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This is awesome, whats the best way to raise the volume to hear the quirks?
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This was already one of my favorite FX3 tables, now it’s even better!
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One of the most fun and entertaining tables I’ve played! Love getting Pizza Time and singing along as I battle the multi-ball!
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November 25, 2020 at 9:04 am in reply to: Jurassic World FX3 PuP-Pack (Backglass, Topper and SSF) #212094I know these are much harder to make so your hard work is much appreciated, this one is pretty cool and the Doom one is awesome as well. Looking forward to future releases!
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Wow, thank you very much
Thanks for this! I use your custom FullDMDs for VP as well and looking forward to seeing more.
Thank you both, it means alot. Will be working on some this weekend. Got a load of FP tables to add!
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I am using Nailbusters PUPDMD control for FX3, all working well. The Aliens PP launches and seems to partially work. I get the video in the opening and some things pop up like NEWT, FACEHUGGER, VASQUEZ. But I don’t get the car in the beginning or any Ball Locked or Ball Lost, etc. Thoughts? I an not using DMDEXT, is that 100% the requirement. DOOM seems to work ok as well.
Change the DMD colour to Orange (needed for pupdmd.exe on this pup-pack)
Thanks Terry, that worked.
Do you know if it’s possible to make an Orange DMD Alt Mode in Popper?
Great work on the PUP Pack BTW.
Not that I know of.
That said… you can try changing the colour back to yellow… and try copying these modified pupcapture images to the pupcapture folder in the pup-pack.
They were converted by Nailbuster to try to adjust the pupcapture images to match the brighter output used by pupdmd.exe.
Thank you SO much that WORKED!
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I am using Nailbusters PUPDMD control for FX3, all working well. The Aliens PP launches and seems to partially work. I get the video in the opening and some things pop up like NEWT, FACEHUGGER, VASQUEZ. But I don’t get the car in the beginning or any Ball Locked or Ball Lost, etc. Thoughts? I an not using DMDEXT, is that 100% the requirement. DOOM seems to work ok as well.
Change the DMD colour to Orange (needed for pupdmd.exe on this pup-pack)
Thanks Terry, that worked.
Do you know if it’s possible to make an Orange DMD Alt Mode in Popper?
Great work on the PUP Pack BTW.
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October 27, 2020 at 12:51 pm in reply to: Aliens FX3 PuP-Pack (BG, Topper, SSF, Movie Music) #206861I am using Nailbusters PUPDMD control for FX3, all working well. The Aliens PP launches and seems to partially work. I get the video in the opening and some things pop up like NEWT, FACEHUGGER, VASQUEZ. But I don’t get the car in the beginning or any Ball Locked or Ball Lost, etc. Thoughts? I an not using DMDEXT, is that 100% the requirement. DOOM seems to work ok as well.
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October 19, 2020 at 2:50 pm in reply to: Star Wars: Death Star Assault (Ultimate Pro) – Epic Space Battles #205563Absolutely amazing! Now I just have to learn how to properly play the table, can’t keep letting that Death Star win!
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Can you do one for PinEvent tables as well, pretty please! And FX2?
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October 18, 2020 at 10:10 pm in reply to: Star Wars: Death Star Assault (Ultimate Pro) – Epic Space Battles #205488Been hyped for this for so long! Can’t wait to load it up tomorrow and give it a fly! The PinEVENT table collection is growing! Love it!
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These are pretty awesome, definitely adding them today. Will you be doing anymore? I see you added the blank ones which is appreciated. What did you use to make them?
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September 28, 2020 at 9:25 pm in reply to: PinEvent: DOF, MX, PUP, SSF, PUPDMD for Future Pinball #202527All is well now. Thank you @outhere and @terryred for the help. Sometimes you search, read and google so much you miss the answers. Things like I knew I remembered seeing how to remove ignore list items but was digging in places so deep when it was right at the surface. Happy to have things working right now.
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September 28, 2020 at 3:02 pm in reply to: PinEvent: DOF, MX, PUP, SSF, PUPDMD for Future Pinball #202500So on a wim I check PinUpMenu and I was not starting as ADMIN because if I do I can’t get my DOFLinx to work for Popper (I’ve tried every workaround for that).
After starting it as ADMIN the F-14 Pup Pack worked as it should.
Do you have any tips to get DOF to work with Popper AND run it as Admin to better control FP?
Have you tried not running any Pinball related programs as ADMIN?
So I have to do some further testing before I get too excited but you may have just solved all my problems with one sentence.
I removed all the Admin rights and DOF started up with Popper, the F-14 pup pack worked, and FP closed with the exit emulator button.
I dont have UAC or any Defender working on the Vpin cabinet.
Fingers crossed!
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September 28, 2020 at 2:43 pm in reply to: PinEvent: DOF, MX, PUP, SSF, PUPDMD for Future Pinball #202494So on a wim I check PinUpMenu and I was not starting as ADMIN because if I do I can’t get my DOFLinx to work for Popper (I’ve tried every workaround for that).
After starting it as ADMIN the F-14 Pup Pack worked as it should.
Do you have any tips to get DOF to work with Popper AND run it as Admin to better control FP?
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September 28, 2020 at 11:01 am in reply to: PinEvent: DOF, MX, PUP, SSF, PUPDMD for Future Pinball #202481Yes I do have them set to None, I can hear the music playing for the Pup Pack and I’ve even checked to make sure the screens were set the same as the others.
I’m using Option 2, Full DmD, Backglass. And I’ve got the Pupinit.bat in the folder as well.
The only change I made was before importing I had to name the file 1.02 instead of 1.01 because at some point I told Popper to ignore always the 1.01 filename and can’t figure out how to undo that. I renamed all the configs and files to match that change.
No problems if launched directly from BAM. Could it be a timing issue in Popper?
This is my Popper launch script. I set up a separate emulator for the 4 PinEvent games.
START “” “[STARTDIR]Launch\VPXSTARTER.exe” 5 5 20 “Future Pinball”
START “” “[DIREMU]\FPLoader.exe” /open “[GAMEFULLNAME]” /play /exit /arcaderender /STAYINRAM
So frustrating.
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September 28, 2020 at 12:58 am in reply to: PinEvent: DOF, MX, PUP, SSF, PUPDMD for Future Pinball #202452I have an issue I have troubleshooted for hours with no result. F-14 will not show its PuP Pack in Popper. If I start it outside Popper with FP it works fine. Inside Popper, I can hear the audio but nothing on BG or DMD. Halloween, Jaws and Retroflair work fine. I’m at a loss.
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Suggestion for BTAS, for the Backglass overlay, how about using the animated series artwork rather than the regular looking ones. The table is cool, like having BTAS im a huge Batman fan! Thanks
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Any updates on the rotated screens, want to get this up and running but couldn’t get them to show right.
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September 8, 2020 at 11:01 pm in reply to: Sharkey’s Shootout (Stern 2000) B2S Backglass + Wheels #200347Not sure if I am missing something here but how do I get the grill to hide. For this table I pull up the B2S server but can’t select anything, not with mouse or keyboard?
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