. At least that was my impression on the real one I’ve played. Although it was sandwiched between an LOTR and an IJ, so it could have just been by comparison is was that way.

                        -Mike

                        in reply to: Star Wars Data East Game Scoreboard #8972
                        Sliderpoint
                        Participant
                          @sliderpoint

                          I’m not 100% sure, but I’d think that the game name should actually be “Star_Wars_VP9_1.0FS” Not “Star Wars (Data East 1992)”. I would think that would be the description.

                          You can try that or maybe someone with Hyperpin will verify.

                          -Mike

                          EDIT: actually your MFG and year are wrong based on the screenshots too.
                          I think it should look like this:

                          <game name=”Star_Wars_VP9_1.0FS”>
                          <description>Star Wars (Data East 1992)</description>
                          <manufacturer>Data East</manufacturer>
                          <year>1992</year>
                          <type>SS</type>
                          </game>

                          in reply to: Star Wars Data East Game Scoreboard #8959
                          Sliderpoint
                          Participant
                            @sliderpoint

                            I think REALLY had this correct with his link to the other discussion on this type of error. This has to be an error in your hyperpin .xml file. I don’t use HyperPin so I don’t know the name of the visual pinball .xml file is. But if you can find it, maybe you can upload that and we can look for errors inside that file.

                            -Mike

                            in reply to: Ghostbusters leaked translite that was pulled from pinside! #8924
                            Sliderpoint
                            Participant
                              @sliderpoint

                              This is totally the table to do!@!… if it was 1985.

                              But it’s not.

                              meh.

                              in reply to: Metallica WIP #8863
                              Sliderpoint
                              Participant
                                @sliderpoint

                                I kinda dig this Snake Mod. Helps tie that snake head into something.

                                -Mike

                                in reply to: Working on site #8862
                                Sliderpoint
                                Participant
                                  @sliderpoint

                                  Kinda as I suspected… on both. No worries, you’re doing a great job.

                                  in reply to: Working on site #8856
                                  Sliderpoint
                                  Participant
                                    @sliderpoint

                                    Also, downloads are looking good. But is there any chance you could hook up with Freezy?

                                    https://github.com/freezy/node-vpdb

                                    in reply to: Working on site #8853
                                    Sliderpoint
                                    Participant
                                      @sliderpoint

                                      I realize this may not be something you can affect, but in tappatalk the “timeline”shows the most recently created topics, not the most recent posts. Is that anything you can help with. Don’t see any options within the app to change it.

                                      Thanks

                                      in reply to: LOTR (Stern 2003) VPX WIP #8698
                                      Sliderpoint
                                      Participant
                                        @sliderpoint

                                        This is looking great!

                                        I have a problem where if I shoot the ring to start a mode and then shoot the ring again, the ball gets stuck in the ring magnet and won’t drop out until ball search.

                                        Also, There is a lot of strange ball behaviors. I suggest you should probably put in some hidden VP objects and ramps and disable collision on the primitive objects. VP just isn’t quite there yet for handling those complex collisions on the many faces of the primitives.

                                        Lastly you need to up your playfield friction value to eliminate some of the ball “crawling” up and around the rubbers and posts. Something like .2 should help.

                                        Excellent work so far!

                                        -Mike

                                        Sliderpoint
                                        Participant
                                          @sliderpoint

                                          Wow, 1900!! That is about 1750 more than I have.

                                          -Mike

                                          Edit, does Fire and Firepower work properly for you guys with pinballx?
                                          That is the only one that it messes up for me. I get two firepower wheel images even though the table and bg images are correct and they all have the same name respectively.

                                          in reply to: Working on site #2336
                                          Sliderpoint
                                          Participant
                                            @sliderpoint

                                            I guess I meant more, it says “For ICPJuggla”, I’m not him, so it was a bit confusing.

                                            -Mike

                                          Viewing 20 posts - 501 through 520 (of 531 total)

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